SweetsPlanet Posted March 25, 2020 Share Posted March 25, 2020 Taken from my post on Mugen Multiverse on 16th July 2019 After years, it's finally done My first (properly functioning) self-coded character Backstory A few years ago i made a character, it was messy since i had no base and direction at that time. So i canceled it and created this character as a base character. Found a problem, can't solve it, got too lazy, played other games and do other stuff and then i forgot about Mugen Fast forward to this year i suddenly want to work on it again and here we are That's it i guess Features Original gameplay style featuring: -6 button gameplay, 3 for attacks and 3 for other actions -Power charging, super jump and move canceling -Escape cancelling, a cancel that will make you dash away from the enemy -Gimmick button (none for this character, will be used in future characters) This will have different functions in each characters -Basic, special, super, hyper and insta-kill attacks -Damage dampener Technical features -Tested on Mugen 1.0 & 1.1 -Hi-res FX -Works with widescreen (?) -Sprite movement, rotation, scaling and transparency done by coding to decrease file size -Detailed CNS (actually not yet, cause i don't think anyone would want to use this character yet) Movelist --------------Basic moves Directional buttons - obviously moving D, U - super jump x - light attack y - med attack z - hard attack F+z - charge attack (can be charged by holding z, max charge will make enemy bounce to the wall) U (after crouch z hits) - super jump a - charge power b - gimmick (none for this character) c - cancel (after basic and special attack hits, doesn't work with supers and hypers, uses a half of super bar) B+z - escape cancel (same as above but makes you dash back away from the enemy) start - taunt The basic attacks can combo into the higher attacks, crouch attacks, supers and hypers -------------Special moves D, F, attack - Kung Fu Palm #Has 3 levels depending on the attack button #The higher the slower the animations gets #Z level knocks down the enemy F, D, F, attack - Kung Fu Knee #Anti air move. Also has 3 levels and gets slower each level. #X level can combo into air attacks. #Z level knocks down the enemy D, B, attack - Kung Fu Blow #Counter move with 3 levels. The wait time gets shorter each level #Z level knocks... at this point you know -------------Super moves (1 super bar, about 200 damage) D, F, 2 attacks (x+y/x+z/y+z) - Triple Kung Fu Palm #3 consequentive Kung Fu Palms, last hit knocks down the enemy F, D, F, 2 attacks - Triple Kung Fu Knee #3 times Kung Fu Knee, last hit knocks down the enemy D, B, 2 attacks - Super Kung Fu Blow #Not a counter move #Knocks down the enemy very hard far from you #Pushes the enemy even if blocked #Half screen distance -------------Hyper moves (2 super bar, about 330 damage) D, F, charge+attack (a+x/a+y/a+z) - Kung Fu Rush #Grab to auto-combo move #Last hit sends enemy flying D, B, charge+attack - Wood Throw #Kung Fu Man will get to the back corner of the screen before hyper move starts #Projectile move -------------Absolute finish (3 bars, insta-kill) a+b - Great Kung Fu Palm If the first attack lands, finisher sequence will play Credits and thanks (i forgot many of their helps but i have a list of the authors) Elecbyte R@CE45, DrKelexo - a few MVC2 & CvS FX & SFX Blagoy (DC vs Marvel character template) - super jump code and sound Kishio - some Touhou FX Phantom.of.the.Server - the charge FX i have looks similiar to the one i found in his char The creator of MemoHitSparks - hitsparks & other FX and the hitspark codes qzak - some Neo Geo Battle Colliseum FX Rairadar on YouTube - a sound effect from Ultraman Fighting Evolution 3 ripped from one of his videos Random Talking Bush on sounds-resource.com - Ultimate Marvel vs Capcom 3 SFX Sosfiro & Vanilluxe92 on sounds-resource.com - Under Night In-Birth Exe:Late SFX Vanilluxe92 on sounds-resource.com - BlazBlue Cross Tag Battle SFX Mistah Jorge on Mugen Multiverse - coded my first character, thanks man Mugen Multiverse - my home for Mugen Pics I don't give too many pics so i don't spoil the entire character Other things to say I made this character to be a base for many of my future characters (if i last that long). I hope people will use this character as a base too, would be happy to see that. As for what characters i will be making/editing into my gameplay style, i don't know for sure. But what's sure is i will not do many famous/mainstream series such as Street Fighter, King of Fighters etc. because honestly i'm tired of seeing them and i want to bring something fresh. What's wrong/missing Honestly so far, i see nothing. That's why i needed to upload this character so you guys can tell me, and i'll hope i can fix it. (actually i'm not good at fighting games so i can feel the mistakes coming) UPDATE: It doesn't have an AI since i don't know how to code one Link https://www6.zippyshare.com/v/KaKFJxHq/file.html I'm gonna name my gameplay style BlueStyle Idk how to end this post so i just want to say Please try my first character Thanks Notes (from today me): -By hi-res FX i meant 2x -The Escape Cancel can be done in air too -I have a shitty PC so i can't record stuff Please point out anything i should fix as this is my first character. Link to comment Share on other sites More sharing options...
Nep Heart Posted March 26, 2020 Share Posted March 26, 2020 The download link is broken. Link to comment Share on other sites More sharing options...
SweetsPlanet Posted March 26, 2020 Author Share Posted March 26, 2020 1 hour ago, Nep Heart said: The download link is broken. Thanks for the heads up Re-uploading now Link to comment Share on other sites More sharing options...
SweetsPlanet Posted March 26, 2020 Author Share Posted March 26, 2020 26/3/2020 link fixed Link to comment Share on other sites More sharing options...
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