y2alex Posted July 21, 2015 Posted July 21, 2015 Hey guys, some characters that I have their hitsparks show up just fine, but the occasionally a move or a counter would revert to the default hitspark for the screenpack. I'm wondering if there's anyway to fix this issue.
0 Demitri Posted July 21, 2015 Posted July 21, 2015 that would require you go into their coding, and change the sparkno for every single hitdef where it doesn't show up y2alex 1 If you want my released works, go here.
0 Ryon Posted July 21, 2015 Posted July 21, 2015 Its possible the creator forgot to change a hitspark and it does that. OR its a helper hitspark and the call state is ignored or something. y2alex 1 - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 y2alex Posted July 22, 2015 Author Posted July 22, 2015 Its possible the creator forgot to change a hitspark and it does that. OR its a helper hitspark and the call state is ignored or something. Think it might be this actually, tried to find the states but no luck, wish there was an easier way to find it.
Question
y2alex
Hey guys, some characters that I have their hitsparks show up just fine, but the occasionally a move or a counter would revert to the default hitspark for the screenpack. I'm wondering if there's anyway to fix this issue.
3 answers to this question
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