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Increase delay time for intros and winposes


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Posted

Exactly what it says on the tin, I don't know if it's dependant on the screenpack or the engine's own settings, but some chars in my roster get intros and winposes cut by round starts or end screens. What do I have to do to increase it ?

4 answers to this question

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Posted

Here's an example from a character.

 

[state 180,End intro]
type = AssertSpecial
trigger1 = Time = [0,600];        This is the time, change 600, bigger for longer or smaller for shorter.
flag = RoundNotOver

5ZdWnlx.gif

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Posted

You need to add a type = AssertSpecial  check on the flags for = Intro and = Roundnotover, for more time add it through trigger = time =

adult_neptune_sig0_by_dartzpie-da09vrc.p

 "Your so Naive-"

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