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Hellzone

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  1. Hellzone's post in Cant use arrow keys was marked as the answer   
    did you check your key config?
  2. Hellzone's post in Help about HSR's Predator Warriors's HP Recoil. was marked as the answer   
    Allrighty Now your problem should be fixed for real this time
     
    Remove This Stateno 3000 [state 3000, 3] type = LifeAdd trigger1 = movecontact trigger1 = AnimTime = 0 value = -ceil(LifeMax/16) ;-62   [state 3000, 4] type = LifeSet trigger1 = movecontact trigger1 = AnimTime = 0 trigger1 = Life <= 0 value = 1   Remove This Stateno 3050 [state 3050, 5] type = LifeAdd trigger1 = movecontact trigger1 = AnimTime = 0 value = -ceil(LifeMax/16) ;-62   [state 3050, 6] type = LifeSet trigger1 = movecontact trigger1 = AnimTime = 0 trigger1 = Life <= 0 value = 1
  3. Hellzone's post in MVC2 Template? was marked as the answer   
    http://infinitymugenteam.com  under resources & templates 
  4. Hellzone's post in How do I remove this intro from Iwakick's characters? was marked as the answer   
    ; PREINTRO
    [statedef 190]
    type = S
    ctrl = 0
    anim = 0
    velset = 0,0
     
    [state a]
    type = poweradd
    trigger1 = RoundsExisted = 0
    value = 1000
    persistent = 0
     
    [state 192] ;Assert this until you want "round 1, fight" to begin
    type = AssertSpecial
    trigger1 = 1
    flag = Intro
     
    [state a]
    type = varrandom
    trigger1 = time = 0
    v = 8
    range = 10
     
    [state 190]
    type = ChangeState
    triggerall = !teammode = simul
    triggerall = enemy,stateno != 192
    triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns
    trigger1 = enemy,authorname = "Iwakick"
    trigger1 = enemy,name = "colossus" || enemy,name = "Vega" || enemy,name = "omega red"
    trigger1 = teamside = 2
    trigger1 = enemy,animexist(18000)
    value = 100900
     
    [state 190, Kicksun no silver samurai]
    type = ChangeState
    triggerall = var(7) != -1
    triggerall = !teammode = simul
    triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns
    triggerall = !enemy,authorname = "iwakick" || (enemy,authorname = "iwakick" && enemy,name != "silversamurai")
    trigger1 = enemy,statetype = L
    trigger2 = enemy,stateno = 110191
    trigger3 = enemy,stateno = 100900
    trigger4 = enemy,stateno = 100191
    value = 191
     
