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[!PLAYTESTERS WANTED!] Team Sonic Fighters


GeorgeMP

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xnMIa2h.png
Introducing Team Sonic Fighters, an MvC style MUGEN Sonic fangame. It features everything you've come to know and love about the MvC series, and more!

 

The game features tag team gameplay, complete with assists and snap-backs.

 

The combo system works as follows:

Team Sonic Fighters combo rules:

Spoiler

Light Normals > Medium Normals > Heavy Normals
Normals > Unique Normals > Special Moves > Hyper Moves
Assists can also be used during combos

 

I'm aiming for a roster of 16 characters: not too big, not too small, if you know what I mean.


Character profiles:

Spoiler

L2NEywH.gif Sonic
Playstyle: All-rounder with an emphasis on rushdown

 

Completion: 100%

 

Palettes:
CGaDigO.png dE1eAAS.png 72ZDia2.png XqeAYfb.png Y00BiFg.png gX0t1lX.png
1: Default
2: Classic Sonic
3: Ashura
4: redhotsonic
5: Super Sonic
6: Hyper Sonic

 

Movelist:


Unique Normals:
QES3HM4.gif Sliding Kick ( QRuba7H.gif 7SGrsYt.gif UtS0AVf.gif )
Does a lot of knockback.

 

Special Moves:

N8Ui0jI.gif Spin Dash ( yADPRPu.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif to begin charging, zCDsVk7.gif / p0xfLXs.gif / UtS0AVf.gif to release)
Sonic's signature move. Works great for combos.

 

4bXKW0v.gif Sonic Somersault ( 49ZtSIP.gif 7SGrsYt.gif zCDsVk7.gif / p0xfLXs.gif / UtS0AVf.gif )
A simple multi-hit move. Not much more to say about it.

 

gzT4Tb0.gif Sonic Slide ( MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif , follow-up for Sonic Somersault)
Sonic slides towards his opponent, tripping him up if it hits. If used well, it will allow you to greatly extend your combos.

 

481aZyJ.gif Sonic Dive ( 49ZtSIP.gif 7SGrsYt.gif zCDsVk7.gif / p0xfLXs.gif / UtS0AVf.gif , air only)
Just another sky kick move, nothing to see here.

 

Hyper Moves:
3dFzayF.gif Spin Buzzer ( yADPRPu.gif 7SGrsYt.gif MobWrl8.gif 5mjy7Hc.gif gz9Bpyr.gif x2, Level 1 hyper)
A powered-up Spin Dash. Works exactly as you'd expect.

 

g49rCpi.gif Rising Dance ( 49ZtSIP.gif 7SGrsYt.gif zCDsVk7.gif p0xfLXs.gif UtS0AVf.gif x2, Level 1 hyper)
One of Sonic's win animations made into a hyper move. Knocks the opponent high up into the air on the last hit.

 

9JGOFYO.gif Sonic Rush ( yADPRPu.gif 7SGrsYt.gif zCDsVk7.gif p0xfLXs.gif UtS0AVf.gif x2, Level 3 hyper)
Sonic grabs the opponent. If he successfully grabs his opponent, Sonic does a flurry of attacks, ending with the Sonic Slide, and then jumps up to spike the opponent down to the ground.

 


7qVaLjB.gif Shadow
Playstyle: Highly technical all-rounder

 

Completion: 100%

 

Palettes:
kbbn9m8.png t9PkWGV.png vUEIgE1.png 83zlzGO.png WN5Guz0.png JCDcDyn.png
1: Default
2: Shadow Android
3: Mephiles
4: Seelkadoom
5: Aeon
6: Super Shadow

 

Movelist:


Special Moves:
SKvjdgQ.gif Chaos Spear ( yADPRPu.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif )
Shadow throws a Chaos Spear. A simple projectile.

 

bAcvg09.gif Shadow Teleport ( cfKKi5c.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif )
Shadow teleports a set distance away from him, which varies depending on the punch button that you used to perform the move.

 

HSmt6hQ.gif Chaos Burst ( 49ZtSIP.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif )
Shadow lets loose a burst of Chaos energy. Causes a wall bounce on hit.

 

TzavlUl.gif Chaos Snap ( yADPRPu.gif 7SGrsYt.gif zCDsVk7.gif / p0xfLXs.gif / UtS0AVf.gif )
Shadow snaps his fingers to create a stationary projectile a set distance away from him, which varies depending on the kick button that you used to perform the move.

