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Custom Gameplay Kung Fu Man (my first actual character)


SweetsPlanet

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Taken from my post on Mugen Multiverse on 16th July 2019

 

 

 

 

 

 

After years, it's finally done
My first (properly functioning) self-coded character

Backstory

 

A few years ago i made a character, it was messy since i had no base and direction at that time. So i canceled it and created this character as a base character. Found a problem, can't solve it, got too lazy, played other games and do other stuff and then i forgot about Mugen

 


Fast forward to this year i suddenly want to work on it again and here we are

That's it i guess

 

Features

 

Original gameplay style featuring:

 


-6 button gameplay, 3 for attacks and 3 for other actions
-Power charging, super jump and move canceling
-Escape cancelling, a cancel that will make you dash away from the enemy
-Gimmick button (none for this character, will be used in future characters)
This will have different functions in each characters
-Basic, special, super, hyper and insta-kill attacks
-Damage dampener

 

Technical features

 

-Tested on Mugen 1.0 & 1.1


-Hi-res FX
-Works with widescreen (?)
-Sprite movement, rotation, scaling and transparency done by coding to decrease file size
-Detailed CNS (actually not yet, cause i don't think anyone would want to use this character yet)

Movelist

 

--------------Basic moves


Directional buttons - obviously moving
D, U - super jump

x - light attack
y - med attack
z - hard attack
F+z - charge attack (can be charged by holding z, max charge will make enemy bounce to the wall)
U (after crouch z hits) - super jump

a - charge power
b - gimmick (none for this character)
c - cancel (after basic and special attack hits, doesn't work with supers and hypers, uses a half of super bar)
B+z - escape cancel (same as above but makes you dash back away from the enemy)

start - taunt

The basic attacks can combo into the higher attacks, crouch attacks, supers and hypers

-------------Special moves
D, F, attack - Kung Fu Palm

#Has 3 levels depending on the attack button
#The higher the slower the animations gets
#Z level knocks down the enemy

F, D, F, attack - Kung Fu Knee

#Anti air move. Also has 3 levels and gets slower each level.
#X level can combo into air attacks.
#Z level knocks down the enemy

D, B, attack - Kung Fu Blow

#Counter move with 3 levels. The wait time gets shorter each level
#Z level knocks... at this point you know

-------------Super moves (1 super bar, about 200 damage)
D, F, 2 attacks (x+y/x+z/y+z) - Triple Kung Fu Palm

#3 consequentive Kung Fu Palms, last hit knocks down the enemy

F, D, F, 2 attacks - Triple Kung Fu Knee

#3 times Kung Fu Knee, last hit knocks down the enemy

D, B, 2 attacks - Super Kung Fu Blow

#Not a counter move
#Knocks down the enemy very hard far from you
#Pushes the enemy even if blocked
#Half screen distance

-------------Hyper moves (2 super bar, about 330 damage)
D, F, charge+attack (a+x/a+y/a+z) - Kung Fu Rush

#Grab to auto-combo move
#Last hit sends enemy flying

D, B, charge+attack - Wood Throw

#Kung Fu Man will get to the back corner of the screen before hyper move starts
#Projectile move

-------------Absolute finish (3 bars, insta-kill)
a+b - Great Kung Fu Palm

If the first attack lands, finisher sequence will play

Credits and thanks

 

(i forgot many of their helps but i have a list of the authors)

 


Elecbyte
R@CE45, DrKelexo - a few MVC2 & CvS FX & SFX
Blagoy (DC vs Marvel character template) - super jump code and sound
Kishio - some Touhou FX
Phantom.of.the.Server - the charge FX i have looks similiar to the one i found in his char
The creator of MemoHitSparks  - hitsparks & other FX and the hitspark codes
qzak - some Neo Geo Battle Colliseum FX

Rairadar on YouTube - a sound effect from Ultraman Fighting Evolution 3 ripped from one of his videos
Random Talking Bush on sounds-resource.com - Ultimate Marvel vs Capcom 3 SFX
Sosfiro & Vanilluxe92 on sounds-resource.com - Under Night In-Birth Exe:Late SFX
Vanilluxe92 on sounds-resource.com - BlazBlue Cross Tag Battle SFX

Mistah Jorge on Mugen Multiverse - coded my first character, thanks man
Mugen Multiverse - my home for Mugen

 

Pics
VL1JMIV.png
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gruJi2E.png
PSsrORk.png
Hh1L38u.png
LdVmvut.png

I don't give too many pics so i don't spoil the entire character

 

Other things to say

I made this character to be a base for many of my future characters (if i last that long). I hope people will use this character as a base too, would be happy to see that.

As for what characters i will be making/editing into my gameplay style, i don't know for sure.
But what's sure is i will not do many famous/mainstream series such as Street Fighter, King of Fighters etc. because honestly i'm tired of seeing them and i want to bring something fresh.

 

What's wrong/missing

Honestly so far, i see nothing.
That's why i needed to upload this character so you guys can tell me, and i'll hope i can fix it.
(actually i'm not good at fighting games so i can feel the mistakes coming)

UPDATE: It doesn't have an AI since i don't know how to code one 😛

 

Link

https://www6.zippyshare.com/v/KaKFJxHq/file.html

 

I'm gonna name my gameplay style BlueStyle

 

Idk how to end this post so i just want to say
Please try my first character
Thanks  😄

 

 

 

Notes (from today me):

-By hi-res FX i meant 2x

-The Escape Cancel can be done in air too

-I have a shitty PC so i can't record stuff

 

 

Please point out anything i should fix as this is my first character.

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