Jump to content
Due to a recent security issue, we are now mandating Security Questions on all accounts until further notice. In addition to this, we urge everyone to change your passwords as soon as possible. ×
  • 0

Helper issues



I've got a character who summons a helper to act as a shield until either its animation runs out or it is hit. It's got a couple of problems. 


1) I only want one copy of the the shield up at a time. Right now, the character can summon multiple copies. 


2) If the shield is hit with an attack the helper appears as a copy of the character that just sort of floats there doing nothing. 


Help would be appreciated. 





Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

I can help with your first problem, to make it so your character is not able to perform the state which makes them summon the helper


[state -1]
type = ChangeState
value = 1000
triggerall = numhelper(put helper number in here) = 0       <- Right here, in the command file for your character, make sure the change state has this code on it.
triggerall = command = "Somecommand"
trigger1 = statetype = S

Link to comment
Share on other sites

  • 0

Perfect. Thank you very much.  


Also, I managed to fix the second part by adding a hitoveride that ended with a destroyself. Perhaps it's the long way around, but it works. 


Thanks again, 



Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...