 

MFCvZCz.gif Shadow Dive ( 49ZtSIP.gif 7SGrsYt.gif zCDsVk7.gif / p0xfLXs.gif / UtS0AVf.gif , air only)
Just another sky kick move, nothing to see here.

 

CC6hVlq.gif Shadow Counter ( 49ZtSIP.gif 7SGrsYt.gif zCDsVk7.gif / p0xfLXs.gif / UtS0AVf.gif )
Shadow gets into a guarding stance for a brief period of time. If he gets hit while in this stance, Shadow will teleport behind his opponent and hit him with a sequence of kicks.

 

Hyper Moves:
9m6A6Oi.gif Triple Chaos Spear ( yADPRPu.gif 7SGrsYt.gif MobWrl8.gif 5mjy7Hc.gif gz9Bpyr.gif x2, Level 1 hyper)
Shadow throws 3 Chaos Spears in quick succession.

 

7VPgVx2.gif Snap Quintro ( yADPRPu.gif 7SGrsYt.gif zCDsVk7.gif p0xfLXs.gif UtS0AVf.gif x2, Level 1 hyper)
Shadow creates 5 Chaos Snap projectiles, each one higher than the last. the 5th one knocks the opponent far away.

 

UvMBl00.gif Chaos Control ( 49ZtSIP.gif 7SGrsYt.gif zCDsVk7.gif p0xfLXs.gif UtS0AVf.gif x2, Level 2 hyper)
Shadow pulls out his Chaos Emerald, and uses it to perform Chaos Control and stop time for 10 seconds.

 

5g7LRek.gif Chaos Blast ( tgCVPeN.gif 7SGrsYt.gif MobWrl8.gif 5mjy7Hc.gif gz9Bpyr.gif x2, Level 3 hyper)
Shadow lets out all his energy to create a massive explosion that does lots of damage.

 

 

EizeDfT.gif Knuckles
Playstyle: Brute that packs a punch, but really needs to get in to do damage

 

Completion: 100%

 

Palettes:
zMmdrHK.png 92U85MT.png zFNpLbY.png Q0i1fXx.png vwApG5F.png Km0NWmh.png
1: Default
2: Discolored Cutscene Knuckles (Reference to Sonic 3 & Knuckles)
3: Blue Knuckles (Glitch from Sonic 3 & Knuckles)
4: Wechnia (Glitch from Knuckles Chaotix)
5: Mecha Knuckles
6: Tails

 

Movelist:


Unique Normals:
91vF4Bp.gif Double Punch ( QRuba7H.gif 7SGrsYt.gif gz9Bpyr.gif )
Does a lot of knockback.

 

Special Moves:
VuZo7Lh.gif Rising Upper ( cfKKi5c.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif )
Just your typical multi-hit DP. Works exactly as you'd expect.

 

Cusrgwz.gif Grounded Upper ( cfKKi5c.gif 7SGrsYt.gif zCDsVk7.gif / p0xfLXs.gif / UtS0AVf.gif )
Knuckles lunges forward, and then strikes upwards. Great for juggles. Functions as a launcher.

 

FfMUEeb.gif Explosion Fist ( tgCVPeN.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif )
Knuckles lunges forward, and then punches so hard that it causes an explosion. Causes a wall bounce on hit. Has a pretty long startup time.

 

9xOM2PV.gif Knuckles Glider ( yADPRPu.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif , zCDsVk7.gif / p0xfLXs.gif / UtS0AVf.gif to cancel, air only)
Knuckles glides toward his opponent. The move can be cancelled at any time by pressing any kick button.

 

Hyper Moves:
aISJ3EY.gif Ground Smash ( yADPRPu.gif 7SGrsYt.gif MobWrl8.gif 5mjy7Hc.gif gz9Bpyr.gif x2, Level 1 hyper)
Knuckles punches the ground to cause an explosion, which knocks the opponent upwards. Great for juggles.

 

X6xGHSp.gif Upper Combination ( yADPRPu.gif 7SGrsYt.gif zCDsVk7.gif p0xfLXs.gif UtS0AVf.gif x2, Level 1 hyper)
Knuckles does 2 Rising Uppers, and then finishes with a fiery Rising Upper.

 

Rd3CIAZ.gif Multi-Meteor Crush ( yADPRPu.gif 7SGrsYt.gif MobWrl8.gif 5mjy7Hc.gif gz9Bpyr.gif x2, Level 1 hyper, air only)
Knuckles makes 15 rocks fall from the sky in randomized positions.

