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Tatsunoko vs Capcom Final Boss - Yami Form 1 (Update 29 Aug 2020)


BoyBoyz

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This boss is very well made in the original game, lots of sprites; couldn't rip all of them hence some moves (esp the super moves) have lesser / custom sprites / animations.
Lacking proper walking forward/back sprites, and some others.
Lacking proper Tatsunoko hit / guardsparks for Yami.
Lacking intro / win / lose / taunt animations.

 


Update 29 Aug 2020
1. Added and fixed walking sound
2. Added combos from buttons x / a / b into specials (rockets) and 2 supers to make it accurate to source.
3. Made the sound effect for Super Saw loop as the move would delay if it hit / was guarded.

Movelist:
Specials
x - Hammer - Must be blocked high. Can hit lying down enemies (custom).
y - Jump hammer - First hit must be blocked high; the entire base of its body can hit enemies (custom). Second hit when it lands on the ground is an earthquake that hits the entire ground (wont hit air enemies but can custom hit lying down enemies), no need to block low.
a / b - Saw - Must be blocked low.  It can hit enemies even after the saw frame (when turning).
D,DF,F, x/y - Air Rocket - shoots 4 rockets that descend from the air and track enemies (not exactly like original move as too hard to replicate).
D,DF,F, a/b - Bottom Rocket - shoots 2 rockets that move forward and track enemies (not exactly like original move as too hard to replicate).

Supers
D,DF,F, z - Energy Wave - unblockable but low damage and radius. Drains ALL of enemy's power bar.
D,DB,B, z - Super Saw - spins forward and back at fast speed. No need to block low.



http://www.mediafire.com/file/bun0wuvraanf3t8/file

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