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GohanSSM2

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  1. GohanSSM2's post in mugen lifebars in the corner was marked as the answer   
    Yea, your screenpack/motif uses a screen resolution higher than your lifebars.  Aka if your motif (intro screen, select screen, vs screen, etc) is set for 640 x 480 resolution and your lifebars (in the fight.def file) are for a 320 x 240 resolution this will happen.  You can ALMOST correct this by using MUGEN's scaling feature except that MUGEN's scaling does not scale fonts (aka the numbers and letters).  You would need a new set of fonts for a higher resolution plus scaling OR better yet, try to find a different screenpack compatible with your motifs resolution.  Hope you figure out what I'm trying to say here.  But you can rescale the pictures and adjust the positions by doubling the values and using a scale = 2,2 but unfortunately MUGEN does not have the built in ability to scale fonts.
  2. GohanSSM2's post in How do I end a state on button release? was marked as the answer   
    In the cns file as Whiplash is saying.  To add to Whiplash's post...
    type = Changestate
    trigger1 = Command != "hold x"
    value = y
     
    Would be something like...
     
    [State 2220, xyzpdq]
    type = Changestate
    trigger1 = Command != "hold x"
    value = 0
    ctrl = 1
     
    The last ctrl = 1 is important as it returns control to the player and allows you to do commands again from the cmd file. Note, state 0 is the default 'standing' state.
    Forgot, at the top of the cmd file is the keypresses.  Look up the move in that part like so...
    [Command]
    name = "JLK"
    command = ~B, DB, D, b
    So for the B,DB,D,b move look for a changestate in the cmd like this later...
    ;Jumping Lower Kick
    [State -1]
    type = ChangeState
    value = 2220
    triggerall = command = "JLK"
    triggerall = statetype != A
    triggerall = ctrl
    trigger1 = power >= 1000 && AILevel > 0
    trigger2 = AILevel = 0
    Which then leads you to state 2220 in the cns file which would start out with [Statedef 2220] Note again, if it is an 'air' attack or such you would want to return to state 52 or else your character will be froze in the air. If Statetype is A then use value = 52. If statetype is S or C then use value = 0.
     
  3. GohanSSM2's post in Mr. Infinite Gouken download was marked as the answer   
    Infinite Gouken could be possibly downgraded to WinMUGEN, or you could just load all your other stuff into the newer MUGEN 1.0 or MUGEN 1.1 beta releases.  To downgrade you would need to semi-colon out the 'winquote' states (180) and probably a bunch more stuff.  Would probably be easier to just get the latest MUGEN and import your stuff into that.  MUGEN 1.0 and 1.1 have more features and are more compatible with more stuff than WinMUGEN was.  WinMUGEN was actually a hack of the old DOS MUGEN and was never an official release from Elecbyte anyway.  But Infinite Gouken is a MUGEN 1,0 and later release and not for WinMUGEN.
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