an creation made by me.. but he was some illuses with a Hyper named "Evastion BullCharge" i've added some coding attack but seems to do not work it....
the Coding:
;-------------------------------------------------------------------------- ;Evastion BullCharge [Statedef 3050] type = S movetype= I physics = S juggle = 4 velset = 0,0 anim = 3050 ctrl = 0 sprpriority = 2
[State 3050, Width] type = Width trigger1 = AnimElem = 2, >= 0 value = 15,0
Question
Matiu
an creation made by me.. but he was some illuses with a Hyper named "Evastion BullCharge" i've added some coding attack but seems to do not work it....
the Coding:
;--------------------------------------------------------------------------
;Evastion BullCharge
[Statedef 3050]
type = S
movetype= I
physics = S
juggle = 4
velset = 0,0
anim = 3050
ctrl = 0
sprpriority = 2
[State 3050, Width]
type = Width
trigger1 = AnimElem = 2, >= 0
value = 15,0
[State 3050, Super A]
type = SuperPause
trigger1 = AnimElem = 2, 1
pos = 0, -50
anim = S4000
sound = S2, 2
poweradd = -1500
[State 3050, Super B]
type = AfterImage
trigger1 = AnimElem = 2, 1
time = 10
[State 3000, Super C]
type = AfterImageTime
trigger1 = AnimElemTime(2) >= 1 && Time < 40
time = 10
[State 3050, Super D]
type = NotHitBy
trigger1 = AnimElem = 2
value = , NA, SA, AT
time = 5
[State 3050, Super E]
type = NotHitBy
trigger1 = AnimElemTime(2) >= 0 && AnimElemTime(6) < 0
value2 = C, NA
time = 5
[State 3050, 2]
type = PosAdd
trigger1 = AnimElem = 2
x = 20
[State 3050, 4]
type = PosAdd
trigger1 = AnimElem = 2
x = 5
[State 3050, 3]
type = PosAdd
trigger1 = AnimElem = 2
trigger2 = AnimElem = 3
trigger3 = AnimElem = 4
trigger4 = AnimElem = 5
trigger5 = AnimElem = 6
trigger6 = AnimElem = 7
trigger7 = AnimElem = 8
Trigger8 = AnimElem = 9
Trigger9 = AnimElem = 10
Trigger10 = Animelem = 11
Trigger11 = Animelem = 12
x = 10
[State 3050, Sound]
type = playsnd
trigger1 = animelem = 2
value = S2, 3
[State 3050, HitDef 1]
type = HitDef
trigger1 = animelem = 2
trigger2 = animelem = 3
trigger3 = animelem = 4
trigger4 = animelem = 5
trigger5 = animelem = 6
trigger6 = animelem = 7
trigger7 = animelem = 8
trigger8 = animelem = 9
trigger9 = animelem = 10
trigger10 = animelem = 11
trigger11 = animelem = 12
attr = S,NT ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF ;HLAFD+-
guardflag = MA ;HLA ;B,E,F
animtype = light ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 5,5
pausetime = 0 ,0
sparkno = 0
guard.sparkno = 0
sparkxy = -30,-15
hitsound = S1,12+random%2
guardsound = S1,10
ground.type = High ;Low,Trip,None
air.type = High
name = "Evastion BullCharge"
ground.slidetime = -2
guard.slidetime = -2
ground.hittime = -2
guard.hittime = 0
air.hittime = 20
ground.velocity = 0,0
air.velocity = 0,0
sprpriority = 2
p1getp2facing = 0
[State 3050, HitDef 2]
type = HitDef
trigger1 = animelem = 18
trigger2 = animelem = 19
attr = S,HT ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF ;HLAFD+-
guardflag = MA ;HLA ;B,E,F
animtype = Hard ;light,medium,hard,back,up,diagup
air.animtype = Hard
damage = 30,10
pausetime = 25 ,25
sparkno = 0
guard.sparkno = 0
sparkxy = -30,-15
hitsound = S1,12+random%2
guardsound = S1,10
ground.type = high ;Low,Trip,None
air.type = High
ground.slidetime = -2
guard.slidetime = -2
ground.hittime = -2
guard.hittime = 0
air.hittime = 20
ground.velocity = -20,-10
air.velocity = -25,-15
name = "Evastion BullCharge"
sprpriority = 2
p1getp2facing = 0
fall = 4
fall.yvelocity = 10
fall.recover = 2
fall.recovertime = 6
fall.type = Hard
fall.damage = 50
[State 3050, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
i've tested the hyper but dosen't work the attack Damage hit combos....
-MetalGuy213
Youtube Channel | Matiu's Purple World | Instagram
Been Around 2008 To 2024 in M.U.G.E.N Community
(2008-2017 ; 2018-2024)
-Matiu (A.K.A MetalGuy(213), Matias2889 and Cryomancer)
6 answers to this question
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