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Boss Saiki 24 June 2015 (win background patch for 1.1 only)


BoyBoyz

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This may be kind of old news, but it's my responsibility to post critical updates when they are available.


His dark web animation now appears in teammode = turns as well as teammode = single. Only disabled in teammode = Simul. 

 

 

http://www.mediafire.com/download/tdq1csu469x64xc/Boss_Saiki_Mugen_1.1_23-6-2015.rar   -   full file (1.0 and 1.1 compatible, but no win background)

 

https://www.mediafire.com/?zd53eaxr4igv12d  -  win background patch for mugen 1.1b only.

 

https://www.mediafire.com/folder/5gsem6412qcw4  - folder

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New minor update for those who really mind the small details

Air fireball (1077) changestate into 1088 triggered now by :

trigger1 = numtarget && p2stateno = [5000,5999]

trigger2 = numtarget && p2stateno = 811 || p2stateno = 812 || p2stateno = 819 || p2stateno = 822 || p2stateno = 823 || p2stateno = 824 || p2stateno = 825

instead of movehit = 1 && p2movetype = H.

If i have time i might add the hyper gauge bar, and win background (that doesnt lag)

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New minor update for those who really mind the small detailsAir fireball (1077) changestate into 1088 triggered now by :trigger1 = numtarget && p2stateno = [5000,5999]trigger2 = numtarget && p2stateno = 811 || p2stateno = 812 || p2stateno = 819 || p2stateno = 822 || p2stateno = 823 || p2stateno = 824 || p2stateno = 825instead of movehit = 1 && p2movetype = H.If i have time i might add the hyper gauge bar, and win background (that doesnt lag)

Nice Job! boyboyZ to update Ai, I will Play. :)
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The win background has been enabled for mugen 1.1 only.  The explod position bugs have been fixed so 1.1 only version only is working now.

 

Download the mugen 1.1 patch and apply it onto the main folder of the mugen 1.0 + 1.1 full version  -   https://www.mediafire.com/?zd53eaxr4igv12d

 

Patching this means that Saiki can only be played in mugen 1.1b.

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1.are you gonna make black flame on his black spot permanent(always visible) or not?

2.his ai never throw a rock

3.are you gonna add dark transformation effect during intro human saiki turn into true saiki like the one by capone?

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Capone's transformation explosion is unnecessary. In the original kofxIII game there wasnt even any explosion.

My saiki already has a dark flame version (though incomplete) by pressing start while selecting him.

I could code the AI to throw the rock in the next update xD

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To clarify, the full 26mb file does not contain the new patch above. The full 26mb file works in both mugen 1.0 and mugen 1.1, and does not contain the win background update.

The new patch makes saiki only playable in 1.1, but enables the winbackground. This patch is the 30kb file in this link:

https://www.mediafire.com/?zd53eaxr4igv12d. You're supposed to patch this onto the full 26mb file to achieve the intended update.

I post this because I found people downloaded the full file without the patch, and I'm guessing they thought the update is included in that full file. Thus, I am clarifying that it isn't.

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