    [state a]
    type = changestate
    triggerall = var(7) != -1
    triggerall = time > 1
    triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns
    trigger1=0
    trigger2=0
    Trigger3=P2name="Wolverine COTA"||P4name="Wolverine COTA"
    Trigger4=P2name="Wolverine"||P4name="Wolverine"
    Trigger5=P2name="MvC-EoH Wolverine"||P4name="MvC-EoH Wolverine"
    Trigger6=P2name="Maskless Wolverine"||P4name="Maskless Wolverine"
    Trigger7=P2name="Logan"||P4name="Logan"
    Trigger8=P2name="[Wx2]"||P4name="[Wx2]"
    Trigger9=P2name="Psylocke"||P4name="Psylocke"
    Trigger10=P2name="[Rugal]'s Psylocke"||P4name="[Rugal]'s Psylocke"
    Trigger11=P2name="Psylocke By WhiteMagic2002"||P4name="Psylocke By WhiteMagic2002"
    Trigger12=P2name="Cyclops"||P4name="Cyclops"
    Trigger13=P2name="MVCRCyclops"||P4name="MVCRCyclops"
    Trigger14=P2name="[Vanessa]'s Cyclops"||P4name="[Vanessa]'s Cyclops"
    Trigger15=P2name="Scott Summers"||P4name="Scott Summers"
    Trigger16=P2name="Colossus"||P4name="Colossus"
    Trigger17=P2name="Storm COTA"||P4name="Storm COTA"
    Trigger18=P2name="Storm"||P4name="Storm"
    Trigger19=P2name="[shinta]'s Storm"||P4name="[shinta]'s Storm"
    Trigger20=P2name="Iceman"||P4name="Iceman"
    Trigger21=P2name="Omega Red"||P4name="Omega Red"
    Trigger22=P2name="OmegaRed"||P4name="OmegaRed"
    Trigger23=P2name="Silver Samurai"||P4name="Silver Samurai"
    Trigger24=P2name="SilverSamurai"
    trigger24=!enemy,authorname="iwakick"
    Trigger25=P2name="Sentinel"||P4name="Sentinel"
    Trigger26=P2name="UMVC_Sentinel"||P4name="UMVC_Sentinel"
    Trigger27=P2name="Spiral"||P4name="Spiral"
    Trigger28=P2name="Spiral by Luchini"||P4name="Spiral by Luchini"
    trigger29=P2name="cvsgouki"||P4name="cvsgouki"
    trigger30=P2name="cvsgouki_ex"||P4name="cvsgouki_ex"
    trigger31=P2name="cvsgouki_normal"||P4name="cvsgouki_normal"
    trigger32=P2name="Tin's S_Gouki"||P4name="Tin's S_Gouki"
    trigger33=P2name="Mech Gouki"||P4name="Mech Gouki"
    trigger34=P2name="ZXAkuma"||P4name="ZXAkuma"
    trigger35=P2name="MvC Akuma/Gouki By Kamekaze"||P4name="MvC Akuma/Gouki By Kamekaze"
    trigger36=P2name="Poke-Akuma"||P4name="Poke-Akuma"
    trigger37=P2name="Shin Gouki"||P4name="Shin Gouki"
    trigger38=P2name="MKvsSFGouki"||P4name="MKvsSFGouki"
    trigger39=P2name="Gouki by M.M.R."||P4name="Gouki by M.M.R."
    trigger40=P2name="Gouki"||P4name="Gouki"
    trigger41=P2name="Gouki_Cota"||P4name="Gouki_Cota"
    trigger42=P2name="Anti-Gouki #1"||P4name="Anti-Gouki #1"
    trigger43=P2name="SSF2T Gouki"||P4name="SSF2T Gouki"
    trigger44=P2name="svcgouki"||P4name="svcgouki"
    trigger45=P2name="Gouki_normal"||P4name="Gouki_normal"
    trigger46=P2name="Shin Gouki SF'2"||P4name="Shin Gouki SF'2"
    trigger47=P2name="GoukiHD"||P4name="GoukiHD"
    trigger48=P2name="Akuma"||P4name="Akuma"
    trigger49=P2name="CyberAkuma"||P4name="CyberAkuma"
    trigger50=P2name="Cyber Akuma"||P4name="Cyber Akuma"
    trigger51=P2name="SvC Akuma by Duende Macabro"||P4name="SvC Akuma by Duende Macabro"
    trigger52=P2name="Rare Akuma"||P4name="Rare Akuma"
    trigger53=P2name="C.Akuma_MvC"||P4name="C.Akuma_MvC"
    trigger54=P2name="ShinAkuma"||P4name="ShinAkuma"
    trigger55=p2name="UMVC_Gouki"||P4name="UMVC_Gouki"
    trigger56=p2name="ogre"||p4name="ogre"
    value = 191
     
    [state F]
    type = Changestate
    trigger1 = RoundsExisted = 0 && time > 1 && (var(7) = 2 || var(7) = 0)
    trigger1 = var(8) > 2
    value = 196
     
    [state F]
    type = Changestate
    trigger1 = RoundsExisted = 0 && time > 1 && !teammode = simul
    trigger1 = !enemy,authorname = "iwakick" || (enemy,authorname = "iwakick" && enemy,name != "silversamurai")
    trigger1 = var(7) = 2
    trigger1 = var(8) = [1,2]
    trigger2 = var(7) = 1
    value = ifelse(random < 333,191,194)
     
    [state F]
    type = Changestate
    trigger1 = RoundsExisted = 0 && time > 1 && var(7) >= 0
    value = 192
     
    [state a]
    type = varrandom
    trigger1 = time = 0
    v = 5
    range = 10
     
    [state F]
    type = Changestate
    trigger1 = 0
    trigger2 = enemy,teammode = simul
    trigger2 = enemy(0),authorname = "rakurai"
    trigger3 = numenemy >= 2
    trigger3 = enemy(1),authorname = "rakurai"
    trigger4 = enemy,teammode = simul
    trigger4 = enemy(0),authorname = " rakurai "
    trigger5 = numenemy >= 2
    trigger5 = enemy(1),authorname = " rakurai "
    value = 193
     
