TheFclass97 Posted October 2, 2019 Posted October 2, 2019 *blows dust* Albert Wesker (アルバート・ウェスカー)From Resident Evil/Biohazard by Capcom The only god has arrived to play... Ver. 1.4 - https://drive.google.com/open?id=1orzYibegm1_MN_VonsYXwBlDqB_ZBAck Spoiler This character does NOT represent the REVival 2 project 100%. This is simply a demo/taste of what the full game can be. Any feedback is appreciated, especially if it includes ways to fix an issue. This is my 2nd character ever "finished" and released, so i'm still learning. Thank you and have fun! gui0007 1
TheFclass97 Posted October 3, 2019 Author Posted October 3, 2019 Wekser has been updated! Here's the patch notes: 1.1: Oct-3-2019 - Removed Debug Floods - Added a damage scale to regular throws - Adjusted hitbox and velocity for Phantom Dance to hit more consistently - Added missing required sprites - Fixed dead hard knockdown (p2 would flinch after death) - Fixed Forward Throw - Made Teleport after Samurai Edge easier Download link is updated, check first post! Thanks to those who sent feedback! Hope you enjoy. gui0007 1
TheFclass97 Posted October 6, 2019 Author Posted October 6, 2019 Another update. Just quick changes for now, should be fine this time around. Enjoy Patch notes: - Fixed Phantom Dance to hit more consistently (again :P) - Added a little envshake and a hitspark to the stomp from his grab Download link is in first post. Thanks.
TheFclass97 Posted October 18, 2019 Author Posted October 18, 2019 Oh boy, update time! 1.3: Oct-18-2019 - Added p2defmul = 1 to superpauses - Set fall.defence_up to 0 instead of the default 50 Footnote: Unwanted damage scaling duirng supers may be caused due to player 2's fall.defence_up being kept to default, sorry about that (mugen be like that sometimes). Download link is in the first post, thanks guys.
TheFclass97 Posted October 31, 2019 Author Posted October 31, 2019 HALLOWEEN UPDATE! OOOOOOOOO! Patch notes: 1.4: Oct-31-2019 - Matched meter gain to Lord Ravenous (overall buffed metergain) - Fixed bug where p2 couldn't attack after Phantom Dance super - Added 1 bar of meter at the start of the round - Lvl. 3 NO LONGER damage scaled during combo - Nerfed lvl. 3 Damage (326 => 305) - Minor hitstun tweaking - Fixed a bug when you'd parry a Lvl. 3 - Removed R/V Act super cancels
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