hey! novice ai coder here...well beginner more likely.. im curious to know if it's possible to get a character to use a taunt when the match is over...not through time up or while being dead ofc..but to just rub defeat in the opponents face...and detect simul mode *pairs*. i dont want the character to taunt endlessly knowing a second opponent is still alive XD
[State -1, taunt]
type = ChangeState
value = 195
anim = 195
triggerall = AIlevel && random<AILevel*8
triggerall = matchover = 1
triggerall = random < 500
trigger1 = p2life = 0
this is my attempt, sadly lopunny by endercreeper will not taunt at all her sprite group for taunt is 180 but the state is 195. im making all her ai codes for level 8 only..incase people wont want her to have AI.
Question
wicloud
AI taunt for matchover
hey! novice ai coder here...well beginner more likely.. im curious to know if it's possible to get a character to use a taunt when the match is over...not through time up or while being dead ofc..but to just rub defeat in the opponents face...and detect simul mode *pairs*. i dont want the character to taunt endlessly knowing a second opponent is still alive XD
[State -1, taunt]
type = ChangeState
value = 195
anim = 195
triggerall = AIlevel && random<AILevel*8
triggerall = matchover = 1
triggerall = random < 500
trigger1 = p2life = 0
this is my attempt, sadly lopunny by endercreeper will not taunt at all her sprite group for taunt is 180 but the state is 195. im making all her ai codes for level 8 only..incase people wont want her to have AI.
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