BoyBoyz Posted June 21, 2015 Share Posted June 21, 2015 This may be kind of old news, but it's my responsibility to post critical updates when they are available. His dark web animation now appears in teammode = turns as well as teammode = single. Only disabled in teammode = Simul. http://www.mediafire.com/download/tdq1csu469x64xc/Boss_Saiki_Mugen_1.1_23-6-2015.rar - full file (1.0 and 1.1 compatible, but no win background) https://www.mediafire.com/?zd53eaxr4igv12d - win background patch for mugen 1.1b only. https://www.mediafire.com/folder/5gsem6412qcw4 - folder Link to comment Share on other sites More sharing options...
yaminogun Posted June 21, 2015 Share Posted June 21, 2015 invalid Link to comment Share on other sites More sharing options...
BoyBoyz Posted June 21, 2015 Author Share Posted June 21, 2015 It's working now. Weird bug with mediafire. Link to comment Share on other sites More sharing options...
Kazagami Posted June 21, 2015 Share Posted June 21, 2015 The link actually lead to another link, a common occurrence in this forum software if you paste a new link over an already existing link. I edited your post to fix this. Anyways, gonna try this out. Link to comment Share on other sites More sharing options...
BoyBoyz Posted June 21, 2015 Author Share Posted June 21, 2015 Thanks! Link to comment Share on other sites More sharing options...
Ryutaro Posted June 21, 2015 Share Posted June 21, 2015 http://youtu.be/H7-0MTh_oEU Old Video Link to comment Share on other sites More sharing options...
BoyBoyz Posted June 22, 2015 Author Share Posted June 22, 2015 Lol that psychopath kyo so good, a must have. Anyway, that saiki had its AI modified by someone else xD Link to comment Share on other sites More sharing options...
BoyBoyz Posted June 22, 2015 Author Share Posted June 22, 2015 New minor update for those who really mind the small details Air fireball (1077) changestate into 1088 triggered now by : trigger1 = numtarget && p2stateno = [5000,5999] trigger2 = numtarget && p2stateno = 811 || p2stateno = 812 || p2stateno = 819 || p2stateno = 822 || p2stateno = 823 || p2stateno = 824 || p2stateno = 825 instead of movehit = 1 && p2movetype = H. If i have time i might add the hyper gauge bar, and win background (that doesnt lag) Ryutaro 1 Link to comment Share on other sites More sharing options...
Ryutaro Posted June 22, 2015 Share Posted June 22, 2015 New minor update for those who really mind the small detailsAir fireball (1077) changestate into 1088 triggered now by :trigger1 = numtarget && p2stateno = [5000,5999]trigger2 = numtarget && p2stateno = 811 || p2stateno = 812 || p2stateno = 819 || p2stateno = 822 || p2stateno = 823 || p2stateno = 824 || p2stateno = 825instead of movehit = 1 && p2movetype = H.If i have time i might add the hyper gauge bar, and win background (that doesnt lag) Nice Job! boyboyZ to update Ai, I will Play. :) Link to comment Share on other sites More sharing options...
BoyBoyz Posted June 22, 2015 Author Share Posted June 22, 2015 The AI is already very strong, and reads players commands. Saiki is more of a counter hero than aggressive hero Link to comment Share on other sites More sharing options...
BoyBoyz Posted June 22, 2015 Author Share Posted June 22, 2015 This new intro has been added for mugen 1.0 and 1.1: He randoms between 2 intros for normal mode, and only 1 intro for his dark flame mode. http://www.mediafire.com/download/tdq1csu469x64xc/Boss_Saiki_Mugen_1.1_23-6-2015.rar - If you think you find any bugs, just redownload, it'll probably be fixed. Link to comment Share on other sites More sharing options...
BoyBoyz Posted June 23, 2015 Author Share Posted June 23, 2015 The win background has been enabled for mugen 1.1 only. The explod position bugs have been fixed so 1.1 only version only is working now. Download the mugen 1.1 patch and apply it onto the main folder of the mugen 1.0 + 1.1 full version - https://www.mediafire.com/?zd53eaxr4igv12d Patching this means that Saiki can only be played in mugen 1.1b. Link to comment Share on other sites More sharing options...
yaminogun Posted June 23, 2015 Share Posted June 23, 2015 1.are you gonna make black flame on his black spot permanent(always visible) or not? 2.his ai never throw a rock 3.are you gonna add dark transformation effect during intro human saiki turn into true saiki like the one by capone? Link to comment Share on other sites More sharing options...
BoyBoyz Posted June 23, 2015 Author Share Posted June 23, 2015 Capone's transformation explosion is unnecessary. In the original kofxIII game there wasnt even any explosion. My saiki already has a dark flame version (though incomplete) by pressing start while selecting him. I could code the AI to throw the rock in the next update xD Link to comment Share on other sites More sharing options...
BoyBoyz Posted June 24, 2015 Author Share Posted June 24, 2015 To clarify, the full 26mb file does not contain the new patch above. The full 26mb file works in both mugen 1.0 and mugen 1.1, and does not contain the win background update. The new patch makes saiki only playable in 1.1, but enables the winbackground. This patch is the 30kb file in this link: https://www.mediafire.com/?zd53eaxr4igv12d. You're supposed to patch this onto the full 26mb file to achieve the intended update. I post this because I found people downloaded the full file without the patch, and I'm guessing they thought the update is included in that full file. Thus, I am clarifying that it isn't. Link to comment Share on other sites More sharing options...
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