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Reducing the size of Portrait.


Krypto 'SAM' saiyaN

Question

Okay, so this is about the portrait.

 

For normal localcoord - 320,240 - the size of the portrait was 99,50. If I added localcoord - 640,480 - I just need to x2 for the portrait size, making it 198,100.

 

Now, if I add localcoord - 250,220 - how am I supposed to get the right resolution for 99,50 portrait. Since this is reducing the port size rather than increase it, what number must I calculate, using minus or divided?

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ok WHY are you even messing with portraits like that?

 

your screenpacks should just scale the portraits to fit.

messing with the localcoord of the ENTIRE CHARACTER just for the portraits is a ridiculous idea.

 

He's modifying the portrait to fit for his character that is using localcoord to be resized.  Obviously, localcoord is the best way to adjust a character to suit your scale preference.

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I think this is correct

 

320 / 250 = 1.28 (character is 1.28 times larger)

 

[99,50] / 1.28 = [77,39] ?

Thank you GoodName, yup that size was perfect. So we just need to divide some number there. Alright I get it, now I can proceed do the other different localcoord.

 

Problem solved!

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