Private Mucho Posted January 28, 2017 Posted January 28, 2017 Private Mucho creates his first character Private Mucho is here. I think you already seen my avatar? and the pic above. That is, the character I am going to introduce is myself. But I won't be creating this wip thread if I wouldn't require a little assistance. So, here is first issue. As you can see here, black is automatically chosen as transparent color instead of usual pink or dark green. So I want to learn how to color separate. Making pink transparent instead of black will be my priority, and only after this priority done may I continue my work on this character. DLF 1
PlasmoidThunder Posted January 28, 2017 Posted January 28, 2017 You'll need to index the image to a palette where your background colour is the first colour, which means you'll have to use something other than MS Paint to accomplish this, such as Photoshop or GIMP. Project LG said: God knows you shit out characters like a friggin' gumball machine.
Private Mucho Posted January 30, 2017 Author Posted January 30, 2017 Mucho's here. I have decided to try GIMP 2.8. I tried to find out how to index colors as I like. I found the Indexed option... and it's rather confusing. Spoiler Alternatively, I got Paint.NET. Needless to say, this is the program I used to make my sprites. Can it also serve as color indexer, and in which way? DLF 1
DLF Posted February 6, 2017 Posted February 6, 2017 Use transparent color as background color if you plan to make use of a lot of colors. I also use photoshop for paletes and index color. Art by BigDeadAlive Add me at Super Mario Run not that I play: 5718-3273-0856
Private Mucho Posted April 15, 2017 Author Posted April 15, 2017 There was ~3 months since first few reports of progress, and now it's time for a new one. Do you remember how I said back then, that there was an issue with my sprites in the form of black color always being chosen as background color? Well, after several failed experiments, I finally realized that there is one trick I could use! All I was needed is Paint.NET and Fighter Factory 32, inherited from a man brought Saikyo-Ryuu to this world! Spoiler (And who actually tried to create a character of his own, but after several issues, that exercise lost it's charm, so he left it in favor of what he liked to do more: Teaching others the arts of Saikyo-Ryuu! That's according to my data acquired.) So what exactly I did? In Paint.NET, I changed outline color to not being black, while filling background color with black. In Fighter Factory 32, I recolored outline color back to black, while to actually see the outline, I changed background color. The results were remarkable! Now things can actually go forward with the use of this little trick! Below is how it actually looks in M.U.G.E.N engine. Now to make more sprites(guard and hitstates are next), and to fix Y-axis. Since so many time has passed, I wonder if I still got it.
Ryochi Posted April 19, 2017 Posted April 19, 2017 Well at least you got your character on the map so to speak. Just take your time with it and I'm sure you'll learn some new tricks of the mugen character creation process as you go on. Good luck with him.
Private Mucho Posted January 10, 2019 Author Posted January 10, 2019 Ten-hut, soldiers! I am back in action after a whole year! I have just finished with the basic actions, and also finished half of the moveset. I mean, standing, crouching, aerial attacks, target combos and throws. Not all of them look good, but then again, I'm just a Private, first time recruitee. Speaking of throws, let's see them in action: Hmmmmmm... Looks like I got good throwing hands. Also, while I didn't use a character with a proper face-down animation, the forward throw does faceplant the opponent. I think of it as a personal achievement. Now it's time to work on my special moves. This will be a short work, I think.
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