I'm working on a non-traditional fighting game prototype using the mugen engine. I'm very comfortable with my design work and my ability to rewrite kung fu man's code to create new fighters, but I have no idea how to approach something I'm struggling with.
That thing being, how do I return to idle state when I release the button? I have a normal attack that persists after you press the button, but it still persists until you cancel into a different state after you release the button. I want it to return to idle when I let go of the normal attack's move. I am very comfortable with the animations file, comfortable with the states file, but don't know all the commands, and am completely confused by the commands file.
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wazzledog
I'm working on a non-traditional fighting game prototype using the mugen engine. I'm very comfortable with my design work and my ability to rewrite kung fu man's code to create new fighters, but I have no idea how to approach something I'm struggling with.
That thing being, how do I return to idle state when I release the button? I have a normal attack that persists after you press the button, but it still persists until you cancel into a different state after you release the button. I want it to return to idle when I let go of the normal attack's move. I am very comfortable with the animations file, comfortable with the states file, but don't know all the commands, and am completely confused by the commands file.
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