Superkingkong65 Posted October 19, 2015 Posted October 19, 2015 What you will need. The video - The main part for any cutscene. I will use MK4 Scorpion's ending as an example. https://www.youtube.com/watch?v=SS8mH5fIhZ8 A video downloader software - you will need this to get the video. A converter - you will need this to convert the video to both gif and mp3 or any sound that Mugen will allow. A gif splitter program - self explanatory. A blank Mugen intro/ending - for the character. Fighter Factory 3 - also self explanatory Step 1 - download the video using a software or a online website. http://postimg.org/image/iqkrwywbv/ Step 2 - convert the same video to gif and mp3 or any sound that Mugen will take. http://postimg.org/image/xniokh3ax/ Step 3 - Use the gif splitter program to split up the gif and make sure you can convert to pcx format for each image. I used RAD Video Tools when I split up my gif. Scale type 320x240. And check "Output as 256 colors." You will need to browse to a empty folder. http://postimg.org/image/mr2dok51r/ Step 4 - This is the most time consuming. Replace everything in your intro.def file and put this ;--------------------------------[SceneInfo] [SceneDef]spr = ending.sff ;--------------------------------[Scene 0] bgm = ending.mp3bgm.loop = 0fadein.time = 0fadeout.time = 0clearcolor = 0, 0, 0layerall.pos = 0, 0layer0.offset = 0, 0layer0.anim = 100layer0.starttime = 0end.time = 3414;------------------------------- [Begin Action 100]0,1, 0,0, 2 On side note - rename your audio to ending.mp3, or what audio you use for mugen, or anything you want to call it. Same with ending.sff or what your named it. You will figure out what "end.time = 3414" means. Now the time consuming part. You have to figure out how many frames you had for your gif. If you used RAD Video Tools, all you would have to do is find the last frame, and figure out how much time to go for each frame. Most likely, you will have 2. Sometimes, it would be another number. You have to copy "0,1, 0,0, 2" and paste on the lines, and replace the "1" with 2, then 3, and repeat til you have all the number of frames of your video on each line with that code. You will need to multiply the number of frames and the time number you put on each line. Possibly, you will need to subtract the multiplied number by 3, 4, or maybe 5. Replace "3414" with the number you have multiplied and subtracted. Step 5 - Open up Fighter Factory 3 and open up your intro/ending. Step 6 - Add the .PCX files you split up from your gif, into your .sff. If you used bitmap, or png, when you try to save, it will force you to have a palette. Now when you play as your character, your intro or ending will show up as a cutscene. The void of my never released creations has been sealed due to the updated rules.
Ultra Fatality Posted October 19, 2015 Posted October 19, 2015 Interesting tutorial i shall try this out hopefully it works for me good job by the way
Doomguy Posted October 20, 2015 Posted October 20, 2015 I just use RADVideo to convert mp4 into .pcx images, and have a .mp3 already made. Sack Tapping is Bad News, kids.
AxSeeker Posted October 20, 2015 Posted October 20, 2015 I've done this in the past and it is really time consuming and a lot of trial and error. I would recommend this only if you really want a feature like this. To do this for an entire roster will take longer. This is customizable to and not that different from stage making but it is a lot to keep track of. Also depending on what mugen you use, you may encounter sound problems as usual with certain formats.
Ryon Posted October 20, 2015 Posted October 20, 2015 I've personally used this for ingame cutscenes and specials. my Young Goku's Oozaru Transformation. My Raging Akuma's SGS. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
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