All Things Gaming 6 Posted April 8, 2016 Posted April 8, 2016 Spoiler ; Stand Light Punch [Statedef 200] type = S movetype= A physics = S juggle = 1 velset = 0,0 ctrl = 0 anim = 200 poweradd = 10 sprpriority = 2 [State 200, 1] type = HitDef trigger1 = AnimElem = 1 trigger2 = AnimElem = 2 trigger3 = AnimElem = 3 trigger4 = AnimElem = 4 attr = S, NA damage = 40, 20 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 8, 8 sparkno = 0 sparkxy = -10, -76 hitsound = 5, 0 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 11 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 15 [State 200, 2] type = PlaySnd trigger1 = Time = 1 value = 0, 0 [State 200, 3] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 This only hits once.
0 The Magic Toaster Posted April 9, 2016 Posted April 9, 2016 It hits for multiple times it just the matter that the first hit mus connect in order for the other hits to connect. So, what exactly is your issue here?
0 All Things Gaming 6 Posted April 25, 2016 Author Posted April 25, 2016 The first hit is connecting, it's just that my char keeps going though the attack animation, & the other hits don't connect.
0 Enja Of The Wild Fire Posted April 26, 2016 Posted April 26, 2016 try copy it and pasting it 4 times [State 200, 1] type = HitDef trigger1 = AnimElem = 1 attr = S, NA damage = 40, 20 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 8, 8 sparkno = 0 sparkxy = -10, -76 hitsound = 5, 0 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 11 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 15 [State 200, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 40, 20 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 8, 8 sparkno = 0 sparkxy = -10, -76 hitsound = 5, 0 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 11 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 15 The flame has balanced now.
0 Solarflared Posted April 26, 2016 Posted April 26, 2016 I don't think that's the problem. I think he doesn't have a hitbox on each frame specified.
Question
All Things Gaming 6
; Stand Light Punch
[Statedef 200]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 200
poweradd = 10
sprpriority = 2
[State 200, 1]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
attr = S, NA
damage = 40, 20
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 8, 8
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 11
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 15
[State 200, 2]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0
[State 200, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
This only hits once.
5 answers to this question
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