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Converting a character from mugen 1.0 to 1.1


Guest W๏lƒ

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Guest W๏lƒ

Hello, I'm still somewhat newer to mugen in general and heard this was a great community to engage with, It'll be quoting another thread partly because I didn't know if necro-ing that thread would be appropriate.

 

So I have a lot of questions, one of them is on how to convert a character from 1.0 to 1.1

 

So everyone seems to quote a thread that was made here by user: Realra

 

the quote is as follows:

 

  

On 11/29/2015 at 3:53 PM, Realra said:

 

1. Go into your character def file and paste this into the def file:

[Palette Keymap]
a = 1
b = 2
c = 3
x = 4
y = 5
z = 6
a2 = 7
b2 = 8
c2 = 9
x2 = 10
y2 = 11
z2 = 12

 

2. Any palettes that are being loaded as files you need to remove. 

Example:

[Files]
cmd  = Char.cmd
cns Char.cns
st = Char.cns
stcommon = common1.cns
sprite = Char.sff
anim = Char.air
sound = Char.snd
pal1 = pals/1.act < you need to remove these lines 
pal2 = pals/2.act <
pal3 = pals/3.act <
pal4 = pals/4.act <

 

Your DEF File should looks something like this:

[Info]
name = "Char"
displayname = "Char"
mugenversion = 1.1
author = "person"
pal.defaults = 1,2,3,4,5,6,7,8,9,10,11,12

[Files]
cmd  = Char.cmd
cns Char.cns
st = Char.cns
stcommon = common1.cns
sprite = Char.sff
anim = Char.air
sound = Char.snd

[Palette Keymap]
a = 1
b = 2
c = 3
x = 4
y = 5
z = 6
a2 = 7
b2 = 8
c2 = 9
x2 = 10
y2 = 11
z2 = 12

 

 

3. Now you need to add the palettes to the character's SFF file. So open the character in fighter factory and go to the sprites.

Before you add the palettes you need to convert the SFF to 1.1. To do this go down the the bottom of fighter factory and you will see Version: 1.0.1.0 or maybe Version: 2.0.0.0.  Click it and set it to Mugen 1.1.

Click to add pallettes,

A window will pop up and you will have to find the .act files that are the palettes of the character.

Make sure to only do all of the act files accept for the default one. 

You want to set the group to 1 and the index to 2 and click OK.

This will add the palettes to the SFF file now you can save the SFF file.

 

5. Finally you need to add a small amount of code to the .cns file or the states.

You need to find Statedef 5900. 

It may look something like this.

[Statedef 5900]

Type = S

 

[State 5900]

type = VarRangeSet

trigger1 = RoundNo = 1

last = 51

value = 0

 

[State 5900]

type = VarRangeSet

trigger1 = RoundNo = 1

fvalue = 0

 

You need to add this code to the State Def:

[State 5900, Palette]
type = remappal
trigger1 = 1
source = 1, 1
dest = 1, palno

 

 

Add it right underneath Type = S above the other states. Like this

[Statedef 5900]
Type = S

[State 5900, Palette]
type = remappal
trigger1 = 1
source = 1, 1
dest = 1, palno

[State 5900]
type = VarRangeSet
trigger1 = RoundNo = 1
last = 51
value = 0

[State 5900]
type = VarRangeSet
trigger1 = RoundNo = 1
fvalue = 0

If you cannot find [Statedef 5900] Just go to the bottom of the character's cns file and paste this:

[Statedef 5900]
type = s

[State 5900, Palette]
type = remappal
trigger1 = 1
source = 1, 1
dest = 1, palno 

 

Sorry for the length not sure how to hide the sections like in the original,

 

So my question is in the 3rd part. Where it says: Make sure to only do all of the act files accept for the default one. 

Does that mean in his example

pal1 = pals/1.act < you need to remove these lines 
pal2 = pals/2.act <
pal3 = pals/3.act <
pal4 = pals/4.act <

 

You would only select pal2 through 4 and import those?

Will this tutorial work on characters that are more complex and have multiple transformations as well?

(i,e Naruto, goku, characters like this)

 

and also what is the 5900 part doing?

 

 

I figured there'd be some good creators around that could expand even further on this, I appreciate any help.

 

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Guest W๏lƒ

much appreciated, I was just thinking of doing it for the sake of cleaning up the folders but i realized its not really needed.

 

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