Playing really old versions of Winmugen (I like to play compilations sometimes...) causes this computer (Toshiba Satellite C655 with Windows 7) to crash, like BSOD and everything. The computer boots back normally, but playing them for a little bit causes the computer to BSOD. Is that a error with the computer itself? I haven't played older compilations since the issue began, and I hope that I won't have to stop doing it, too.
Also, a "lighter" question: With a certain lifebar, which comes with a common.cns file, it lets characters smash craters in the ground during high impact hypers. I didn't notice any other changes with Mugen, so I think that was the only real change..I assume to change the way the crater looks is a fight.fx thing, which I never figured out how to do... I tried to read the new .cns to figure out the code that lets you smash craters, but I couldn't make heads or tails of anything in there. The lifebar/new .cns file I'm talking about is in this pack: http://mugenfreeforall.com/index.php?/topic/19375-mugen-liferbars-package/ and labeled as "lifebars kof memorial edit". I wanted to know what exactly I should copy from it so I can use the heavy smash code for my Mugen too, because it is awesome, and how to change the crater effect, what height triggers them, and the duration of the crater, because it stays far too long as is.
Thanks in advance...
Everything close to me fades away. (Insert emoji here)
Question
Gaulbetti
Playing really old versions of Winmugen (I like to play compilations sometimes...) causes this computer (Toshiba Satellite C655 with Windows 7) to crash, like BSOD and everything. The computer boots back normally, but playing them for a little bit causes the computer to BSOD. Is that a error with the computer itself? I haven't played older compilations since the issue began, and I hope that I won't have to stop doing it, too.
Also, a "lighter" question: With a certain lifebar, which comes with a common.cns file, it lets characters smash craters in the ground during high impact hypers. I didn't notice any other changes with Mugen, so I think that was the only real change..I assume to change the way the crater looks is a fight.fx thing, which I never figured out how to do... I tried to read the new .cns to figure out the code that lets you smash craters, but I couldn't make heads or tails of anything in there. The lifebar/new .cns file I'm talking about is in this pack: http://mugenfreeforall.com/index.php?/topic/19375-mugen-liferbars-package/ and labeled as "lifebars kof memorial edit". I wanted to know what exactly I should copy from it so I can use the heavy smash code for my Mugen too, because it is awesome, and how to change the crater effect, what height triggers them, and the duration of the crater, because it stays far too long as is.
Thanks in advance...
Everything close to me fades away. (Insert emoji here)
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