Rowdy Roddy Pipesmoker Posted May 11, 2017 Posted May 11, 2017 The heat vision doesn't look very good. Some of the other supermans out there have much better fx for it, I would either use those fx or find even BETTER fx. Also check out Loganir's Cyclops optic blasts those look fantastic as well. I guess the thing is if you're gonna make ANOTHER superman it should be better and look better and do more stuff than the ones already out there. But that's just my opinion. Also his forward and backward movement seem...stiff. I get that he's floating but his body is completely still so it just looks like a single sprite floating back and forth and becomes very disjointed from all the other more fluid movements. Making characters float is tough because you end up with this problem, you can ignore it, but I find it distracting. Also his hits don't seem to have a lot of "weight" behind them. If you check out the latest version of superman by prospectone his hits LOOK powerful, they have weight, impact and momentum. I know that's a hard thing to get right in mugen, but of all characters Superman needs to look and feel powerful and impactful. I would love to see some new really creative yet VERY Superman-esque moves. No reason to completely reinvent the wheel when there are so many Supermans already, take the best stuff and make it better.
ELECTRO Posted May 11, 2017 Author Posted May 11, 2017 Thanks for the feedback. The heat vision FX as well as a few other FX are just place holders so I can advance the coding. As far as hits feeling more impactful i'll definitely work on fixing that. I'll have another preview video up in a couple of weeks, so hopefully we can talk again then & see what you think.
Rowdy Roddy Pipesmoker Posted May 12, 2017 Posted May 12, 2017 Yeah dude I'll totally check out anything you put up. I'm just glad you were receptive to the feedback, sometimes I'm apprehensive to say critical things because people can take it the wrong way and not be super receptive. But I'm happy it helped. I'll definitely be down to check out your progress, there is so much you can do with Superman and I'd love to see this be great.
ELECTRO Posted May 17, 2017 Author Posted May 17, 2017 I have enough moves coded that I can finally show some fighting action. The AI is still ruff so don't mind that. New moves are special = Solar Flare & hyper = Meteor Smasher. Also the background for the older hyper has been drastically altered & will now show a variety of Skylines & objects.
MatreroG Posted May 20, 2017 Posted May 20, 2017 Looks awesome. Watching the video, I thought that Superman could grab and throw the other player the remains of the meteorite. As does Zvitor's Wolverin with the sentinel head.
MatreroG Posted May 20, 2017 Posted May 20, 2017 Looks awesome. Watching the video, I thought that Superman could grab and throw the other player the remains of the meteorite. As does Zvitor's Wolverin with the sentinel head.
MatreroG Posted May 20, 2017 Posted May 20, 2017 Looks awesome. Watching the video, I thought that Superman could grab and throw the other player the remains of the meteorite. As does Zvitor's Wolverin with the sentinel head.
MatreroG Posted May 20, 2017 Posted May 20, 2017 Looks awesome. Watching the video, I thought that Superman could grab and throw the other player the remains of the meteorite. As does Zvitor's Wolverin with the sentinel head.
ELECTRO Posted July 27, 2017 Author Posted July 27, 2017 Another preview of Superman, this time fighting Ultimate Blanka. Thanks to Verz36 for helping out with Supe's FX.
ELECTRO Posted August 17, 2017 Author Posted August 17, 2017 Yet another alternate to how the hyper looks. The move still needs the positioning to be tweaked a little more as well as a few cape blowing animations added.
ELECTRO Posted July 26, 2018 Author Posted July 26, 2018 The project has picked back up & happy to show some new stuff for Supes. Watch as Thor tries to handle the man of steel in this epic bout. CoolAnimeHustler 1
ELECTRO Posted July 30, 2018 Author Posted July 30, 2018 Another preview of Supes. This time showing off a new throw & a few of the many scenarios that can happen on his Up & Away hyper. The hypers speed has also been increased.
ELECTRO Posted August 1, 2018 Author Posted August 1, 2018 Showing off yet another scenario. This one might not be for everyone, seeing how some people don't like their heroes destroying stuff. So I'll have a different file on release that doesn't have this scenario in the mix. CoolAnimeHustler 1
ELECTRO Posted August 3, 2018 Author Posted August 3, 2018 A lot of work has been done in the past two weeks & so I thought it would be a good time to show another battle. In this clip you can see that the normal heat vision FX have been changed & a glow effect added. The ground now burns on his angled down vision. The coding is starting to wrap up & an alpha release will be coming within the next month. I'm going to start transitioning into helping out with the sprites. More moves & features will be implemented after the alpha release.
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