 

c5w7LUx.gif Fistful o' Fury ( tgCVPeN.gif 7SGrsYt.gif MobWrl8.gif 5mjy7Hc.gif gz9Bpyr.gif x2, Level 3 hyper)
Knuckles does a flurry of punches, finishing with an uppercut, followed by an Explosion Fist. A very damaging move.

 


ecP6FfM.gif Tails
Playstyle: Keepaway/zoner character with great agility and setups

 

Completion: 100%

 

Palettes:
tUFZMmq.png YahgUv8.png rawb78F.png pU1ij7k.png QX710no.png Orqtkpm.png
1: Default
2: Red
3: Sonic
4: Black
5: Green
6: Super Tails

 

Movelist:


Special Moves:
TklH8ct.gif Tails Spin ( 49ZtSIP.gif 7SGrsYt.gif zCDsVk7.gif / p0xfLXs.gif / UtS0AVf.gif , air OK)
Tails does a twirling jump forward. Distance depends on which kick button you use.

 

FF5eWB6.gif Fist Trap ( 49ZtSIP.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif )
Tails reveals a hole in front of him. If the opponent steps in the hole, a fist contraption will rise out of the hole. Functions as a launcher.

 

5etsvnb.gif Tails Pounce ( cfKKi5c.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif )
Tails does a forward pounce attack. Works reasonably well for anti-air, and is also a command grab.

 

Hyper Moves:

d9wVRwQ.gif Tails Whirlwind ( 49ZtSIP.gif 7SGrsYt.gif zCDsVk7.gif p0xfLXs.gif UtS0AVf.gif x2, Level 1 hyper)
Tails spins around for a little while. If it hits, then at the end of the initial spin, Tails will do a fist hook attack, and end it with a twirling leap forward.

 

LX0OK2r.gif Flying Slam ( yADPRPu.gif 7SGrsYt.gif MobWrl8.gif 5mjy7Hc.gif gz9Bpyr.gif x2, Level 1 hyper)
Tails does a forward leap attack. If it hits, Tails tosses his opponent up into the air, flies up to chase him, and then slams him back down to the ground. Shares its traits with Tails Pounce.

 

VLZSN9E.gif Final Flight ( yADPRPu.gif 7SGrsYt.gif zCDsVk7.gif p0xfLXs.gif UtS0AVf.gif x2, Level 3 hyper)
Tails does a tail swipe attack. If it hits, the opponent will be knocked off the screen. Tails will then pursue the opponent with his Tornado biplane, and crash it into him.

 

 

qXK3oqC.gif Espio

Playstyle: All-rounder with an emphasis on mixups

 

Completion: 100%

 

Movelist:

 

 

Unique Normals:

zBW3hA2.gif Lunge Kick ( QRuba7H.gif + zCDsVk7.gif )

Good for pokes.

 

996mG0b.gifDownward Kick ( QRuba7H.gif + p0xfLXs.gif )

A slower, but more damaging overhead move.

 

4SNrmAx.gif Overhead Punch ( HV1TnoA.gif + 5mjy7Hc.gif )

A quicker, but less damaging overhead move.

 

OToPn8e.gifUpward Kick ( HV1TnoA.gif + UtS0AVf.gif , air OK)

Functions as a pseudo-launcher.

 

Special Moves:

8gMFKyq.gif Shuriken Throw ( yADPRPu.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif )

Espio throws a shuriken. A simple projectile.

 

GkRsJJa.gif Kunai Toss ( yADPRPu.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif , air only)

Espio throws a throwing knife. A simple projectile.

 

V9TRshD.gif Ninja Vanish ( cfKKi5c.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif )

Espio vanishes, and then re-appears a certain distance away from where he originally did the move. Distance depends on which punch button you use.

 

NUFtChR.gif Ninja Dodge ( 49ZtSIP.gif 7SGrsYt.gif zCDsVk7.gif / p0xfLXs.gif / UtS0AVf.gif )

Espio leaps backwards. Pretty self-explanatory.

 

uJi1zHM.gif Counter Dive ( MobWrl8.gif , follow-up for Ninja Dodge)

Just another sky kick move, nothing to see here.

 

EU9uqzx.gif Fake-out Dash ( 5mjy7Hc.gif , follow-up for Ninja Dodge)

Espio dashes towards his opponent. Pretty self-explanatory.

 

F7iYewZ.gif Spin Dash ( yADPRPu.gif 7SGrsYt.gif zCDsVk7.gif / p0xfLXs.gif / UtS0AVf.gif to begin charging, MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif to release)

Works almost exactly the same as Sonic's Spin Dash.

