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Posted

@GarchompMatt Hello matee hopefully you continue your amazing BGM loop service and good luck.Anyways as usual my request

 

 

and this one matee

 

 

 

RZWZnD0.png

Oguri Caps' Best Friend and 3rd Rate Umamusume Support Trainer

Posted

When you get so enthralled by adding in new music to Smash 4, you forget about looping stuff. Sorry :P

 

@Eclaire Farron
Nope, they're brand new requests; never looped these before!


#1
Yer music

bgmloopstart = 812247
bgmloopend = 4486745

 

#2
Doesn't loop. Where one might think it loops has a different beat to it.

 

Time for a little push, wouldn't you say?

Zangief Stage

bgmloopstart = 459286
bgmloopend = 2590908

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted
8 hours ago, GarchompMatt said:

@Sans

No advances on your previous request?

 

Not for now, I need to return to my PC because I'm still on mobile... Also you need to make me remember what I requested previously, lol

In the shadows, I see you...

-||-

Posted

@Sans
You requested this:

And I responded with this:

On 07/05/2016 at 0:32 PM, GarchompMatt said:

[...]this music could potentially loop in more than one place:

-Everything before the weird bitcrushed segment.

-The segment just before the weird bitcrushed segment up until the end.

-The entire thing.

 

I ask this because the music plays through a segment, then repeats that segment again before going all bitcrushed, then repeats the segment once more before fading out. Which one would you like?

 

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

@Zio
#1
Yer music

bgmloopstart = 311688
bgmloopend = 2373571

 

#2
Yer music

bgmloopstart = 1065983
bgmloopend = 10190367

 

Deceptive little bugger, this one; it plays roughly the same tune three times before actually looping, though the waveforms had me believe it was only two.

 

@Sans
Yer music

bgmloopstart = 132897
bgmloopend = 5219445

 

Not a fan of music with heavy bass, especially when it spikes.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

@Zio
#1
Yer music

bgmloopstart = 315938
bgmloopend = 3138338

 

Noice. Shame your second request wasn't Evil Kung Fu Man's theme :P

 

#2
Yer music

bgmloopstart = 704727
bgmloopend = 2656617

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

BGM looping works in MUGEN by telling the engine which two points to loop between (A (intro) -> B (loop start) <-> C (loop end)). You know how video game music typically loops indefinitely? Same principle.

 

Requested music has to naturally loop instead of being one long piece of music, meaning I can't find loop points in a piece of music that doesn't actually loop, and I don't create custom loops (well, I sometimes do, but on my own accord and not via request).

 

As for your request, it doesn't loop. It plays the same melody a few times, but the instruments are different.

 

 

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted

Maybe I could do it myself. I'll loop the most "heavy metal" part of it.

 

Looking at your BGM points, they seem a little confusing. One question I have is, how do you calculate Mugen's BGM start and end point from the actual song's timeline? (Let's say I want to loop 2:30 to 3:00 (Just picked random timeframes) )

Posted
1 hour ago, Montblanc said:

Looking at your BGM points, they seem a little confusing. One question I have is, how do you calculate Mugen's BGM start and end point from the actual song's timeline? (Let's say I want to loop 2:30 to 3:00 (Just picked random timeframes) )

MUGEN reads what's known as samples, which is a measurement of time that's dependant on the sample rate of the audio (all music featured in the OP is 44100 hz, which translates to 44100 samples per second); Audacity is capable of displaying samples, hence why I use it to loop music.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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