I made some animation sets using the already existing ones in the current sprite and named them as win pose 3,4, etc.. since there is currently 2, and i want to add more, the code of its decider is:
; Win state decider
; CNS difficulty: basic
[Statedef 180]
type = S
[State 181, 1]
type = ChangeState
trigger1 = 1
value = 181 + (random%2)
I checked the old forum that says easy to add more with this code
; Win state decider
; CNS difficulty: basic
[Statedef 180]
type = S
[State 190, 5]
type = ChangeState
trigger1 = 1
value = 18000 + (random%2)
But the code does not work, cus when i tested in MUGEN, my character does not do any win poses anymore, he just stands there with his usual combat stance
So is there other effective fool proof ways to add more win poses to a character? like is there a specific code for it to work? or one needs to be added besides using the states sheet in FF3 to add win poses?
Question
DontVirusMeBRO!!T_T
I made some animation sets using the already existing ones in the current sprite and named them as win pose 3,4, etc.. since there is currently 2, and i want to add more, the code of its decider is:
; Win state decider
; CNS difficulty: basic
[Statedef 180]
type = S
[State 181, 1]
type = ChangeState
trigger1 = 1
value = 181 + (random%2)
I checked the old forum that says easy to add more with this code
; Win state decider
; CNS difficulty: basic
[Statedef 180]
type = S
[State 190, 5]
type = ChangeState
trigger1 = 1
value = 18000 + (random%2)
But the code does not work, cus when i tested in MUGEN, my character does not do any win poses anymore, he just stands there with his usual combat stance
So is there other effective fool proof ways to add more win poses to a character? like is there a specific code for it to work? or one needs to be added besides using the states sheet in FF3 to add win poses?
4 answers to this question
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