y2alex Posted August 7, 2015 Share Posted August 7, 2015 Hey guys, I'm sure this solution is easy. Does anyone know how to stop a winpose from looping over and over? Link to comment Share on other sites More sharing options...
0 Алексей Posted August 10, 2015 Share Posted August 10, 2015 It's a part of the animation, not CNS. Open your character in FF3, go to the Animations tab, look for your Win Pose animation and set the time of the last frame to -1. Link to comment Share on other sites More sharing options...
0 Demitri Posted August 9, 2015 Share Posted August 9, 2015 Set the last frame of the anim's time to -1 Link to comment Share on other sites More sharing options...
0 y2alex Posted August 9, 2015 Author Share Posted August 9, 2015 Hey sorry new to coding so but I'm not sure which code governs his anim time, or at least I don't see an anime time in his code. ; Win pose 1 - Bow; CNS difficulty: basic; CNS ƒŒƒxƒ‹: Šî–{[Statedef 181]type = Sctrl = 0anim = 181+random%2velset = 0,0 [State ]type = AssertSpecialtrigger1 = var(45)trigger1 = time <= 350trigger2 = time <= 250flag = roundnotover [State ]type = varsettrigger1 = time = 0trigger1 = numpartner = 0 trigger1 = enemy, numpartner = 0var(57) = 1 [State ]type = NotHitBytrigger1 = 1value = SCAtime = 1 Link to comment Share on other sites More sharing options...
0 y2alex Posted August 10, 2015 Author Share Posted August 10, 2015 Thanks a lot guys, worked perfectly. Link to comment Share on other sites More sharing options...
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y2alex
Hey guys, I'm sure this solution is easy. Does anyone know how to stop a winpose from looping over and over?
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