Nep Heart Posted October 26, 2019 Posted October 26, 2019 https://streamable.com/24an7 Don't worry, my project for Youmu is still alive and well, I've just been procrastinating as far as getting feedback from my beta testers and actually making showcase videos for the character, so, progress has slowed down a little. Anyway, I've always wanted to make another SNK character and it's been a while since the last, so, I've chosen Akari for my next project. She's mostly inspired by her NGBC incarnation due to my limited exposure with the Last Blade series, however, to allow her to keep up with the rest of the cast, I've taken quite a few liberties in her moveset to make her a viable all-rounder. This will be the last project for the year before I move on to experimenting with a new gameplay style for what I'll be dubbing as "Generation 2" and it will differ drastically from the style my previous characters are made under... that doesn't mean I'll be ceasing from Generation 1 characters on the other hand.
Nep Heart Posted October 27, 2019 Author Posted October 27, 2019 https://streamable.com/zakdy Her Unique Ability with portals was fun to do, this is also just as fun to work on. Not demonstrated in the video, but yes, you can combo the doppelganger to a pretty good extent as long as custom states aren't involved. Ori-Ori 1
Nep Heart Posted October 30, 2019 Author Posted October 30, 2019 https://streamable.com/xghhh Right, not exactly exclusive to Akari herself, she will mark the upcoming update for aesthetic changes to activating Hyper Drive Mode for the Series Ability of SNK characters under my style.
Nep Heart Posted November 3, 2019 Author Posted November 3, 2019 https://streamable.com/qpsl2 To play around with her Unique Ability and incorporate it better into the character's gameplay, Akari can call one of the two assists as long as she is near one of the portals she has opened. She can call one of each at a time to have up to two on the screen at once... when you consider her doppelganger super, this can make her really troublesome to deal with if allowed to set up. https://streamable.com/a5l0f Something of a new mechanic, albeit subtle is my attempt to further mitigate combo loops, particularly on tall characters who would be far more susceptible to it by forcing a knockdown if three loops on a standing target is detected. May seem a little redundant given hitstun decay and incremental cornerpush exists, but it's still a big (heh, pun) enough exploit on tall characters to warrant further loop nerfing.
Nep Heart Posted November 10, 2019 Author Posted November 10, 2019 https://streamable.com/v4ans All of Akari's supers are completed. https://streamable.com/d89ow Have you ever been trolled for winning? https://streamable.com/x4dne The clone assist can be affected by throws, which is something that isn't very common, but works better for balancing reasons otherwise. Also, the opponent can actually face the assist, meaning the assist can't just cheap shot P2 from behind, but on the other hand, makes for an ideal diversion... I'll have to figure out how to handle it during cinematics however.
Nep Heart Posted November 13, 2019 Author Posted November 13, 2019 Mostly aesthetic based updates on Akari's progress, these being special lv3 KO animations and a victory screen for all SNK based characters in a similar vain to the EFZ characters, which means Hotaru is obviously going to have this included in the next update much like Akari has it. Broly gets stomp and buried 6 feet under https://streamable.com/353tchttps://streamable.com/s2g8d
Nep Heart Posted November 28, 2019 Author Posted November 28, 2019 Akari is pretty close to completion as far as her gameplay goes, all that's really left needed to be complete is her AI.
Nep Heart Posted December 22, 2019 Author Posted December 22, 2019 Last video for this WIP, this time, testing her AI against other AI opponents.
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