Cayne Posted February 1, 2015 Share Posted February 1, 2015 Is there anyway to have a portrait for character specifically for the match up screen. I've been making custom portraits for my roster but they are big select screen portraits and cover each other at the vs screen. The portrait size is 230x500. Link to comment Share on other sites More sharing options...
0 Neo_Fire_Sonic Posted February 1, 2015 Share Posted February 1, 2015 under this [VS Screen] in your mugen's system.def there's an option to select which sprite from the character's file it will read as the portrait for the VS screen ;Big portraits p1.spr = 9000, 1 <- This p1.offset = 20,31 p1.facing = 1 p1.scale = 1,1 p2.spr = 9000, 1 <- This p2.offset = 299,31 p2.facing = -1 Cayne 1 Link to comment Share on other sites More sharing options...
0 Cayne Posted February 1, 2015 Author Share Posted February 1, 2015 I appreciate it neo. +1 to u sir. Do you know if you can make a seperate sprite group for it? I tried adding a test portrait to a new group 9000, 3, but to no success. If not its fine as you help me acomplish my original goal. I think I'm just being greedy lol. Link to comment Share on other sites More sharing options...
0 NotAGoodName Posted February 1, 2015 Share Posted February 1, 2015 You can do whatever the heck you want if you don't mind editing your entire roster. Tell the screenpack to use sprite 9000,3 (as shown above). Add a sprite to 9000,3. It should work fine. Link to comment Share on other sites More sharing options...
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Cayne
Is there anyway to have a portrait for character specifically for the match up screen. I've been making custom portraits for my roster but they are big select screen portraits and cover each other at the vs screen. The portrait size is 230x500.
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