Jump to content

mulambo

Creator
  • Posts

    134
  • Joined

  • Last visited

Community Answers

  1. mulambo's post in How do I add an hyper background to a character? was marked as the answer   
    find other characters then, kfm is very basic (although a very good one to start with), it doesn't have animated bg for hypers.. as far as I remember...
    download some street fighter alpha  or mvc characters, for example, they use animated bg for hypers
     
    also I suggest you to take a look at the "sctrls"  file which contains the controller for animations. unfortunely I'm out of shape as regards coding so I cannot tell you exactly how to achieve that. it will be funnier for you to study and discover 😉
     
    I'm not making mugen stuff for a year or something, shouldn't feel entitled of visiting mugen forums tbh lol but  I can tell you the best way is to test a char in practice mode, with debug enabled in data/mugen.cfg, then press ctrl+D, check "stateno" of the move you want to study, find it on the char's cns file and you have what you need.
  2. mulambo's post in AI taunt for matchover was marked as the answer   
    probably a dumb answer but... isn't the match "over" when the winner is officially declared?
    seems a bit useless too, I mean, isn't the winpose enough? probably it gets overridden right because it's matchover (so p2life = 0 is the only necessary trigger). but again, that would mean endless taunting so you need a variable that checks the player has already done the taunt and check that var as trigger. Also that random and AIlevel triggers may be blocking it too, try doing it without those triggers to see if it works.
×
×
  • Create New...