Macaulyn97 Posted January 24, 2015 Posted January 24, 2015 http://www.youtube.com/watch?v=yRvoPls73PI Iwakick's MvC2 characters play quite well, but they all have this damn intro where it shows the X-Men CotA select screen. How do I remove that? (Apparently, they do not happen when Iwakick's characters fight themselves, and probably it doesn't happen against other Iwakick's characters as well)
0 Hellzone Posted February 14, 2015 Posted February 14, 2015 ; PREINTRO [statedef 190] type = S ctrl = 0 anim = 0 velset = 0,0 [state a] type = poweradd trigger1 = RoundsExisted = 0 value = 1000 persistent = 0 [state 192] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state a] type = varrandom trigger1 = time = 0 v = 8 range = 10 [state 190] type = ChangeState triggerall = !teammode = simul triggerall = enemy,stateno != 192 triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns trigger1 = enemy,authorname = "Iwakick" trigger1 = enemy,name = "colossus" || enemy,name = "Vega" || enemy,name = "omega red" trigger1 = teamside = 2 trigger1 = enemy,animexist(18000) value = 100900 [state 190, Kicksun no silver samurai] type = ChangeState triggerall = var(7) != -1 triggerall = !teammode = simul triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns triggerall = !enemy,authorname = "iwakick" || (enemy,authorname = "iwakick" && enemy,name != "silversamurai") trigger1 = enemy,statetype = L trigger2 = enemy,stateno = 110191 trigger3 = enemy,stateno = 100900 trigger4 = enemy,stateno = 100191 value = 191 [state a] type = changestate triggerall = var(7) != -1 triggerall = time > 1 triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns trigger1=0 trigger2=0 Trigger3=P2name="Wolverine COTA"||P4name="Wolverine COTA" Trigger4=P2name="Wolverine"||P4name="Wolverine" Trigger5=P2name="MvC-EoH Wolverine"||P4name="MvC-EoH Wolverine" Trigger6=P2name="Maskless Wolverine"||P4name="Maskless Wolverine" Trigger7=P2name="Logan"||P4name="Logan" Trigger8=P2name="[Wx2]"||P4name="[Wx2]" Trigger9=P2name="Psylocke"||P4name="Psylocke" Trigger10=P2name="[Rugal]'s Psylocke"||P4name="[Rugal]'s Psylocke" Trigger11=P2name="Psylocke By WhiteMagic2002"||P4name="Psylocke By WhiteMagic2002" Trigger12=P2name="Cyclops"||P4name="Cyclops" Trigger13=P2name="MVCRCyclops"||P4name="MVCRCyclops" Trigger14=P2name="[Vanessa]'s Cyclops"||P4name="[Vanessa]'s Cyclops" Trigger15=P2name="Scott Summers"||P4name="Scott Summers" Trigger16=P2name="Colossus"||P4name="Colossus" Trigger17=P2name="Storm COTA"||P4name="Storm COTA" Trigger18=P2name="Storm"||P4name="Storm" Trigger19=P2name="[shinta]'s Storm"||P4name="[shinta]'s Storm" Trigger20=P2name="Iceman"||P4name="Iceman" Trigger21=P2name="Omega Red"||P4name="Omega Red" Trigger22=P2name="OmegaRed"||P4name="OmegaRed" Trigger23=P2name="Silver Samurai"||P4name="Silver Samurai" Trigger24=P2name="SilverSamurai" trigger24=!enemy,authorname="iwakick" Trigger25=P2name="Sentinel"||P4name="Sentinel" Trigger26=P2name="UMVC_Sentinel"||P4name="UMVC_Sentinel" Trigger27=P2name="Spiral"||P4name="Spiral" Trigger28=P2name="Spiral by Luchini"||P4name="Spiral by Luchini" trigger29=P2name="cvsgouki"||P4name="cvsgouki" trigger30=P2name="cvsgouki_ex"||P4name="cvsgouki_ex" trigger31=P2name="cvsgouki_normal"||P4name="cvsgouki_normal" trigger32=P2name="Tin's S_Gouki"||P4name="Tin's S_Gouki" trigger33=P2name="Mech Gouki"||P4name="Mech Gouki" trigger34=P2name="ZXAkuma"||P4name="ZXAkuma" trigger35=P2name="MvC Akuma/Gouki By Kamekaze"||P4name="MvC Akuma/Gouki By Kamekaze" trigger36=P2name="Poke-Akuma"||P4name="Poke-Akuma" trigger37=P2name="Shin Gouki"||P4name="Shin Gouki" trigger38=P2name="MKvsSFGouki"||P4name="MKvsSFGouki" trigger39=P2name="Gouki by M.M.R."||P4name="Gouki by M.M.R." trigger40=P2name="Gouki"||P4name="Gouki" trigger41=P2name="Gouki_Cota"||P4name="Gouki_Cota" trigger42=P2name="Anti-Gouki #1"||P4name="Anti-Gouki #1" trigger43=P2name="SSF2T Gouki"||P4name="SSF2T Gouki" trigger44=P2name="svcgouki"||P4name="svcgouki" trigger45=P2name="Gouki_normal"||P4name="Gouki_normal" trigger46=P2name="Shin Gouki SF'2"||P4name="Shin Gouki SF'2" trigger47=P2name="GoukiHD"||P4name="GoukiHD" trigger48=P2name="Akuma"||P4name="Akuma" trigger49=P2name="CyberAkuma"||P4name="CyberAkuma" trigger50=P2name="Cyber Akuma"||P4name="Cyber Akuma" trigger51=P2name="SvC Akuma by Duende Macabro"||P4name="SvC Akuma by Duende Macabro" trigger52=P2name="Rare Akuma"||P4name="Rare Akuma" trigger53=P2name="C.Akuma_MvC"||P4name="C.Akuma_MvC" trigger54=P2name="ShinAkuma"||P4name="ShinAkuma" trigger55=p2name="UMVC_Gouki"||P4name="UMVC_Gouki" trigger56=p2name="ogre"||p4name="ogre" value = 191 [state F] type = Changestate trigger1 = RoundsExisted = 0 && time > 1 && (var(7) = 2 || var(7) = 0) trigger1 = var(8) > 2 value = 196 [state F] type = Changestate trigger1 = RoundsExisted = 0 && time > 1 && !teammode = simul trigger1 = !enemy,authorname = "iwakick" || (enemy,authorname = "iwakick" && enemy,name != "silversamurai") trigger1 = var(7) = 2 trigger1 = var(8) = [1,2] trigger2 = var(7) = 1 value = ifelse(random < 333,191,194) [state F] type = Changestate trigger1 = RoundsExisted = 0 && time > 1 && var(7) >= 0 value = 192 [state a] type = varrandom trigger1 = time = 0 v = 5 range = 10 [state F] type = Changestate trigger1 = 0 trigger2 = enemy,teammode = simul trigger2 = enemy(0),authorname = "rakurai" trigger3 = numenemy >= 2 trigger3 = enemy(1),authorname = "rakurai" trigger4 = enemy,teammode = simul trigger4 = enemy(0),authorname = " rakurai " trigger5 = numenemy >= 2 trigger5 = enemy(1),authorname = " rakurai " value = 193 [state 190, ƒ`[ƒ€‚ÅŸ—˜ŽžƒCƒ“ƒgƒ] type = ChangeState trigger1 = roundsexisted > 0 trigger1 = time > 1 trigger2 = time > 2 value = 199 [statedef 199]; Move around before match type = S physics =S sprpriority = 2 velset = 0,0 facep2 = 1 [state a] type = changeanim trigger1 = prevstateno = 196 value = 199 persistent = 0 [state a];ƒCƒ“ƒgƒƒXƒLƒbƒv—p‰ðœ type = varset trigger1 = time = 0 v = 8 value = 0 [state 9030, 5] type = PlaySnd trigger1 = RoundsExisted = 0 trigger1 = anim = 199 value = 8000, 4 volume = 100 persistent = 0 [state a] type = StopSnd trigger1 = prevstateno = 191 || prevstateno = 194 trigger1 = time = 0 channel = -1 [state a] type = changeanim trigger1 = numhelper(18089) value = 1099 persistent = 0 [state 190, ƒCƒ“ƒgƒó‘Ô‚ð•ÛŽ] type = AssertSpecial triggerall = roundsexisted = 0 trigger1 = numhelper(18089) trigger1 = time < 200 trigger2 = time < 180 flag = intro [state -2, ƒAƒVƒXƒg‘I‘ðƒwƒ‹ƒp[] type = helper triggerall = roundsexisted = 0 trigger1 = time = 0 helpertype = normal name = "assist_choice" stateno = 10199 ID = 10199 pos = 0,0 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 size.xscale = 0.5 size.yscale = 0.5 persistent = 0 [state -2, ƒAƒVƒXƒgƒgƒƒ“] type = helper triggerall = roundsexisted = 0 trigger1 = time = 0 helpertype = normal name = "assist_tron" stateno = 10191 ID = 10191 pos = -20,0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 persistent = 0 [state -2, ƒAƒVƒXƒgƒhƒD[ƒ€] type = helper triggerall = roundsexisted = 0 trigger1 = time = 0 helpertype = normal name = "assist_doom" stateno = 10192 ID = 10192 pos = -40,0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 persistent = 0 [state 199] type = changestate trigger1 = ctrl value = 0 ;--------------------------------------------------------- ;Ÿ‚¿ƒ‰ƒEƒ“ƒh [state a] type = changeanim triggerall = prevstateno != 192 trigger1 = time = 1 trigger1 = var(45) = 2 value = 195 ;--------------------------------------------------------- ;•‰‚¯ƒ‰ƒEƒ“ƒh [state a] type = changeanim triggerall = prevstateno != 192 trigger1 = time = 1 trigger1 = var(45) = 1 value = 2000 elem = 5 ;--------------------------------------------------------- ;ÅIƒ‰ƒEƒ“ƒh [state a] type = changeanim triggerall = prevstateno != 192 trigger1 = time = 1 trigger1 = var(45) = 3 value = 196 ;--------------------------------------------------------- [state 190, ƒCƒ“ƒgƒó‘Ô‚ð•ÛŽ] type = AssertSpecial trigger1 = var(45) = 2 trigger1 = time < 75 trigger2 = var(45) = 1 trigger2 = time < 90 trigger3 = var(45) = 3 trigger3 = time < 45 flag = intro [state a] type = playsnd triggerall = prevstateno != 192 trigger1 = var(45) trigger1 = prevstateno != 191 trigger1 = RoundsExisted > 0 trigger1 = time = 5 value = 3000,0 persistent = 0 [state a] type = changeanim trigger1 = anim = 195 trigger1 = time = 75 trigger2 = anim = 2000 trigger2 = !animtime trigger3 = anim = 196 trigger3 = time = 45 trigger4 = numhelper(18089) = 0 trigger4 = anim != 1099 trigger4 = prevstateno = 191 || prevstateno = 194 trigger4 = RoundsExisted = 0 trigger4 = time < 3 trigger5 = anim = 1099 trigger5 = animtime = 0 trigger6 = prevstateno = 192 trigger6 = time < 1 value = 199 ;============================================================ ;intro_assist_tron [statedef 10191] type = S movetype= I physics = N anim = 10240 sprpriority = 3 [state a] type = trans trigger1 = time < 16 trans = addalpha alpha = time*16, 256-time*16 [state a] type = changeanim trigger1 = numhelper(10199) trigger1 = helper(10199),var(1) < 0 trigger1 = helper(10199),var(0) >= 0 value = anim elem = 2 [state a] type = playsnd trigger1 = animelem = 4 value = 6000,5 [state a] type = trans trigger1 = time > 16 trigger1 = numhelper(10199) trigger1 = helper(10199),var(0) >= 0 trans = default [state a] type = trans trigger1 = time > 16 trigger1 = numhelper(10199) trigger1 = helper(10199),var(0) = -1 trans = add [state a] type = changeanim trigger1 = !animtime value = 6000 [state a] type = turn trigger1 = anim = 6000 persistent = 0 [state a] type = velset trigger1 = anim = 6000 x = 10 y = -8 persistent = 0 [state a] type = trans trigger1 = var(0) trans = addalpha alpha = 256-var(0),256 [state a] type = varadd trigger1 = numhelper(10199) trigger1 = helper(10199),var(0) = -1 trigger1 = helper(10199),var(1) < 0 trigger2 = var(0) v = 0 value = 16 [state 15000,fin] type = Destroyself trigger1 = roundstate = 2 trigger2 = root,alive = 0 trigger3 = var(0) > 256 trigger4 = root,command = "a" || root,command = "b" || root,command = "c" trigger5 = root,command = "x" || root,command = "y" || root,command = "z" ;============================================================ ;intro_assist_doom [statedef 10192] type = S movetype= I physics = N anim = 10241 sprpriority = 2 [state a] type = trans trigger1 = time < 16 trans = addalpha alpha = time*16, 256-time*16 [state a] type = changeanim trigger1 = numhelper(10199) trigger1 = helper(10199),var(1) < 0 trigger1 = helper(10199),var(0) >= 0 value = anim elem = 2 [state a] type = playsnd trigger1 = animelem = 2 value = 6101,6 persistent = 0 [state a] type = trans trigger1 = time > 16 trigger1 = numhelper(10199) trigger1 = helper(10199),var(0) >= 0 trans = default [state a] type = trans trigger1 = time > 16 trigger1 = numhelper(10199) trigger1 = helper(10199),var(0) = -1 trans = add [state a] type = changeanim trigger1 = numhelper(10191) trigger1 = helper(10191),anim = 6000 value = 6103 persistent = 0 [state a] type = velset trigger1 = anim = 6103 x = -10 y = -8 persistent = 0 [state a] type = trans trigger1 = var(0) trans = addalpha alpha = 256-var(0),256 [state a] type = varadd trigger1 = numhelper(10199) trigger1 = helper(10199),var(0) = -1 trigger1 = helper(10199),var(1) < 0 trigger2 = var(0) v = 0 value = 16 [state 15000,fin] type = Destroyself trigger1 = roundstate = 2 trigger2 = root,alive = 0 trigger3 = var(0) > 256 trigger4 = root,command = "a" || root,command = "b" || root,command = "c" trigger5 = root,command = "x" || root,command = "y" || root,command = "z" ;--------------------------------------------------------------------------- ; INTRO [statedef 191] type = S ctrl = 0 movetype = A velset = 0,0 anim = 190 ;•Ï”à–¾ ;var(3) ƒAƒjƒ”Ô† ;var(4) animelem‚ð‚¢‚‚Šª–߂邩 ;var(13) ƒAƒjƒ‚ð“r’†‚Ń‹[ƒv‚³‚¹‚éelem” ;var(17) ƒAƒjƒ‚ð“r’†‚©‚çƒXƒ^[ƒg‚·‚éelem” ;========================================================= ;攑g‚Í“Á•ʈµ‚¢ [state a] type = null trigger1 = p2name = "mia touma" trigger1 = 1 || var(3) := 1020 && var(4) := 1 && var(13) := 12 && var(17) := 0 trigger2 = p2name = "yu asuka" trigger2 = 1 || var(3) := 197 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger3 = p2name = "ren mizusaka" trigger3 = 1 || var(3) := 3000 && var(4) := 1 && var(13) := 0 && var(17) := 0 trigger4 = p2name = "Vega" trigger4 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger5 = 0;p2name = "" && var(3) := && var(4) := 0 trigger6 = 0;p2name = "" && var(3) := && var(4) := 0 trigger7 = 0;p2name = "" && var(3) := && var(4) := 0 trigger8 = 0;p2name = "" && var(3) := && var(4) := 0 trigger9 = 0;p2name = "" && var(3) := && var(4) := 0 trigger10 = 0;p2name = "" && var(3) := && var(4) := 0 ;--------------------------------------------------------- trigger11 = p2name = "A_Minagi" trigger11 = 1 || var(3) := 1050 && var(4) := 2 && var(13) := 6 && var(17) := 0 trigger12 = p2name = "ai" || p2name = "tita" trigger12 = 1 || var(3) := 260 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger13 = p2name = "akane" trigger13 = 1 || var(3) := 410 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger14 = p2name = "akashima" trigger14 = 1 || var(3) := 240 && var(4) := 0 && var(13) := 0 && var(17) := 2 trigger15 = p2name = "coolseven" trigger15 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger16 = p2name = "corona" trigger16 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger17 = p2name = "A_Nayu" trigger17 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger18 = p2name = "kaname" trigger18 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger19 = p2name = "kirara" trigger19 = 1 || var(3) := 190 && var(4) := 1 && var(13) := 1 && var(17) := 0 trigger20 = p2name = "koiboshi" trigger20 = 1 || var(3) := 190 && var(4) := 1 && var(13) := 1 && var(17) := 0 trigger21 = p2name = "kumi" trigger21 = 1 || var(3) := 601 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger22 = p2name = "Mai_Tokiha" trigger22 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger23 = p2name = "maino" trigger23 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger24 = p2name = "amu" trigger24 = 1 || var(3) := 220 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger25 = p2name = "mint" trigger25 = 1 || var(3) := 600 && var(4) := 0 && var(13) := 5 && var(17) := 0 trigger26 = p2name = "miyabi" trigger26 = 1 || var(3) := 400 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger27 = p2name = "nayuta" trigger27 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger28 = p2name = "negazero" trigger28 = 1 || var(3) := 240 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger29 = p2name = "rei" trigger29 = 1 || var(3) := 20 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger30 = p2name = "rumine" trigger30 = 1 || var(3) := 200 && var(4) := 1 && var(13) := 1 && var(17) := 0 trigger31 = p2name = "ryujin" trigger31 = 1 || var(3) := 120 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger32 = p2name = "touka" trigger32 = 1 || var(3) := 192 && var(4) := 1 && var(13) := 1 && var(17) := 0 trigger33 = p2name = "tsukuyo" trigger33 = 1 || var(3) := 470 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger34 = p2name = "youko" trigger34 = 1 || var(3) := 230 && var(4) := 0 && var(13) := 2 && var(17) := 0 trigger35 = p2name = "yumina" trigger35 = 1 || var(3) := 260 && var(4) := 0 && var(13) := 0 && var(17) := 3 trigger36 = p2name = "anasutasia" trigger36 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger37 = p2name = "Sakuya_Amakawa" trigger37 = 1 || var(3) := 620 && var(4) := 2 && var(13) := 8 && var(17) := 0 trigger38 = 0;p2name = "" trigger38 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger39 = 0;p2name = "" trigger39 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger40 = 0;p2name = "" trigger40 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger41 = 0;p2name = "" trigger41 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger42 = 0;p2name = "" trigger42 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger43 = 0;p2name = "" trigger43 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger44 = 0;p2name = "" trigger44 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger45 = 0;p2name = "" trigger45 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger46 = 0;p2name = "" trigger46 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger47 = 0;p2name = "" trigger47 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger48 = 0;p2name = "" trigger48 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger49 = 0;p2name = "" trigger49 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger50 = 0;p2name = "" trigger50 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger51 = p2name = "Satsuki Yumiduka" && enemy,authorname = "iqs" trigger51 = 1 || var(3) := 3000 && var(4) := 3 && var(13) := 0 && var(17) := 0 trigger52 = p2name = "Hisui" && enemy,authorname = "iqs" trigger52 = 1 || var(3) := 7110 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger53 = p2name = "Sion TATARI" && enemy,authorname = "iqs" trigger53 = 1 || var(3) := 181 && var(4) := 2 && var(13) := 0 && var(17) := 0 trigger54 = p2name = "Sion Eltnam Atlasia" && enemy,authorname = "iqs" trigger54 = 1 || var(3) := 2000 && var(4) := 0 && var(13) := 40 && var(17) := 6 trigger55 = p2name = "Shiki Tohno" && enemy,authorname = "iqs" trigger55 = 1 || var(3) := 186 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger56 = p2name = "Riesbyfe Stridberg" && enemy,authorname = "iqs" trigger56 = 1 || var(3) := 7111 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger57 = p2name = "Shiki Nanaya" && enemy,authorname = "iqs" trigger57 = 1 || var(3) := 199 && var(4) := 0 && var(13) := 0 && var(17) := 21 trigger58 = p2name = "Kohaku" && enemy,authorname = "iqs" trigger58 = 1 || var(3) := 13 && var(4) := 6 && var(13) := 0 && var(17) := 0 trigger59 = p2name = "Akiha Tohno" && enemy,authorname = "iqs" trigger59 = 1 || var(3) := 181 && var(4) := 3 && var(13) := 0 && var(17) := 7 trigger60 = 0;p2name = "" trigger60 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 ;--------------------------------------------------------- trigger61 = p2name = "AL AZIF" trigger61 = 1 || var(3) := 111 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger62 = p2name = "USHIROMIYA ANGE" trigger62 = 1 || var(3) := 1200 && var(4) := 23 && var(13) := 30 && var(17) := 0 trigger63 = p2name = "DOROTHY ALBRIGHT" trigger63 = 1 || var(3) := 190 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger64 = p2name = "GOSUNKUGI HIKARU" trigger64 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger65 = p2name = "mamiya" trigger65 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger66 = p2name = "HATSUNE MIKU" trigger66 = 1 || var(3) := 2710 && var(4) := 0 && var(13) := 8 && var(17) := 0 trigger67 = p2name = "AIHARA NATSUMI" trigger67 = 1 || var(3) := 113 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger68 = p2name = "CURE BLACK" trigger68 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger69 = p2name = "YAMISAKA KUREHA" trigger69 = 1 || var(3) := 180 && var(4) := 3 && var(13) := 0 && var(17) := 0 trigger70 = p2name = "USHIROMIYA george" trigger70 = 1 || var(3) := 1700 && var(4) := 1 && var(13) := 22 && var(17) := 0 trigger71 = p2name = "PANTYHOSE TARO" trigger71 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 4 && var(17) := 0 trigger72 = p2name = "Pz.Kpfw.IV_From_Anglerfish_Team" trigger72 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger73 = 0;p2name = "" trigger73 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger74 = 0;p2name = "" trigger74 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger75 = 0;p2name = "" trigger75 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger76 = 0;p2name = "" trigger76 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger77 = 0;p2name = "" trigger77 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger78 = 0;p2name = "" trigger78 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger79 = 0;p2name = "" trigger79 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger80 = 0;p2name = "" trigger80 = 0;var(3) := && var(4) := 8 && var(13) := 0 && var(17) := 0 ;--------------------------------------------------------- trigger81 = p2name = "ASUKA HONDA" trigger81 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger82 = p2name = "KARINA TOYOTA" trigger82 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger83 = p2name = "okamamajo" trigger83 = 1 || var(3) := 195 && var(4) := 8 && var(13) := 0 && var(17) := 0 trigger84 = 0;p2name = "" trigger84 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger85 = 0;p2name = "" trigger85 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger86 = 0;p2name = "" trigger86 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger87 = 0;p2name = "" trigger87 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger88 = 0;p2name = "" trigger88 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger89 = 0;p2name = "" trigger89 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger90 = 0;p2name = "" trigger90 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 ;--------------------------------------------------------- trigger91 = p2name = "Hiiro Hoshizaki" trigger91 = 1 || var(3) := 250 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger92 = p2name = "beryl_toh" trigger92 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger93 = p2name = "lilith_tod" trigger93 = 1 || var(3) := 1006 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger94 = 0;p2name = "" trigger94 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger95 = 0;p2name = "" trigger95 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger96 = 0;p2name = "" trigger96 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger97 = 0;p2name = "" trigger97 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger98 = 0;p2name = "" trigger98 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger99 = 0;p2name = "" trigger99 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger100 = 0;p2name = "" trigger100 = 0;var(3) := && var(4) := 1 && var(13) := 0 && var(17) := 0 ;--------------------------------------------------------- trigger101 = p2name = "Project F" trigger101 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 2 && var(17) := 0 && var(25) := 1 trigger102 = p2name = "Fate_Copy" trigger102 = 1 || var(3) := 194 && var(4) := 15 && var(13) := 16 && var(17) := 0 && var(25) := 1 trigger103 = p2name = "‚³‚î‚É‚å" trigger103 = 1 || var(3) := 180 && var(4) := 1 && var(13) := 0 && var(17) := 0 && var(25) := 1 trigger104 = p2name = "strayed" trigger104 = 1 || var(3) := 260 && var(4) := 2 && var(13) := 0 && var(17) := 0 && var(25) := 1 trigger105 = p2name = "Levin" trigger105 = 1 || var(3) := 4011 && var(4) := 1 && var(13) := 0 && var(17) := 0 && var(25) := 1 trigger106 = 0;p2name = "" trigger106 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger107 = 0;p2name = "" trigger107 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger108 = 0;p2name = "" trigger108 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger109 = 0;p2name = "" trigger109 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger110 = 0;p2name = "" trigger110 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 ;--------------------------------------------------------- trigger111 = p2name = "Akane Satomura" && enemy,authorname = "586" trigger111 = 1 || var(3) := 6100 && var(4) := 6 && var(13) := 23 && var(17) := 0 trigger112 = p2name = "Ayu Tukimiya" && enemy,authorname = "586" trigger112 = 1 || var(3) := 6200 && var(4) := 0 && var(13) := 8 && var(17) := 0 trigger113 = p2name = "Ikumi Amasawa" && enemy,authorname = "586" trigger113 = 1 || var(3) := 6200 && var(4) := 1 && var(13) := 11 && var(17) := 0 trigger114 = p2name = "Kanna" && enemy,authorname = "586" trigger114 = 1 || var(3) := 7000 && var(4) := 0 && var(13) := 19 && var(17) := 0 trigger115 = p2name = "Kano Kirishima" && enemy,authorname = "586" trigger115 = 1 || var(3) := 6111 && var(4) := 2 && var(13) := 27 && var(17) := 0 trigger116 = p2name = "Mai Kawasumi" && enemy,authorname = "586" trigger116 = 1 || var(3) := 7300 && var(4) := 1 && var(13) := 11 && var(17) := 0 trigger117 = p2name = "Makoto Sawatari" && enemy,authorname = "586" trigger117 = 1 || var(3) := 7003 && var(4) := 0 && var(13) := 5 && var(17) := 0 trigger118 = p2name = "Mayu Shiina" && enemy,authorname = "586" trigger118 = 1 || var(3) := 7009 && var(4) := 1 && var(13) := 0 && var(17) := 0 trigger119 = p2name = "Minagi Tohno" && enemy,authorname = "586" trigger119 = 1 || var(3) := 7000 && var(4) := 3 && var(13) := 19 && var(17) := 0 trigger120 = p2name = "Misaki Kawana" && enemy,authorname = "586" trigger120 = 1 || var(3) := 6200 && var(4) := 2 && var(13) := 0 && var(17) := 0 trigger121 = p2name = "Mishio Amano" && enemy,authorname = "586" trigger121 = 1 || var(3) := 6000 && var(4) := 1 && var(13) := 0 && var(17) := 0 trigger122 = p2name = "Misuzu Kamio" && enemy,authorname = "586" trigger122 = 1 || var(3) := 3000 && var(4) := 3 && var(13) := 0 && var(17) := 0 trigger123 = p2name = "UNKNOWN" && enemy,authorname = "586" trigger123 = 1 || var(3) := 4010 && var(4) := 2 && var(13) := 0 && var(17) := 0 trigger124 = p2name = "Nayuki Minase" && enemy,authorname = "586" trigger124 = 1 || var(3) := 6000 && var(4) := 1 && var(13) := 0 && var(17) := 0 trigger125 = p2name = "Sayuri Kurata" && enemy,authorname = "586" trigger125 = 1 || var(3) := 6200 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger126 = 0;p2name = "" trigger126 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger127 = 0;p2name = "" trigger127 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger128 = 0;p2name = "" trigger128 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger129 = 0;p2name = "" trigger129 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger130 = 0;p2name = "" trigger130 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 ;========================================================= trigger131 = !var(3) trigger131 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0 ;========================================================= ;æ”2 ctu sennpatu senpa [state a] type = null trigger1 = p2name = "Akatsuki_XIII" && enemy,authorname = "flowrallia" trigger1 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger1 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 150 trigger1 = 1 || var(15) := 1 && var(26) := -1 && fvar(8) := 0.625 trigger1 = 1 || var(21) := 0 && var(22) := 12 && fvar(4) := 0 && fvar(5) := 17 trigger2 = p2name = "Leonard_Carlyle" && enemy,authorname = "flowrallia" trigger2 = 1 || var(3) := 175 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger2 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 0 trigger2 = 1 || var(15) := 2 && var(26) := -1 && fvar(8) := 0.625 trigger2 = 1 || var(21) := 0 && var(22) := 707 && fvar(4) := 0 && fvar(5) := 706 trigger3 = p2name = "zero" && enemy,authorname = "flowrallia" trigger3 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 8 && var(17) := 0 trigger3 = 1 || var(14) := 19013 && var(23) := 120 && var(24) := 0 trigger3 = 1 || var(15) := 3 && var(26) := -1 && fvar(8) := 0.375 trigger3 = 1 || var(21) := 0 && var(22) := 195 && fvar(4) := 0 && fvar(5) := 702 trigger4 = p2name = "Original Zero" && enemy,authorname = "flowrallia" trigger4 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger4 = 1 || var(14) := 19013 && var(23) := 0 && var(24) := 200 trigger4 = 1 || var(15) := 4 && var(26) := 1 && fvar(8) := 0.5 trigger4 = 1 || var(21) := 0 && var(22) := 640 && fvar(4) := 0 && fvar(5) := 700 trigger5 = p2name = "Heart_GG" && enemy,authorname = "flowrallia" trigger5 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 2 && var(17) := 0 trigger5 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 250 trigger5 = 1 || var(15) := 5 && var(26) := 1 && fvar(8) := 1.25 trigger5 = 1 || var(21) := 0 && var(22) := 700 && fvar(4) := 0 && fvar(5) := 196 trigger6 = p2name = "Weiss" && enemy,authorname = "flowrallia" trigger6 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 20 trigger6 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 270 trigger6 = 1 || var(15) := 6 && var(26) := -1 && fvar(8) := 1.125 trigger6 = 1 || var(21) := 0 && var(22) := 703 && fvar(4) := 0 && fvar(5) := 197 trigger7 = p2name = "Saki_GG" && enemy,authorname = "flowrallia" trigger7 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger7 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250 trigger7 = 1 || var(15) := 7 && var(26) := 1 && fvar(8) := 1.25 trigger7 = 1 || var(21) := 0 && var(22) := 640 && fvar(4) := 0 && fvar(5) := 660 trigger8 = p2name = "Elsa_GG" && enemy,authorname = "flowrallia" trigger8 = 1 || var(3) := 803 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger8 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250 trigger8 = 1 || var(15) := 8 && var(26) := 1 && fvar(8) := 1.25 trigger8 = 1 || var(21) := 0 && var(22) := 800 && fvar(4) := 0 && fvar(5) := 700 trigger9 = p2name = "Saki_AbF" && enemy,authorname = "flowrallia" trigger9 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger9 = 1 || var(14) := 19013 && var(23) := 30 && var(24) := 240 trigger9 = 1 || var(15) := 9 && var(26) := 1 && fvar(8) := 1.125 trigger9 = 1 || var(21) := 0 && var(22) := 801 && fvar(4) := 0 && fvar(5) := 2100 trigger10 = p2name = "Sol AH" && enemy,authorname = "flowrallia" trigger10 = 1 || var(3) := 801 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger10 = 1 || var(14) := 19013 && var(23) := 40 && var(24) := 220 trigger10 = 1 || var(15) := 10 && var(26) := 1 && fvar(8) := 0.875 trigger10 = 1 || var(21) := 0 && var(22) := 701 && fvar(4) := 0 && fvar(5) := 5200 trigger11 = p2name = "Ryuko" && enemy,authorname = "flowrallia" trigger11 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger11 = 1 || var(14) := 19013 && var(23) := 60 && var(24) := 50 trigger11 = 1 || var(15) := 11 && var(26) := 1 && fvar(8) := 1.00 trigger11 = 1 || var(21) := 0 && var(22) := 400 && fvar(4) := 0 && fvar(5) := 2100 trigger12 = p2name = "Elsa_La_Conti" && enemy,authorname = "flowrallia" trigger12 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger12 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 240 trigger12 = 1 || var(15) := 12 && var(26) := 1 && fvar(8) := 1.125 trigger12 = 1 || var(21) := 0 && var(22) := 2000 && fvar(4) := 0 && fvar(5) := 701 trigger13 = p2name = "Informer_AKOF" && enemy,authorname = "flowrallia" trigger13 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 6 && var(17) := 0 trigger13 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 10 trigger13 = 1 || var(15) := 13 && var(26) := 1 && fvar(8) := 0.375 trigger13 = 1 || var(21) := 0 && var(22) := 753 && fvar(4) := 0 && fvar(5) := 754 trigger14 = p2name = "shishioh" && enemy,authorname = "flowrallia" trigger14 = 1 || var(3) := 801 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger14 = 1 || var(14) := 19013 && var(23) := 120 && var(24) := 180 trigger14 = 1 || var(15) := 14 && var(26) := 1 && fvar(8) := 0.375 trigger14 = 1 || var(21) := 0 && var(22) := 11 && fvar(4) := 0 && fvar(5) := 14 trigger15 = p2name = "Heart Aino XIII" && enemy,authorname = "flowrallia" trigger15 = 1 || var(3) := 700 && var(4) := 0 && var(13) := 15 && var(17) := 0 trigger15 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 200 trigger15 = 1 || var(15) := 15 && var(26) := 1 && fvar(8) := 0.375 trigger15 = 1 || var(21) := 0 && var(22) := 802 && fvar(4) := 0 && fvar(5) := 700 trigger16 = p2name = "Order Sol XIII" && enemy,authorname = "flowrallia" trigger16 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger16 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 220 trigger16 = 1 || var(15) := 16 && var(26) := 1 && fvar(8) := 0.5 trigger16 = 1 || var(21) := 0 && var(22) := 14 && fvar(4) := 0 && fvar(5) := 23 trigger17 = p2name = "Elisabeth Blanctorche XIII" && enemy,authorname = "flowrallia" trigger17 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger17 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 260 trigger17 = 1 || var(15) := 17 && var(26) := 1 && fvar(8) := 0.5 trigger17 = 1 || var(21) := 0 && var(22) := 194 && fvar(4) := 0 && fvar(5) := 180 trigger18 = p2name = "Asura" && enemy,authorname = "flowrallia" trigger18 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger18 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 150 trigger18 = 1 || var(15) := 18 && var(26) := 1 && fvar(8) := 1.0 trigger18 = 1 || var(21) := 0 && var(22) := 10 && fvar(4) := 0 && fvar(5) := 8 trigger19 = p2name = "Scharlachrot" && enemy,authorname = "flowrallia" trigger19 = 1 || var(3) := 705 && var(4) := 0 && var(13) := 7 && var(17) := 0 trigger19 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250 trigger19 = 1 || var(15) := 19 && var(26) := 1 && fvar(8) := 1.00 trigger19 = 1 || var(21) := 0 && var(22) := 14 && fvar(4) := 0 && fvar(5) := 19 trigger20 = p2name = "Dan_Smith" trigger20 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger20 = 1 || var(14) := 19013 && var(23) := 80 && var(24) := 50 trigger20 = 1 || var(15) := 20 && var(26) := 1 && fvar(8) := 1.00 trigger20 = 1 || var(21) := 123 && var(22) := 123 && fvar(4) := 123 && fvar(5) := 123 trigger21 = p2name = "Clone Weiss" && enemy,authorname = "flowrallia" trigger21 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger21 = 1 || var(14) := 19013 && var(23) := 50 && var(24) := 200 trigger21 = 1 || var(15) := 21 && var(26) := 1 && fvar(8) := 1.25 trigger21 = 1 || var(21) := 0 && var(22) := 16 && fvar(4) := 0 && fvar(5) := 13 trigger22 = p2name = "Elsa_La_Conti_OMK" && enemy,authorname = "flowrallia" trigger22 = 1 || var(3) := 803 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger22 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 240 trigger22 = 1 || var(15) := 22 && var(26) := 1 && fvar(8) := 1.125 trigger22 = 1 || var(21) := 0 && var(22) := 700 && fvar(4) := 0 && fvar(5) := 800 trigger23 = p2name = "Judith" && enemy,authorname = "flowrallia" trigger23 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger23 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 20 trigger23 = 1 || var(15) := 23 && var(26) := 1 && fvar(8) := 0.5 trigger23 = 1 || var(21) := 0 && var(22) := 195 && fvar(4) := 0 && fvar(5) := 707 trigger24 = 0 trigger25 = 0 trigger26 = 0 trigger27 = 0 trigger28 = 0 trigger29 = 0 trigger30 = 0 trigger31 = p2name = "Adelheid" && enemy,authorname = "chikuchikugonzalez" trigger31 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger31 = 1 || var(14) := 19014 && var(23) := 20 && var(24) := 0 trigger31 = 1 || var(15) := 1 && var(26) := 1 && fvar(8) := 0.5 trigger31 = 1 || var(21) := 0 && var(22) := 21 && fvar(4) := 0 && fvar(5) := 23 trigger32 = p2name = "Tohno Akiha" && enemy,authorname = "chikuchikugonzalez" trigger32 = 1 || var(3) := 1042 && var(4) := 8 && var(13) := 15 && var(17) := 0 trigger32 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 0 trigger32 = 1 || var(15) := 2 && var(26) := 1 && fvar(8) := 0.5 trigger32 = 1 || var(21) := 0 && var(22) := 2 && fvar(4) := 0 && fvar(5) := 191 trigger33 = p2name = "Athena XI" && enemy,authorname = "chikuchikugonzalez" trigger33 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger33 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 0 trigger33 = 1 || var(15) := 3 && var(26) := 1 && fvar(8) := 0.75 trigger33 = 1 || var(21) := 0 && var(22) := 180 && fvar(4) := 0 && fvar(5) := 191 trigger34 = p2name = "Athena 2002" && enemy,authorname = "chikuchikugonzalez" trigger34 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger34 = 1 || var(14) := 19014 && var(23) := 30 && var(24) := 0 trigger34 = 1 || var(15) := 4 && var(26) := 1 && fvar(8) := 0.5 trigger34 = 1 || var(21) := 0 && var(22) := 182 && fvar(4) := 0 && fvar(5) := 191 trigger35 = p2name = "Athena 2003" && enemy,authorname = "chikuchikugonzalez" trigger35 = 1 || var(3) := 193 && var(4) := 0 && var(13) := 22 && var(17) := 13 trigger35 = 1 || var(14) := 19014 && var(23) := 30 && var(24) := 0 trigger35 = 1 || var(15) := 5 && var(26) := 1 && fvar(8) := 0.5 trigger35 = 1 || var(21) := 0 && var(22) := 192 && fvar(4) := 0 && fvar(5) := 191 trigger36 = p2name = "Ayane Ikuse" && enemy,authorname = "chikuchikugonzalez" trigger36 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger36 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 10 trigger36 = 1 || var(15) := 6 && var(26) := 1 && fvar(8) := 1.25 trigger36 = 1 || var(21) := 0 && var(22) := 20 && fvar(4) := 0 && fvar(5) := 10 trigger37 = p2name = "God Rugal" && enemy,authorname = "chikuchikugonzalez" trigger37 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger37 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 0 trigger37 = 1 || var(15) := 7 && var(26) := 1 && fvar(8) := 0.5 trigger37 = 1 || var(21) := 0 && var(22) := 190 && fvar(4) := 0 && fvar(5) := 195 trigger38 = p2name = "Rugal" && enemy,authorname = "chikuchikugonzalez" trigger38 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger38 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 20 trigger38 = 1 || var(15) := 8 && var(26) := 1 && fvar(8) := 0.5 trigger38 = 1 || var(21) := 0 && var(22) := 180 && fvar(4) := 0 && fvar(5) := 195 trigger39 = p2name = "Kula Diamond" && enemy,authorname = "chikuchikugonzalez" trigger39 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger39 = 1 || var(14) := 19014 && var(23) := -70 && var(24) := 0 trigger39 = 1 || var(15) := 9 && var(26) := 1 && fvar(8) := 0.5 trigger39 = 1 || var(21) := 0 && var(22) := 431 && fvar(4) := 0 && fvar(5) := 461 trigger40 = p2name = "Luna Himeki" && enemy,authorname = "chikuchikugonzalez" trigger40 = 1 || var(3) := 1200 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger40 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 10 trigger40 = 1 || var(15) := 10 && var(26) := 1 && fvar(8) := 1.25 trigger40 = 1 || var(21) := 0 && var(22) := 1001 && fvar(4) := 0 && fvar(5) := 2000 trigger41 = p2name = "Saki Mitonoya" && enemy,authorname = "chikuchikugonzalez" trigger41 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger41 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 250 trigger41 = 1 || var(15) := 11 && var(26) := 1 && fvar(8) := 1.25 trigger41 = 1 || var(21) := 0 && var(22) := 205 && fvar(4) := 0 && fvar(5) := 1000 trigger42 = p2name = "Kyoudou Senna" && enemy,authorname = "chikuchikugonzalez" trigger42 = 1 || var(3) := 180 && var(4) := 3 && var(13) := 0 && var(17) := 0 trigger42 = 1 || var(14) := 19014 && var(23) := -30 && var(24) := 30 trigger42 = 1 || var(15) := 12 && var(26) := 1 && fvar(8) := 0.5 trigger42 = 1 || var(21) := 0 && var(22) := 101 && fvar(4) := 0 && fvar(5) := 124 ;========================================================= trigger43 = !var(3) trigger43 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0 ;========================================================= ;—]•ª‚ȕϔ‚ðƒŠƒZƒbƒg ;--------------------------------------------------- [state a] type = varset trigger1 = var(14) v = 14 value = 0 persistent = 0 [state a] type = varset trigger1 = var(23) v = 23 value = 0 persistent = 0 [state a] type = varset trigger1 = var(24) v = 24 value = 0 persistent = 0 ;--------------------------------------------------- [state a] type = varset trigger1 = var(15) v = 15 value = 0 persistent = 0 [state a] type = varset trigger1 = var(26) v = 26 value = 0 persistent = 0 [state a] type = varset trigger1 = fvar(8) fv = 8 value = 0 persistent = 0 ;--------------------------------------------------- [state a] type = varset trigger1 = var(21) v = 21 value = 0 persistent = 0 [state a] type = varset trigger1 = var(22) v = 22 value = 0 persistent = 0 [state a] type = varset trigger1 = fvar(4) fv = 4 value = 0 persistent = 0 [state a] type = varset trigger1 = fvar(5) fv = 5 value = 0 persistent = 0 ;--------------------------------------------------- [state a];Œã”‘g•Ï”‹L‰¯ type = varset trigger1 = enemy,sysvar(0) trigger1 = time < 20 v = 3 value = enemy,sysvar(0) [state a];Œã”‘g•Ï”‹L‰¯ type = varset trigger1 = enemy,sysvar(1) trigger1 = time < 20 v = 4 value = enemy,sysvar(1) [state a];Œã”‘g•Ï”‹L‰¯ type = varset trigger1 = enemy,sysvar(2) trigger1 = time < 20 v = 13 value = enemy,sysvar(2) ;--------------------------------------------------------- [state a] type = varset trigger1 = time = 0 v = 8 value = 100 [state a];BGM’âŽ~‚Æ‚µ‚ÄŽg—p type = varset trigger1 = time = 0 v = 45 value = 10 [state a] type = pause trigger1 = var(9) = 0 trigger1 = time = 300 trigger2 = numpartner = 0 trigger2 = var(9) = 0 trigger2 = numhelper(18000) trigger2 = time > 60 trigger3 = numpartner = 0 trigger3 = p2stateno = 5900 trigger3 = RoundsExisted = 0 trigger4 = var(9) trigger4 = time = 0 time = ifelse(var(9),1300,ifelse(numhelper(18089),940,850)) movetime = ifelse(var(9),1300,ifelse(numhelper(18089),940,850)) persistent = 0 [state a];“G‚̉ŠúˆÊ’u‹L‰¯ type = varset trigger1 = numhelper(18070) trigger1 = helper(18070),anim = 18071 sysvar(1) = 1 persistent = 0 [state a];selfstate—p type = varset trigger1 = numhelper(18070) trigger1 = helper(18070),var(10) = 1 sysvar(1) = 10 persistent = 0 [state 1] type = AssertSpecial trigger1 = 1 flag = Intro flag2 = invisible flag3 = noshadow [state 1] type = AssertSpecial trigger1 = numhelper(18000) trigger2 = numhelper(18089) flag = nomusic [state a] type = attackdist trigger1 = 1 value = 0 persistent = 0 [state a] type = varset triggerall = var(45) != -1 triggerall = !(enemy,teammode = simul) triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns trigger1 = enemy,statetype = L trigger2 = enemy,stateno = 110191 trigger3 = enemy,stateno = 100900 trigger4 = enemy,stateno = 100191 v = 9 value = 1 [state a] type = varset triggerall = var(45) != -1 triggerall = teammode = simul triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns triggerall = numpartner trigger1 = partner,statetype = L trigger2 = partner,stateno = 110191 trigger3 = partner,stateno = 100191 trigger4 = partner,stateno = 100900 v = 9 value = 1 [state a];‘ŠŽè‚̃Xƒe[ƒg’D޿ޏ”s type = varset trigger1 = numpartner = 0 trigger1 = var(9) trigger1 = enemy,sysvar(0) = 0 trigger1 = time > 32 trigger2 = var(9) trigger2 = numpartner trigger2 = partner,sysvar(0) = 0 trigger2 = time > 32 trigger3 = var(9) trigger3 = enemy,statetype = L trigger3 = numpartner trigger3 = partner,statetype = L persistent = 0 v = 9 value = 0 [state a] type = assertspecial trigger1 = var(9) trigger2 = numhelper(18089) trigger2 = helper(18089),var(0) = [1,120] trigger3 = numhelper(18089) trigger3 = helper(18089),time = [500,850] flag = nobardisplay flag2 = noFG flag3 = noBG [state a];•”wŒi type = explod trigger1 = var(9) anim = 18005 ID = 18005 scale = 999,999 postype = left pos = 0, 0 sprpriority = 25 removetime = 35 pausemovetime = 9999 supermovetime = 9999 ownpal = 1 bindtime = -1 persistent = 0 [state a];•K{ type = changeanim trigger1 = var(9) trigger1 = numhelper(18000) trigger1 = helper(18000),anim = 18001 trigger2 = var(9) trigger2 = numhelper(18000) trigger2 = helper(18000),anim = 19001 value = 0 persistent = 0 [state a] type = varset trigger1 = numhelper(18030) trigger1 = helper(18030),anim = 19999 trigger2 = numhelper(18031) trigger2 = helper(18031),anim = 19999 sysvar(0) = 1 [state a] type = varset trigger1 = numhelper(18030) trigger1 = helper(18030),anim != 19999 trigger2 = numhelper(18031) trigger2 = helper(18031),anim != 19999 sysvar(0) = 0 [state a] type = attackdist trigger1 = 1 value = 0 persistent = 0 [state 220, ƒqƒbƒg’è‹`] type = HitDef triggerall = !numtarget triggerall = time < 40 trigger1 = var(9) trigger1 = enemy,statetype = L affectteam = E attr = S, HT hitflag = -d damage = 0 sparkno = -1 ID = 110191 p2stateno = 110191 persistent = 0 [state 220, ƒqƒbƒg’è‹`] type = HitDef triggerall = !numtarget triggerall = time < 40 trigger1 = var(9) trigger1 = enemy,statetype != L affectteam = F attr = S, HT hitflag = -d damage = 0 sparkno = -1 ID = 110191 p2stateno = 110191 persistent = 0 [state 220, ƒqƒbƒg’è‹`] type = HitDef triggerall = var(9) trigger1 = enemy,sysvar(0) = 2 trigger2 = numpartner trigger2 = partner,sysvar(0) = 2 affectteam = B numhits = 0 attr = S, HT hitflag = -d damage = 0 sparkno = -1 ID = 110193 p2stateno = 110193 persistent = 0 [state 