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Raditz MVC1


-Whiplash-

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Hey guys, I've been working Raditz (in MVC1 style) and He's done.

I think I did a decent job Emulating MVC1 and also making raditz fun to play!
If you find any bugs let me know!

Screenshots:
Spoiler

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Movelist:
Spoiler

 

Basic movement and attacks
---------------------------------------------
XYZ
ABC
Basic attacks, punches on top, kicks on bottom.
F,F or 2 Punches (Air OK) - Dash forward
Raditz Flies forward a bit.
B,B or B + 2 Punches (Air OK) - Dash Backward.
Raditz Flies back a bit.
D,U or 2 Kicks - Super Jump
Hold F or B while lying down - Recovery Roll
Raditz gets up while moving in the direct held.
(F/B)+(K/P) - Grab (must be close to Player 2) (Kick version is Air OK)
The punch Grab is a rapid punch that ends by knocking the oppoennt away.
The Kick Grab raditz stomps opponent into the ground and grinds them under his heel, leaving them on the ground.
F+LK - Knee
Raditz Does a jumping Knee forwards, good to get closer to the opponet.
D+HP (Air ONLY) - Dive Punch
Raditz Dives downwards and slams into the ground. Knocks the opponent down if it hits them in the air.
D+HP or HK - Launcher
Crouching HP version knocks the opponent straight up.
HK version knocks them a bit lower and a bit more forward.
D+MP - Trip
Raditz Sweeps the opponent with his hand.
D+HK - Knock Back Kick
Raditz Kicks the opponent far away, good to for getting the opponent off you.
HP - Ki Blast
Raditz Fires a Generic Ki Blast (Fireball) From his hand. Can be mashed fo up to 4 blasts.

Special Moves
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D, D, + Punch - Ki Charge
Raditz Charges his Ki (Power) This is used to perform Hyper moves.
D, DF, F + Punch (air OK) - Saturday Crush
A Basic Projectil, Projectile moves faster depending on the button pressed, but start up and cooldown is longer as a trade of.
In the Air, it fires diagonally downwards.
D, DF, F + Kick (Air OK) - Dynamite monday
Raditz Dashs towards the enemy.
 -> LK or LP from Dynamite monday - cancel
This cancels the dash early.
 -> MK or MP from Dynamite monday - Tuesday Bash
Raditz Teleports behind the enemy and Elbows them in back. Good to mix-up the opponent.
 
 -> HK or HP from Dynamite monday - Wednesday Special
Raditz Shoots a finger laser at the opponent Long range and comes out quick.
F, D, DF + Kick - Black Monday (Air OK)
Raditz Dashes Diagonally upwards instead of Forward.
 -> LK or LP from Black Monday - cancel
This cancels the dash early.
 -> MK or MP from Black Monday- Thursday Crash
Raditz Stomp downward to do his Kick Grab on the opponent. This hits high.
 -> HK or HP from Black Monday- Weekly Special
Raditz Fires an electric Ki Blast and a shallow angle downwards, This comes out very fast.
If you perform Dyanmite Monday in the air you get the Black monday follow-ups instead of the normal ones.
All Follow ups to the "Monday" Moves can be done at the very end of the move by holding the required button.
 
Hyper Moves
---------------------------------------------
D, DF, F + 2 Punches - Shining Friday
Raditz Charged up an electric blast That if it comes in contact with the oppoonent, will trap them inside for a few hits.
 
D, DF, F + 2 Punches (air Only) - Double Sunday
Raditz Fires two large beam projectiles downwards at a steep angle.
 
D, DF, F + 2 Kicks - Exciting Year (Level 3)
Radtiz Dashes forward at the opponent. If it hits, He does an combo that ends with him stomping on the opponent and blasting them into the ground.
 
F, DF, D + 2 Punches During Block - Alpha Counter
Raditz Teleports behind the opponent and Elbows them in the back.

 

 

There's a half-assed Palette template included in the zip, if you make any palettes there let me know, and I'll add them.
This will probably be the last character I make for a while. I'm gonna start working on MVCVS again.
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