 

 

7JIJ69h.gif Amy

Playstyle: Glass cannon rushdown character

 

Completion: 100%

 

Movelist:

 

 

Unique Normals:

s04A6CL.gif Continued Hammer ( UtS0AVf.gif , follow-up for standing UtS0AVf.gif normal)

Simple follow-up that causes a knockdown.

 

Special Moves:

txaUZGj.gif Amy Dive ( yADPRPu.gif 7SGrsYt.gif zCDsVk7.gif / p0xfLXs.gif / UtS0AVf.gif )

Amy pounces forward with a dive attack. Landing causes temporary stun.

 

EVZH8R5.gif Hammer Spin ( 49ZtSIP.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif , air OK)

Amy spins with her hammer, and ends with a spiking attack downwards. The spinning propels her both upwards and forwards. Distance depends on which punch button you use.

 

Gf9GdgI.gif Hammer Leap ( 49ZtSIP.gif 7SGrsYt.gif zCDsVk7.gif / p0xfLXs.gif / UtS0AVf.gif )

Amy leaps forward with a hammer attack. Useful for dodging projectiles. Amy also goes really high up into the air.

 

3lYIayj.gif Jump for Joy ( cfKKi5c.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif )

Just your typical DP. Works exactly as you'd expect.

 

9Vq91jP.gif Hammer Dash ( tgCVPeN.gif 7SGrsYt.gif MobWrl8.gif / 5mjy7Hc.gif / gz9Bpyr.gif )

Amy dashes forward with her hammer. Pretty self-explanatory.

 

LmZ68gu.gif Sudden Stop ( zCDsVk7.gif , follow-up for Hammer Dash)

Amy stops running. Pretty self-explanatory.

 

T3rB7Rx.gif Girl Bomber ( p0xfLXs.gif , follow-up for Hammer Dash)

Amy performs a butt bash attack. Causes a wall bounce on hit.

 

uB2IcBm.gif Dive Combo ( UtS0AVf.gif , follow-up for Hammer Dash)

Amy does a hammer attack, followed by her performing Jump for Joy, and then performing a hammer spike attack.

 

Archived development updates:

Spoiler

 

 

I hope you like it!

 

Join the OFFICIAL Team Sonic Fighters Discord server! https://discord.com/invite/RdEwxt9

 

There's also a demo build available for download there, but I advise against downloading it unless you like broken and janky stuff. (Alternatively, you can download that build here.)

 

(Logo courtesy of MUGEN Guild forum user President Devon)

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  • 2 weeks later...

Now for a much needed update on what's going on:

After some internal debating, I have decided to delay the release of Demo 2 to June of this year. Additionally, I'm going to be spending the next week on vacation, and I probably won't have internet access, so don't expect any videos until I get back.

 

Also worth noting is that I added a direct download link to Demo 1 to the first post for those who don't feel like going to my Discord server just to download my game. I do still encourage you to join it though.

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  • 1 month later...
  • 2 weeks later...
  • 2 months later...

There comes a point where one must acknowledge their limitations. A point where one must admit defeat and ask for help.

 

For me, this is that point, which is why I've decided to recruit developers.

Disclaimer so people don't complain(can't understand why I have to put this here but oh well):
YOU WILL NOT BE GETTING ANY MONEY FROM THIS. Just deal with it.

And with that out of the way, let's dive right in:

First off, I'll need you to join my Discord server(at least, for now, I'll see if I can figure out a way to handle it all outside of the server later).

 

Also, I NEED TO KNOW THAT YOU'RE ACTUALLY COMPETENT. So it would help if you would show your background, as well as some of the things you've made or done(for example, if you're looking to join the team as a sprite artist, post your sprites).

 

And now, here's what I'm looking for:

  • Programmers: Should be self-explanatory.
  • Sprite artists who can make good Sonic Advance/Battle styled sprites: These sprites are quite a bit smaller than most fighting game sprites, so they should be pretty easy to make.
  • Playtesters: Again, self-explanatory.

If you think you're up to the task, you can join by saying in either a post in this thread or a PM sent to me, that you would like to join my team, what role you would like to have out of the 3 specified above, as well as your existing work and (optionally)your background.

 

That's all, thanks in advance.

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  • 1 month later...
  • 1 month later...

A bit of an update on the status:

I have a sprite artist and a programmer. However, we are still looking for playtesters. To get started, simply join the TSF Discord and go to #dev-recruiting. From there, just type out your playtester application, or message me right here on this forum. It's also worth noting that we're still accepting applications for programmers and sprite artists(see above messages for details).

As for development, it is still progressing smoothly. For Demo 3, expect major gameplay changes.

 

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