220, ƒqƒbƒg’è‹`] type = HitDef triggerall = var(9) trigger1 = enemy,sysvar(0) = 3 trigger2 = numpartner trigger2 = partner,sysvar(0) = 3 affectteam = B numhits = 0 attr = S, HT hitflag = -d damage = 0 sparkno = -1 ID = 110195 p2stateno = 110195 persistent = 0 [state 220, ƒqƒbƒg’è‹`] type = HitDef triggerall = var(9) trigger1 = enemy,sysvar(0) = 4 trigger2 = numpartner trigger2 = partner,sysvar(0) = 4 affectteam = B numhits = 0 attr = S, HT hitflag = -d damage = 0 sparkno = -1 ID = 110197 p2stateno = 110197 persistent = 0 [state 220, ƒqƒbƒg’è‹`] type = HitDef triggerall = var(9) trigger1 = enemy,sysvar(0) = 5 trigger2 = numpartner trigger2 = partner,sysvar(0) = 5 affectteam = B numhits = 0 attr = S, HT hitflag = -d damage = 0 sparkno = -1 ID = 110199 p2stateno = 110199 persistent = 0 [state a];x-men”wŒi type = helper triggerall = numhelper(18000) = 0 trigger1 = numenemy trigger1 = enemy,stateno = 0 || enemy,stateno = 199 || (enemy,anim = [0,9]) trigger1 = time > 60 trigger2 = time > 300 trigger3 = var(9) && time > 34 trigger4 = p2stateno = 5900 trigger4 = RoundsExisted = 0 helpertype = normal name = "x-men" stateno = 18000 ID = 18000 postype = back pos = 0,0 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 ownpal = 1 persistent = 0 size.xscale = 0.5 size.yscale = 0.5 [state a];‹‹S”»’f1P type = helper triggerall = numhelper(18089) = 0 triggerall = time = 30 triggerall = var(9) = 0 trigger1 = random < 333 trigger2 = p2name = "cvsgouki" trigger3 = p2name = "cvsgouki_ex" trigger4 = p2name = "cvsgouki_normal" trigger5 = p2name = "Tin's S_Gouki" trigger6 = p2name = "Mech Gouki" trigger7 = p2name = "ZXAkuma" trigger8 = p2name = "MvC Akuma/Gouki By Kamekaze" trigger9 = p2name = "Poke-Akuma" trigger10 = p2name = "Shin Gouki" trigger11 = p2name = "MKvsSFGouki" trigger12 = p2name = "Gouki by M.M.R." trigger13 = p2name = "Gouki" trigger14 = p2name = "Gouki_Cota" trigger15 = p2name = "Anti-Gouki #1" trigger16 = p2name = "SSF2T Gouki" trigger17 = p2name = "svcgouki" trigger18 = p2name = "Gouki_normal" trigger19 = p2name = "Shin Gouki SF'2" trigger20 = p2name = "GoukiHD" trigger21 = p2name = "Akuma" trigger22 = p2name = "CyberAkuma" trigger23 = p2name = "Cyber Akuma" trigger24 = p2name = "SvC Akuma by Duende Macabro" trigger25 = p2name = "Rare Akuma" trigger26 = p2name = "C.Akuma_MvC" trigger27 = p2name = "ShinAkuma" trigger28=p2name="UMVC_Gouki" trigger29=p2name="ogre" helpertype = normal name = "gouki" stateno = 18089 ID = 18089 postype = back pos = 40,-300 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 ownpal = 1 persistent = 0 [state a];select_mode type = helper triggerall = var(9) triggerall = numhelper(18070) triggerall = helper(18070),anim = 18070 triggerall = helper(18070),time > 450 trigger1 = helper(18070),pos x <= helper(18070),facing * (-119) trigger1 = teamside = 1 trigger2 = helper(18070),pos x >= helper(18070),facing * (-119) trigger2 = teamside = 2 helpertype = normal name = "mode" stateno = 18015 ID = 18015 postype = back pos = 0,0 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 ownpal = 1 persistent = 0 size.xscale = 0.834 size.yscale = 1.07 [state a];select_mode;VSIwakick type = helper triggerall = var(9) triggerall = numhelper(18070) triggerall = helper(18070),anim = 18070 triggerall = helper(18070),time > 450 triggerall = enemy,authorname = "iwakick" triggerall = enemy,sysvar(4) trigger1 = helper(18070),pos x <= helper(18070),facing * (-119) trigger1 = teamside = 1 trigger2 = helper(18070),pos x >= helper(18070),facing * (-119) trigger2 = teamside = 2 helpertype = normal name = "mode" stateno = 18016 ID = 18016 postype = back pos = 0,0 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 ownpal = 1 persistent = 0 size.xscale = 0.834 size.yscale = 1.07 [state a] type = changeanim trigger1 = numhelper(18070) trigger1 = helper(18070),anim = 196 value = 196 persistent = 0 [state 1] type = Changestate trigger1 = numhelper(18070) = 1 trigger1 = helper(18070),var(10) = 1 trigger2 = numhelper(18089) trigger2 = helper(18089),var(0) = 256 value = ifelse(var(9),192,199) ;--------------------------------------------------------------------------- ; INTRO ; here come ver [statedef 194] type = S ctrl = 0 movetype = A velset = 0,0 anim = 18080 + random % 7 [state 1] type = AssertSpecial trigger1 = 1 flag = Intro flag2 = nobardisplay [state 1] type = AssertSpecial trigger1 = anim = 0 flag = invisible flag2 = noshadow [state a] type = AssertSpecial trigger1 = numexplod(18022) trigger2 = numhelper(18090) flag = nomusic [state a] type = attackdist trigger1 = 1 value = 0 persistent = 0 [state a] type = varset trigger1 = time = 0 v = 8 value = 100 [state a];BGM’âŽ~‚Æ‚µ‚ÄŽg—p type = varset trigger1 = time = 0 v = 45 value = 10 [state a] type = pause trigger1 = var(9) = 0 trigger1 = time = 300 trigger2 = numpartner = 0 trigger2 = var(9) = 0 trigger2 = var(6) trigger3 = numpartner = 0 trigger3 = p2stateno = 5900 trigger3 = RoundsExisted = 0 time = ifelse(numhelper(18089),920,810) movetime = ifelse(numhelper(18089),920,810) persistent = 0 [state a];•K{ type = changeanim trigger1 = numhelper(18000) trigger1 = helper(18000),anim = 18001 trigger2 = numhelper(18000) trigger2 = helper(18000),anim = 19001 value = 0 persistent = 0 [state a] type = varset trigger1 = numhelper(18030) trigger1 = helper(18030),anim = 19999 trigger2 = numhelper(18031) trigger2 = helper(18031),anim = 19999 sysvar(0) = 1 [state a] type = varset trigger1 = numhelper(18030) trigger1 = helper(18030),anim != 19999 trigger2 = numhelper(18031) trigger2 = helper(18031),anim != 19999 sysvar(0) = 0 [state a];x-men”wŒi type = helper triggerall = numhelper(18000) = 0 trigger1 = 0 trigger2 = 0 trigger3 = var(9) && time > 34 trigger4 = 0 trigger5 = var(6) >= 280 helpertype = normal name = "x-men" stateno = 18000 ID = 18000 postype = back pos = 0,0 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 ownpal = 1 persistent = 0 size.xscale = 0.5 size.yscale = 0.5 [state a];‹‹S”»’f1P type = helper triggerall = numhelper(18089) = 0 triggerall = time = 30 triggerall = var(9) = 0 trigger1 = random < 333 trigger2 = p2name = "cvsgouki" trigger3 = p2name = "cvsgouki_ex" trigger4 = p2name = "cvsgouki_normal" trigger5 = p2name = "Tin's S_Gouki" trigger6 = p2name = "Mech Gouki" trigger7 = p2name = "ZXAkuma" trigger8 = p2name = "MvC Akuma/Gouki By Kamekaze" trigger9 = p2name = "Poke-Akuma" trigger10 = p2name = "Shin Gouki" trigger11 = p2name = "MKvsSFGouki" trigger12 = p2name = "Gouki by M.M.R." trigger13 = p2name = "Gouki" trigger14 = p2name = "Gouki_Cota" trigger15 = p2name = "Anti-Gouki #1" trigger16 = p2name = "SSF2T Gouki" trigger17 = p2name = "svcgouki" trigger18 = p2name = "Gouki_normal" trigger19 = p2name = "Shin Gouki SF'2" trigger20 = p2name = "GoukiHD" trigger21 = p2name = "Akuma" trigger22 = p2name = "CyberAkuma" trigger23 = p2name = "Cyber Akuma" trigger24 = p2name = "SvC Akuma by Duende Macabro" trigger25 = p2name = "Rare Akuma" trigger26 = p2name = "C.Akuma_MvC" trigger27 = p2name = "ShinAkuma" trigger28=p2name="UMVC_Gouki" trigger29=p2name="ogre" helpertype = normal name = "gouki" stateno = 18089 ID = 18089 postype = back pos = 40,-300 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 ownpal = 1 persistent = 0 [state a] type = explod trigger1 = var(6) >= 260 anim = 18005 ID = 18005 scale = 999,999 postype = left pos = 0, 0 sprpriority = 25 