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Akuma/Gouki by Vs. Style Debuts Team updated (11/10/2015)


gui0007

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Original Topic

An awesome update of Akuma indeed. :)

Update log:

11/08/2015:

- All basics, aerial raves and special moves fixed

- All hyper combos revamped

- Now Akuma comes with an additional CNS and AIR files

11/09/2015:

- Big update based in the Zemila's feedback

11/10/2015:

- Added Counter Attack

11/16/2015:

- Fixed a aerial Zankuu Kyaku glitch [If someone is defeated with aerial Zankuu Kyaku, the super finish appears]

 

Movelist:

======[SYSTEM MOVES]:

Super Jump: D, U [Only "U" after you hit a launcher]
Dash/Hop Backward: FF/BB
Advancing Guard: 2 PUNCHES in Guard
Overwhelming Landing: HP/HK after a Weak-to-Strong chain


======[BASICS]:

CHOUHATSU NO MAKAI: Start[This taunt hits] [YEAH, THIS IS A LAUNCHER NOW]

ZUGAI HASATSU: F, MP


======[SPECIAL MOVES]:

GOU HADOUKEN: D, DF, F - Punch

GOU SHORYUKEN: F,D,DF - Punch

TATSUMAKI ZANKUU KYAKU: D,DB,B - Kick


TENMA KUJIIN KYAKU: D, DF, F - Kick[ON AIR]

ZANKUU HADOUKEN: D, DF, F - Punch[ON AIR]

ASHURA SENKUU: F,D,DF/B,D,DB + 2 Punches/Kickes[With punches, he goes more longer/With Kickes he goes less longer]

=======[HYPER COMBOS]:

MESSATSU GOU HADOU: D, DB, B + 2 PUNCHES

MESSATSU GOU SHORYU: D, DF, F + 2 PUNCHES

TENMA GOU ZANKUU: D,DF,F + 2 PUNCHES[ON AIR]

MESSATSU GOU RASEN: D, DB, B + 2 KICKES

SHUN-GOKU-SATSU* : WEAK PUNCH, WEAK PUNCH, FORWARD, WEAK KICK, HIGH PUNCH

 

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