    [state 190, ƒ`[ƒ€‚ÅŸ—˜ŽžƒCƒ“ƒgƒ]
    type = ChangeState
    trigger1 = roundsexisted > 0
    trigger1 = time > 1
    trigger2 = time > 2
    value = 199
     
    [statedef 199]; Move around before match
    type = S
    physics =S
    sprpriority = 2
    velset = 0,0
    facep2 = 1
     
    [state a]
    type = changeanim
    trigger1 = prevstateno = 196
    value = 199
    persistent = 0
     
    [state a];ƒCƒ“ƒgƒƒXƒLƒbƒv—p‰ðœ
    type = varset
    trigger1 = time = 0
    v = 8
    value = 0
     
    [state 9030, 5]
    type = PlaySnd
    trigger1 = RoundsExisted = 0
    trigger1 = anim = 199
    value = 8000, 4
    volume = 100
    persistent = 0
     
    [state a]
    type = StopSnd
    trigger1 = prevstateno = 191 || prevstateno = 194
    trigger1 = time = 0
    channel = -1
     
    [state a]
    type = changeanim
    trigger1 = numhelper(18089)
    value = 1099
    persistent = 0
     
    [state 190, ƒCƒ“ƒgƒó‘Ô‚ð•ÛŽ]
    type = AssertSpecial
    triggerall = roundsexisted = 0
    trigger1 = numhelper(18089)
    trigger1 = time < 200
    trigger2 = time < 180
    flag = intro
     
    [state -2, ƒAƒVƒXƒg‘I‘ðƒwƒ‹ƒp[]
    type = helper
    triggerall = roundsexisted = 0
    trigger1 = time = 0
    helpertype = normal
    name = "assist_choice"
    stateno = 10199
    ID = 10199
    pos = 0,0
    keyctrl = 0
    pausemovetime = 9999
    supermovetime = 9999
    ignorehitpause = 1
    size.xscale = 0.5
    size.yscale = 0.5
    persistent = 0
     
    [state -2, ƒAƒVƒXƒgƒgƒƒ“]
    type = helper
    triggerall = roundsexisted = 0
    trigger1 = time = 0
    helpertype = normal
    name = "assist_tron"
    stateno = 10191
    ID = 10191
    pos = -20,0
    pausemovetime = 9999
    supermovetime = 9999
    ignorehitpause = 1
    persistent = 0
     
    [state -2, ƒAƒVƒXƒgƒhƒD[ƒ€]
    type = helper
    triggerall = roundsexisted = 0
    trigger1 = time = 0
    helpertype = normal
    name = "assist_doom"
    stateno = 10192
    ID = 10192
    pos = -40,0
    pausemovetime = 9999
    supermovetime = 9999
    ignorehitpause = 1
    persistent = 0
     
    [state 199]
    type = changestate
    trigger1 = ctrl
    value = 0
     
    ;---------------------------------------------------------
    ;Ÿ‚¿ƒ‰ƒEƒ“ƒh
    [state a]
    type = changeanim
    triggerall = prevstateno != 192
    trigger1 = time = 1
    trigger1 = var(45) = 2
    value = 195
    ;---------------------------------------------------------
    ;•‰‚¯ƒ‰ƒEƒ“ƒh
    [state a]
    type = changeanim
    triggerall = prevstateno != 192
    trigger1 = time = 1
    trigger1 = var(45) = 1
    value = 2000
    elem = 5
    ;---------------------------------------------------------
    ;ÅIƒ‰ƒEƒ“ƒh
    [state a]
    type = changeanim
    triggerall = prevstateno != 192
    trigger1 = time = 1
    trigger1 = var(45) = 3
    value = 196
    ;---------------------------------------------------------
    [state 190, ƒCƒ“ƒgƒó‘Ô‚ð•ÛŽ]
    type = AssertSpecial
    trigger1 = var(45) = 2
    trigger1 = time < 75
    trigger2 = var(45) = 1
    trigger2 = time < 90
    trigger3 = var(45) = 3
    trigger3 = time < 45
    flag = intro
    [state a]
    type = playsnd
    triggerall = prevstateno != 192
    trigger1 = var(45)
    trigger1 = prevstateno != 191
    trigger1 = RoundsExisted > 0
    trigger1 = time = 5
    value = 3000,0
    persistent = 0
     