removetime = 21 pausemovetime = 9999 supermovetime = 9999 ownpal = 1 bindtime = -1 persistent = 0 ;kanehaitta [state 15000,esquerra] type = explod trigger1 = teamside = 2 anim = 18023 ID = 18023 scale = 0.834,1.07 postype = right pos = -105, 223 sprpriority = 30 removetime = -1 pausemovetime = 9999 supermovetime = 9999 ownpal = 1 bindtime = -1 persistent = 0 ;kanehaitta [state 15000,esquerra] type = explod trigger1 = teamside = 1 anim = 18023 ID = 18023 facing = 1 scale = 0.834,1.07 postype = left pos = 0, 223 sprpriority = 30 removetime = -1 pausemovetime = 9999 supermovetime = 9999 ownpal = 1 bindtime = -1 persistent = 0 [state 15000,esquerra];new challenger type = explod trigger1 = time > 60 trigger1 = enemy,anim = 0 trigger2 = time > 300 anim = 18022 ID = 18022 facing = 1 scale = 1,1 postype = left pos = 45, 80 sprpriority = 7 removetime = -1 pausemovetime = 9999 supermovetime = 9999 ownpal = 1 bindtime = -1 persistent = 0 [state a] type = stopsnd trigger1 = numexplod(18022) channel = -1 persistent = 0 [state a] type = playsnd trigger1 = numexplod(18022) value = 7000,7 volume = 250 persistent = 0 [state a] type = varadd trigger1 = numexplod(18022) trigger2 = var(6) v = 6 value = 1 [state 15000,esquerra] type = RemoveExplod trigger1 = numexplod(18022) trigger2 = roundstate = 2 ID = 18023 [state 15000,esquerra] type = RemoveExplod trigger1 = numhelper(18000) trigger2 = roundstate = 2 ID = 18022 [state a] type = changeanim trigger1 = numexplod(18022) value = anim elem = animelemno(0) [state 1] type = Changestate trigger1 = numhelper(18070) = 1 trigger1 = helper(18070),var(10) = 1 trigger2 = numhelper(18089) trigger2 = helper(18089),var(0) = 256 value = 199 ;--------------------------------------------------- [statedef 196] type = S ctrl = 0 physics = S velset = 0,0 sprpriority = 2 [state a] type = nothitby trigger1 = 1 value = SCA [state a] type = varset trigger1 = time = 0 v = 8 value = 100 [state 192] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro flag2 = invisible [state -2, helper] type = helper trigger1 = time = 0 stateno = 197 ID = 197 postype = P1 pos = 0,0 pausemovetime = 999 supermovetime = 999 keyctrl = 0 ownpal = 1 [state -2, helper] type = helper trigger1 = time = 0 stateno = 198 ID = 198 postype = P1 pos = 0,0 pausemovetime = 999 supermovetime = 999 keyctrl = 0 ownpal = 1 [state a] type = changestate triggerall = numhelper(197) trigger1 = helper(197),pos x = [-1,1] trigger1 = helper(197),pos y = [-1,20] trigger1 = helper(197),anim = 18070 trigger1 = time > 1 trigger2 = helper(197),anim = 47 trigger2 = helper(197),animtime = -1 value = 199 ;--------------------------------------------------- [statedef 197] type = S ctrl = 0 movetype = I physics = N anim = 0 sprpriority = 4 [state a] type = nothitby trigger1 = 1 time = 900 value = SCA persistent = 0 [state a] type = turn trigger1 = root,facing != facing persistent = 0 [state a] type = playsnd trigger1 = anim != 18071 trigger1 = random < 25 value = 7000,2 volume = 100 [state a] type = playsnd trigger1 = anim = 18071 value = 7000,4 volume = 200 persistent = 0 [state a] type = playsnd trigger1 = anim = 18071 value = 7000,3 volume = 200 persistent = 0 [state a] type = posset trigger1 = time = 0 x = (root,pos x) + (facing*root,frontedgedist) + (facing*80) y = ceil(root,pos y) [state a] type = changeanim trigger1 = time > 60 trigger1 = enemy,anim = 0 || enemy,anim = 199 trigger2 = time > 150 value = 18071 persistent = 0 [state a] type = varadd trigger1 = anim = 18071 trigger2 = var(10) v = 10 value = 1 [state a] type = varset trigger1 = time = 2 trigger1 = root,facing = facing v = 1 value = ifelse(facing=1,1,-1)*ceil(pos x) [state a] type = varset trigger1 = var(1) v = 4 value = var(1) persistent = 0 [state a] type = posadd triggerall = anim = 18071 trigger1 = facing = 1 trigger1 = root,pos x < pos x trigger2 = facing = -1 trigger2 = root,pos x > pos x x = ceil(var(1)/29)*(-1) [state a] type = posset triggerall = vel y > 0 trigger1 = facing = 1 trigger1 = root,pos x > pos x trigger2 = facing = -1 trigger2 = root,pos x < pos x x = root,pos x persistent = 0 ;-------------------------------------------------- [state a] type = velset trigger1 = anim = 18071 y = -10 persistent = 0 [state a] type = veladd trigger1 = vel y > 0 trigger1 = pos y < 0 y = -0.2 [state a] type = statetypeset trigger1 = pos y < -15 statetype = A physics = A [state a] type = posset trigger1 = pos y >= -1 trigger1 = anim = 18071 trigger1 = vel y > 0 x = root,pos x y = root,pos y [state a] type = destroyself trigger1 = root,stateno = 199 trigger1 = root,time > 1 trigger2 = root,alive = 0 trigger3 = roundstate = 2 trigger4 = root,stateno = 192 ;--------------------------------------------------- [statedef 198] type = S ctrl = 0 movetype = I physics = N anim = 18080 + random % 7 sprpriority = 4 [state a] type = nothitby trigger1 = 1 time = 900 value = SCA persistent = 0 [state a] type = turn trigger1 = root,facing != facing persistent = 0 [state a] type = changeanim trigger1 = numhelper(197) trigger1 = helper(197),anim = 18071 value = anim+10 elem = var(0) persistent = 0 [state a] type = null trigger1 = anim = 18080 trigger1 = 1||var(0) := 9||var(1) := -7||var(2) := 0||var(3) := 0||var(4):=0||var(5):=7 trigger2 = anim = 18081 trigger2 = 1||var(0) := 9||var(1) := -10||var(2) := -4||var(3) := 0||var(4):=0||var(5):=9 trigger3 = anim = 18082 trigger3 = 1||var(0) := 7||var(1) := -10||var(2) := -4||var(3) := 8||var(4):=-1||var(5):=14 trigger4 = anim = 18083 trigger4 = 1||var(0) := 12||var(1) := -10||var(2) := -4||var(3) := 13||var(4):=-2||var(5):=11 trigger5 = anim = 18084 trigger5 = 1||var(0) := 5||var(1) := -10||var(2) := -4||var(3) := 7||var(4):=0||var(5):=14 trigger6 = anim = 18085 trigger6 = 1||var(0) := 7||var(1) := -7||var(2) := 0||var(3) := 0||var(4):=0||var(5):=7 trigger7 = anim = 18086 trigger7 = 1||var(0) := 25||var(1) := -10||var(2) := -4||var(3) := 26||var(4):=0||var(5):=5 persistent = 0 ;-------------------------------------------------- [state a] type = velset trigger1 = numhelper(197) trigger1 = helper(197),anim = 18071 trigger1 = var(3) trigger1 = animelemtime(var(3)) = 0 x = var(1) y = var(2) persistent = 0 [state a] type = velset trigger1 = numhelper(197) trigger1 = helper(197),anim = 18071 trigger1 = !var(3) x = var(1) y = var(2) persistent = 0 [state a] type = posadd trigger1 = numhelper(197) trigger1 = helper(197),anim = 18071 x = facing*var(4) y = var(5) persistent = 0 [state a] type = destroyself trigger1 = root,stateno = 199 trigger1 = root,time > 1 trigger2 = root,alive = 0 trigger3 = roundstate = 2 trigger4 = root,stateno = 192 I removed all of this and that intro is gone Find Yourself. Find Peace. Find Creativity
0 Macaulyn97 Posted February 17, 2015 Author Posted February 17, 2015 It looks like it worked. Thank you!
0 Hellzone Posted February 17, 2015 Posted February 17, 2015 Awesome i'm glad i was able to help Find Yourself. Find Peace. Find Creativity
Question
Macaulyn97
http://www.youtube.com/watch?v=yRvoPls73PI
Iwakick's MvC2 characters play quite well, but they all have this damn intro where it shows the X-Men CotA select screen. How do I remove that?
(Apparently, they do not happen when Iwakick's characters fight themselves, and probably it doesn't happen against other Iwakick's characters as well)
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now