Tyler Posted April 5, 2015 Posted April 5, 2015 I added some older stages to 1.1 mugen and some of them seem to have this weird green image somewhere on the stage i looked in the .sff and its not in there, and it doesnt appear on mugen 1.0 either.
0 Ex✭Cᴀʜᴍ Posted April 5, 2015 Posted April 5, 2015 I think i saw something like that before on 1.1 go and open the Mugen.cns on data and look at "" change: RenderMode = OpenGL to RenderMode = System If this doesnt work upload the stage and ill cheeck it. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
0 Tyler Posted April 6, 2015 Author Posted April 6, 2015 yeah that fixed it seems to be the light from a sun in the stage, changed the sprite to green or something when in opengl. any idea why?
0 Ex✭Cᴀʜᴍ Posted April 6, 2015 Posted April 6, 2015 yeah that fixed it seems to be the light from a sun in the stage, changed the sprite to green or something when in opengl. any idea why? Your PC doesnt support OpenGL so when you try 1.1 in that mode instead of improving the game graphics (like reducing colorloss) it makes them worse. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
0 Tyler Posted April 6, 2015 Author Posted April 6, 2015 Your PC doesnt support OpenGL so when you try 1.1 in that mode instead of improving the game graphics (like reducing colorloss) it makes them worse. my graphics card does support opengl.
0 Ex✭Cᴀʜᴍ Posted April 6, 2015 Posted April 6, 2015 my graphics card does support opengl. More likely that your video card does not support the "minimum" requirements to display Mugen in OpenGL correctly so yeah you could have (Which makes is enoght to other games to works) but not the enoght for Mugen. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
0 Tyler Posted April 6, 2015 Author Posted April 6, 2015 More likely that your video card does not support the "minimum" requirements to display Mugen in OpenGL correctly so yeah you could have (Which makes is enoght to other games to works) but not the enoght for Mugen. what are the minimum requirements?
0 NotAGoodName Posted April 6, 2015 Posted April 6, 2015 Do you have a link to that stage? I'd like to examine the problem. Changing to system renderer is not a particularly good solution given the staggering loss of performance.
0 Tyler Posted April 6, 2015 Author Posted April 6, 2015 http://teamonepieceos.ucoz.es/load/stages/going_merry/2-1-0-16
0 NotAGoodName Posted April 6, 2015 Posted April 6, 2015 Welp, that was easy. It has nothing to do with OpenGL support or some nonsense. The stage is programmed wrong! Look for this block and change mask to 1 as shown. [BG resplandor] type = normal spriteno = 0,3 layerno = 0 start = -550,170 trans = add mask = 1 ;<--- NEEDS TO BE 1 NOT 0 delta = 3,0 ID = 1
0 Ryon Posted April 7, 2015 Posted April 7, 2015 for the most part I believe almost ALL graphics card in the past 15 years (from 2000 onward) have OpenGL in it in some form or way. since they issue is code related, I'll just throw this in. If opengl doesnt work for you try putting mugen into safemode. Ex✭Cᴀʜᴍ 1 - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 Tyler Posted April 7, 2015 Author Posted April 7, 2015 opengl works fine and my graphics card supports it but that wasn't the problem anyway. Thanks @NotAGoodName
0 NotAGoodName Posted April 8, 2015 Posted April 8, 2015 Let's clear this up with actual information. Mugen 1.1's OpenGL mode requires support for OpenGL 2.1 (and appropriate shaders) which was released in 2006. I've never had the opportunity to test it, but Mugen 1.1 should run on hardware as old as the X1950s. Maybe X1800. It does not run on the Intel i945g (and possibly newer Intel GPUs) because it lacks the appropriate shader support. This "glitch" is a result of older Mugen versions rendering stage sprites improperly. The mask setting was basically ignored. Mugen 1.1 no longer renders it improperly, so stages that are coded with mask = 0 will do this. What you're seeing is the mask color (usually magic pink) being displayed. Ryon 1
Question
Tyler
I added some older stages to 1.1 mugen and some of them seem to have this weird green image somewhere on the stage

i looked in the .sff and its not in there, and it doesnt appear on mugen 1.0 either.
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