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REV 2 Wesker


TheFclass97

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*blows dust*

 

Albert Wesker (アルバート・ウェスカー)
From Resident Evil/Biohazard by Capcom

 

t5wSbzN.png

 

The only god has arrived to play...

 

Ver. 1.4 - https://drive.google.com/open?id=1orzYibegm1_MN_VonsYXwBlDqB_ZBAck

 

 

 

Spoiler

This character does NOT represent the REVival 2 project 100%. 
This is simply a demo/taste of what the full game can be. 
Any feedback is appreciated, especially if it includes ways to fix an issue. 
This is my 2nd character ever "finished" and released, so i'm still learning. 
Thank you and have fun!

 

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Wekser has been updated! Here's the patch notes:

 

1.1: Oct-3-2019
    - Removed Debug Floods
    - Added a damage scale to regular throws
    - Adjusted hitbox and velocity for Phantom Dance to hit more consistently
    - Added missing required sprites
    - Fixed dead hard knockdown (p2 would flinch after death)
    - Fixed Forward Throw
    - Made Teleport after Samurai Edge easier

 

Download link is updated, check first post!

 

Thanks to those who sent feedback! Hope you enjoy.

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Another update. Just quick changes for now, should be fine this time around. Enjoy 😆

Patch notes:
    - Fixed Phantom Dance to hit more consistently (again :P)
    - Added a little envshake and a hitspark to the stomp from his grab

Download link is in first post. Thanks. 

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  • 2 weeks later...

Oh boy, update time!

1.3: Oct-18-2019
    - Added p2defmul = 1 to superpauses
    - Set fall.defence_up to 0 instead of the default 50


Footnote: Unwanted damage scaling duirng supers may be caused due to player 2's fall.defence_up being kept to default, sorry about that (mugen be like that sometimes).

Download link is in the first post, thanks guys. 

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  • 2 weeks later...

HALLOWEEN UPDATE! OOOOOOOOO!

Patch notes:


1.4: Oct-31-2019
    - Matched meter gain to Lord Ravenous (overall buffed metergain)
    - Fixed bug where p2 couldn't attack after Phantom Dance super 
    - Added 1 bar of meter at the start of the round
    - Lvl. 3 NO LONGER damage scaled during combo
    - Nerfed lvl. 3 Damage (326 => 305)
    - Minor hitstun tweaking
    - Fixed a bug when you'd parry a Lvl. 3
    - Removed R/V Act super cancels

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