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Posted

She doesn't look NSFW from that stance. She looks like a INM of Fighters character, or whatever that game was called.

Everything close to me fades away. (Insert emoji here)

 

Posted

Nah shes from some other game by that company. Im not sure which it is though but im sure it was one of those guro Beat'em ups probably.

Okay cool!

try her out a little:

+besides the sexy-KO BG and some exotic voice sounds when she get hurt( for the NSFW part) she actually pretty good.

+CvS sounds and Sparks.

- Doe her walking motion needs to be slow down abit corresponding to her walking-animation

-/+ Her A.I. not that challenging but good enough to give you a fight,

She might be getting some updates in the near future. :goodmood:

MVTB_zps25b30106.png                     

MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!   :awesome

Posted

Oh, kinda what I figured, just Sexy K.O. I'm willing to try her out, in that case. How do you disable that, again?

Everything close to me fades away. (Insert emoji here)

 

Posted


Those hitsparks are all in the wrong spots for most of the time and a lot of the elements in her attack feel off.

Yeah you right about the hitsparks. Its possible that the author may had used a another character as a base probly why they are off-set. :-P

 

Oh, kinda what I figured, just Sexy K.O. I'm willing to try her out, in that case. How do you disable that, again?

She dosn't have an actual sexy-K.O. in her sprites but she has like a Explode-Helper that shows like a short scene of her when she gets KOed. (happens mostly when you defeat her with a Hyper-move)

Disable these codes in file 'mistress-2-3.cns :

[State ƒJƒbƒgƒCƒ“]

type = Null ; Explod

trigger1 = NumExplod(5150) = 0

trigger1 = !Alive

trigger1 = facing = -1

ID = 5150

anim = 9002 + var(57)

postype = right

facing = facing

pos = (-50),(0)

ownpal = 1

vel = 0.5

bindtime = -1

scale = 0.5,0.5

removetime = -2

;supermovetime = 32

sprpriority = 9999

persistent=0

 

[State ƒJƒbƒgƒCƒ“]

type =Null ; Explod

trigger1 = NumExplod(5150) = 0

trigger1 = !Alive

trigger1 = facing = 1

ID = 5150

anim = 9002 + var(57)

postype = left

facing = facing

pos = (50),(0)

ownpal = 1

vel = -0.5

bindtime = -1

scale = 0.5,0.5

removetime = -2

;supermovetime = 32

sprpriority = 9999

persistent=0

 

MVTB_zps25b30106.png                     

MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!   :awesome

  • 1 year later...

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