The 100 Mega Shock! Posted May 24, 2015 Posted May 24, 2015 Hi im back again with a brand new character https://www.youtube.com/watch?v=uQykwn2M4kw As you can see in the video it's based on the first Marvel Vs Capcom aiming towards a fair amount of accuracy that I could scrape from the game. Currently it doesn't have half the special moves or AI logic for any of them coded so it can't do much more than just rush forward and do chain combos.Hey weren't you making that MvC2 Mewtwo- Yeah but it wasn't shaping up so well and I don't have the time to clean up sprites all day instead of just rendering a model in high-res. Maybe I'll look back into it now the SSB4 3D model exists. Images: EndercreeperMugen 1
PlasmoidThunder Posted May 24, 2015 Posted May 24, 2015 I wondered when this would show its face :P Can't tell whether it's a joke character or just temporary placeholder stuff for shigs 'n' gigs. Project LG said: God knows you shit out characters like a friggin' gumball machine.
The 100 Mega Shock! Posted May 24, 2015 Author Posted May 24, 2015 It's an unserious character, since i have 700 3D models and i'm going to use them.
Galvatron Posted May 24, 2015 Posted May 24, 2015 LOL! thats a cool joke-type Blaziken their Mega Shock! XD It's an unserious character, since i have 700 3D models and i'm going to use them. ...But I understand that you are using the 3D models base from the OR/AS and X/Y game and I know they don't have alot of spirte like a regular fighter character. which is why you have to edit them right.? :-P MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
The 100 Mega Shock! Posted May 24, 2015 Author Posted May 24, 2015 It's all custom animatiom, just the original meshes from the 3DS.
Galvatron Posted May 24, 2015 Posted May 24, 2015 It's all custom animatiom, just the original meshes from the 3DS. Cool! MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
The 100 Mega Shock! Posted May 31, 2015 Author Posted May 31, 2015 Not much to show on the character this week as I've spent most of the time correcting the velocities and implementing more accurate behavior for jumping/dashing friction, air gethits and proper velocities during air combos. What I have also been working on is a small program to automatically process sprites like these and make them look better - specifically replacing the black outlines with darker shades of the closest color, adding outlines around small details like the eyes, and adding smoothing between two shades of the same color. At the moment it's a very early prototype - all the color values are hardcoded, it's buggy and has no real GUI to speak off, so it's not much use to anyone else as of now. An example using the standing stance: For testing purposes, I probably can't fit two AA shades in each palette entry with the level of color separation going on, and the outlines probably need darker entries instead of using the next shadow color.
PlasmoidThunder Posted May 31, 2015 Posted May 31, 2015 Certainly looks better though, even if it's not perfect. Black outlines on characters that aren't dark grey has always bothered me. Project LG said: God knows you shit out characters like a friggin' gumball machine.
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