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Powerd Ciel Full Release (Crescent Moon Styled)


Okami
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Basically I finished Powerd Ciel - Crescent Moon Styled for now.

I did implement Blood Heat, but no Heat and Max since there are not that major, and I want the last arcs and arc strikers to be only useable during blood heat. There is a blood heat counter as well when you are hit.

The Last Arc had to be improvised a little due to screen limitations on stages, hence i had to do something similar to it but not have that bg where the person is on top.

Secondly, I'll post the commands here and update soon as possible. I possible may have to do sound patch (which won't be hard but very time consuming).

Well here is the download:

http://mugencoder.co...acters.php?id=7

Preview Vid: Beta

http-~~-//www.youtube.com/watch?v=9GXt-p8muoE&feature=g-upl&context=G2a22748AUAAAAAAAAAA

Feel Free To Post Suggestions and Feedback

Commands: (Will edit readme and update soon).

;-| Super Motions |--------------------------------------------------------

[Command]

name = "Last Arc" ;Required (do not remove)

command = B,D,F,b

time = 25

[Command]

name = "Arc Drive 2" ;Required (do not remove)

command = D,B,b

time = 25

[Command]

name = "Arc Drive 1" ;Required (do not remove)

command = D,F,b

time = 25

[Command]

name = "Rocket Launch Air" ;Required (do not remove)

command = F,D,F,z

time = 25

[Command]

name = "Rocket Launch Stand" ;Required (do not remove)

command = F,D,F,z

time = 25

[Command]

name = "Air Standing Lightning Strike" ;Required (do not remove)

command = D,B,z

time = 25

[Command]

name = "Standing Lightning Strike" ;Required (do not remove)

command = D,B,z

time = 25

[Command]

name = "Wallbouncer Super" ;Required (do not remove)

command = D,F,z

time = 25

[Command]

name = "Dodge Air" ;Required (do not remove)

command = b

time = 25

[Command]

name = "Dodge Stand" ;Required (do not remove)

command = /$D,b

time = 25

[Command]

name = "ab"

command = a+b

time = 0

[Command]

name = "abc"

command = a+b+c

time = 0

[Command]

name = "az"

command = a+z

time = 0

;-| Special Motions |------------------------------------------------------

[Command]

name = "Launch Upper Strike 2" ;Required (do not remove)

command = F,D,F,z

time = 25

[Command]

name = "Launch Upper Strike 2" ;Required (do not remove)

command = F,D,F,y

time = 25

[Command]

name = "Launch Upper Strike" ;Required (do not remove)

command = F,D,F,x

time = 25

[Command]

name = "Lighting Cast 2" ;Required (do not remove)

command = D,B,z

[Command]

name = "Lighting Cast 2" ;Required (do not remove)

command = D,B,y

[Command]

name = "Lighting Cast 1" ;Required (do not remove)

command = D,B,x

time = 25

[Command]

name = "Dash Attack (Z)" ;Required (do not remove)

command = D,F,z

time = 25

[Command]

name = "Dash Attack (Y)" ;Required (do not remove)

command = D,F,y

time = 25

[Command]

name = "Dash Attack (X)" ;Required (do not remove)

command = D,F,x

time = 25

[Command]

name = "Trip" ;Required (do not remove)

command = /$DF, z

time = 10

[Command]

name = "Cannon Kick" ;Required (do not remove)

command = /$F, z

time = 10

[Command]

name = "Knife Uppercut" ;Required (do not remove)

command = /$B, z

time = 10

[Command]

name = "Grab 2 Air" ;Required (do not remove)

command = /$F, a

time = 10

[Command]

name = "Grab 1 Stand" ;Required (do not remove)

command = /$F, a

time = 10

Blood Heat Activation - Press B when you have 3 Gauges of Power

Last Arc Move - Can only be activated while at Blood Heat and less than 500 health.

Arc Strikes - can be activated at Blood Heat with any power but will deplete entire power.

Normal Supers - overrides D,F,z / D,B,z / F,D,F,z commands

Ports are done.

AI - Intermediately Coded - For now

Credits has been given properly.

Btw, I will update her with different styles of move (Full and.. 3/4?) with interface selection afterwards.

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Just say it, O_O. I told you, I will take my time updating ._. Name all the problems, I'll fix them, and its prob the combos too? Plus I don't play MBAA that much, so I don't what I am really missing besides: Proper Sound Rips Reverse Capabilities text shown (already implemented that on 5c) - ExShield but Ciel I tested her in game doesn't have ExShields, MAX/HEAT/PROPER BLOOD HEAT Combos (I know for sure its hard to be 100% accurate but I can try) Etc?

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Good, post every fucking problem u can get, then I can fix them all >_< - o ya, don't worry about the super ports, I'll fix that, and the Last Arc... that might not change due to stage limitations (small stages).

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he's right.

btw, after a few minutes checking her out I found this.....

Posted Image

the grab can be chained with any hit & alone is an infinite itself. easier with f+z,a........ since any normal hit can be overriden into her grab....seems like the most important superficial thing to mention ........for now.

I'll post more feedback when I have time to check her more deeply.

anyway, an advice, you shouldn't put AI to early betas, it makes look like your priorities are wrong :P

..........before someone starts jerking that off at guild.

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more. other ppl already posted feedback regarding her MB gameplay. so I'll post the errors of the char itself. http://www.youtube.com/watch?v=78QvcQa6vMk btw you also forgot to change the localcoord to 320x240 I changed it for the video. like I said in guild, take your time to look for possible bugs, play with your char, stop and contemplate your creation..... watch how it behaves, etc, before making a new release, sometimes that kind of errors are noticeable only if you check your char a lot of times in game......no one is rushing you up....and if someone does it tell him/her to fuck off :P

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