RobotMonkeyHead Posted February 22, 2017 Posted February 22, 2017 This thread is for keeping up with the latest Ikemen development news. Any discussions about the engine and it's progress can go here. • Latest version of the Ikemen engine: Downloads • To track the engine's development: Ikemen Dev Page • Latest version's change log: Spoiler THE (UN) OFFICIAL IKEMEN 2017 CHANGE LIST Engine Update by - SUEHIRO Change list compiled by - TheFclass97 *Note: ". List of commits" These changes were listed from Suehiro's Ikemen wiki It ranges from Feb / 11/2016 all the way to Feb / 21/2017 (over a year!). Most of these are changes to make more mugen related content more compatible and possible bugs fixed! Just to let ya know ... it's all in Japanese. But it's alright! If you need a much more in depth look at the changes (like the actual coding) please go here (from Page 4 to 1): https://osdn.net/users/supersuehiro/pf/ikemen/scm/commits Adjustments: explod of velocity Apply One It did not delay frame Modify the damage process during the pause Angledraw of trans Fix but has become obsolete Three Channel of WAVE There has not been able to error Full color PNG Modify the simple reading of Read the size of the image data is Four Bytes were many air Corresponding to the scaling of the rotation Explod of angle Only the corresponding Modify the funny part Delete meaningless to duplicate processing riffSize For some reason but 0xfffffff8 Processing Consider the case of Actually read and modified to become error commandBufReset The second argument of it was meaningless Spr I made a will sprite In order to prevent that the behavior of those to be read then rewritten change Air.gethit.groundrecover.groundlevel I did not read 1.e-1 Fixed can not read, such as Recorrection Recorrection + 1 time Fixed can not read, such as + 1 (time) Fixed can not read Modify the analysis of expression Binary operator can not After incubation location before the case of the right-hand side is a number that can not be before After standing location in the case of comparison of the range that can be even before prefix notation also rear prefix notation Fixes and left to become an error that it is the numbers in the postfix operator,! = A that is not an error to continuously Fixed right in the pre-operation does not result in an error in the numbers | There was overlap Fixed incorrect brackets is not in error Fixed name of the helper is not in error even if it is not enclosed in double quotes Modify the place that was worrisome Delete a meaningless code Fixed had become meaningless code Delete unnecessary processing Tarans of add When add1 Modified to read only the alpha of the source Add1 Was a blend of the destination " Handling of the string enclosed in vain Modify the scroll at the time of zoom It is an error to the left and the right with a number to two consecutive binary operators can not be before After incubation location even if they are enclosed in brackets verticalfollow = 0 Fixed shifted to expand in stages Adjust the vertical scroll at the time of expansion verticalfollow = 0 So as to reduce even to jump each other when the So that it can be the funniest thing about error even old-fashioned place Invalid! = It was also able to error ! Etc. If you are writing in the back was also to let out the error Air.gethit.airrecover.mul It was not enabled verticalfollow = 0 Modify a portion to be in black-painted shaking of expansion at the time of the screen Def Modify to read the file Of the stage add1 Modify the Recorrection Slightly modified It was to share the texture of the palette of string drawing The beginning of the string was useless is when the blank The processing of the camera together just a little bit Enemynear There has not been cached That are not updated variable init So as to assignment at the time of the posReset The argument unnecessarily Delete of meaningless function Delete unnecessary things AI It did not clear the command Gametime Move or to update a relatively easy-to-understand location, integration of functions that had been divided by the strange name of the function Helper reversaldef Fixed consecutive hit to Rewriting the function call of the same meaning Change with no modifications to the various operations Fixes and helper to force down, that the did not reset the life bar of face Completely invincible was to darken the green Modify the place I wanted to be a confusing writing Zoomdelay Fixed had become ineffective And the reflection of the display of the modification of additive synthesis, various organized And the recovery of the line disappeared, code cleanups ss.as ~ anim ~ ani.salpha = (int) ((float) ss.as ~ salpha * (float) refl / 255.0); Why the top has been removed imperceptibly postype left And Aix Fixed-flop load does not move, such as, removal of waste processing of and definitions Fixed a display of no palette file character Delete the unnecessary processing Full-color palfx Modify the Palfx Process was a little rewrite of Such as deleting unused variables Bom I had been to the moon Trivial modification Allpalfx Modification of the display and the font, xscale Modification of the processing of the When is negative Delete unnecessary processing Modifyexplod so trans Fix but being forced to reset Modify the auto guard snap In Fixed can not bind The display time 0 Modify the process of animation, including the following frame 177 It is Eight Was Susumu Generation immediately after the helper id And deletion of meaningless process of bit inversion a, animelemno Modification of A full-color image PalFX Fixed did not work if (shader == g_mugenshaderFc) {drawQuads (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1);} Part of the above, do not know what to do because there is image and for some reason you do not do this if it is their environment has not been displayed At run time for speeding toLower And so as not to hitvel The movetype! = h And Fixed was enabled when, SDL Update of Fixed compilation fall with a large amount of the trigger Bom Delete Turns Fixed had a load of unnecessary stage when in random stage The width of the game at wide for yourself 320 Option to be fixed to Naturally default is false After all, the range of movement of the character was to be the remains wide. At the same, cameraps y Modification of StopSnd Modify the misstime = 0 of projectile Modify the processing Modify the turned around, etc. Other than at the end / Modify the processing of command to get the Delete unnecessary processing Helper Modify the redirect Fixed a freeze when you close the window while loading Modify the reading of the alpha value of anime Fix, such as the shadow of the stage Modify the shadow is not to fade out libpng Update of ~ℛ.ℳ.ℋ.
uaguilar Posted March 2, 2017 Posted March 2, 2017 Hi i have a full mvc mugen that id like to share and have it be online ikemen. i dont know where to start?? so i decided to comment here, any help would be great thank you
RobotMonkeyHead Posted March 7, 2017 Author Posted March 7, 2017 You would probably want to start a WIP topic in the Ikemen Forge under Projects. Characters and stages can usually be added as is. The screenpack, however, will require converting. Here's a quick tutorial on Ikemen Screenpacks. You can find more on Youtube if you need. ~ℛ.ℳ.ℋ.
RodKnee Posted March 7, 2017 Posted March 7, 2017 Arcade Mode code by Lucho from the Ikemen Discord (WIP) -----> http://pastebin.com/feMy2QHx RobotMonkeyHead 1
RicePigeon Posted March 24, 2017 Posted March 24, 2017 Engine updated on 03/20/17 (changelog translation courtesy of Fclass): Quote Ver 2017.03 Fix not hit by priority of reversaldef Fixed the rotation reversed when angledraw is negative display scale Fixed that ctrl is forced to 0 when KO is done Fixed that command entry of keyctrl helper command is not independent Fix unhittable of superpause Corner push does not work unless it is perfect for the screen edge Fixed that bindtoroot etc. becomes invalid during hit pause RobotMonkeyHead 1
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