Ok. I am messing around with projectile transparency *again* and theres a question thats been bugging me.
Is there a way where you can create a second projectile over the main projectile but does nothing but act as sort of a mask over the existing projectile, giving the projectile a more solid look while still maintaining transparency?
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Flowrellik
Ok. I am messing around with projectile transparency *again* and theres a question thats been bugging me.
Is there a way where you can create a second projectile over the main projectile but does nothing but act as sort of a mask over the existing projectile, giving the projectile a more solid look while still maintaining transparency?
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