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Broken-Characters Question - The swoosh-jump Noise


Modo_ekitz

Question

While taking a break after long periods of working on mugen characters.. A burning question thats been personally shelved for a while concerns characters like these

 

https://www.4shared.com/rar/o6VD6PGdiq/Mavado.html

 

Ive tried using fighter factory to figure it out, Ive tried switching their SND files which doesnt seem to be the root of the problem, It seems the only thing there is (without knowing advanced coding) is to transplant them into another who functions close to them which is a tall chore to get through .. I consider characters like that one in that link who make a stupid swoosh-noise when they jump to be broken since that sound is irritating to hear and see them do this as can be without the context of being used with an attack-move anyway, Because it happens with every jump. Someone, is there an easy way to remove it and why do they do this?

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I do know that majority of Mortal Kombat characters in Mugen are intended for a heavily modified version of Mugen named "Mortal Kombat Project". I have to assume Mavado here is part of MKP.

 

I do not know how to fix it, but I do have this:

 

http://www.mediafire.com/file/u82r9bi831bihjn/MKP_to_Mugen_HM.rar/file

 

A tutorial made by "Hannah Montana" on how to convert MKP characters to normal Mugen.

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