    [state a]
    type = changeanim
    trigger1 = anim = 195
    trigger1 = time = 75
    trigger2 = anim = 2000
    trigger2 = !animtime
    trigger3 = anim = 196
    trigger3 = time = 45
    trigger4 = numhelper(18089) = 0
    trigger4 = anim != 1099
    trigger4 = prevstateno = 191 || prevstateno = 194
    trigger4 = RoundsExisted = 0
    trigger4 = time < 3
    trigger5 = anim = 1099
    trigger5 = animtime = 0
    trigger6 = prevstateno = 192
    trigger6 = time < 1
    value = 199
     
    ;============================================================
    ;intro_assist_tron
    [statedef 10191]
    type = S
    movetype= I
    physics = N
    anim = 10240
    sprpriority = 3
     
    [state a]
    type = trans
    trigger1 = time < 16
    trans = addalpha
    alpha = time*16, 256-time*16
     
    [state a]
    type = changeanim
    trigger1 = numhelper(10199)
    trigger1 = helper(10199),var(1) < 0
    trigger1 = helper(10199),var(0) >= 0
    value = anim
    elem = 2
     
    [state a]
    type = playsnd
    trigger1 = animelem = 4
    value = 6000,5
     
    [state a]
    type = trans
    trigger1 = time > 16
    trigger1 = numhelper(10199)
    trigger1 = helper(10199),var(0) >= 0
    trans = default
     
    [state a]
    type = trans
    trigger1 = time > 16
    trigger1 = numhelper(10199)
    trigger1 = helper(10199),var(0) = -1
    trans = add
     
    [state a]
    type = changeanim
    trigger1 = !animtime
    value = 6000
     
    [state a]
    type = turn
    trigger1 = anim = 6000
    persistent = 0
     
    [state a]
    type = velset
    trigger1 = anim = 6000
    x = 10
    y = -8
    persistent = 0
     
    [state a]
    type = trans
    trigger1 = var(0)
    trans = addalpha
    alpha = 256-var(0),256
     
    [state a]
    type = varadd
    trigger1 = numhelper(10199)
    trigger1 = helper(10199),var(0) = -1
    trigger1 = helper(10199),var(1) < 0
    trigger2 = var(0)
    v = 0
    value = 16
     
    [state 15000,fin]
    type = Destroyself
    trigger1 = roundstate = 2
    trigger2 = root,alive = 0
    trigger3 = var(0) > 256
    trigger4 = root,command = "a" || root,command = "b" || root,command = "c"
    trigger5 = root,command = "x" || root,command = "y" || root,command = "z"
     
    ;============================================================
    ;intro_assist_doom
    [statedef 10192]
    type = S
    movetype= I
    physics = N
    anim = 10241
    sprpriority = 2
     
    [state a]
    type = trans
    trigger1 = time < 16
    trans = addalpha
    alpha = time*16, 256-time*16
     
    [state a]
    type = changeanim
    trigger1 = numhelper(10199)
    trigger1 = helper(10199),var(1) < 0
    trigger1 = helper(10199),var(0) >= 0
    value = anim
    elem = 2
     
    [state a]
    type = playsnd
    trigger1 = animelem = 2
    value = 6101,6
    persistent = 0
     
    [state a]
    type = trans
    trigger1 = time > 16
    trigger1 = numhelper(10199)
    trigger1 = helper(10199),var(0) >= 0
    trans = default
     
    [state a]
    type = trans
    trigger1 = time > 16
    trigger1 = numhelper(10199)
    trigger1 = helper(10199),var(0) = -1
    trans = add
    [state a]
    type = changeanim
    trigger1 = numhelper(10191)
    trigger1 = helper(10191),anim = 6000
    value = 6103
    persistent = 0
     
    [state a]
    type = velset
    trigger1 = anim = 6103
    x = -10
    y = -8
    persistent = 0
     
    [state a]
    type = trans
    trigger1 = var(0)
    trans = addalpha
    alpha = 256-var(0),256
     
    [state a]
    type = varadd
    trigger1 = numhelper(10199)
    trigger1 = helper(10199),var(0) = -1
    trigger1 = helper(10199),var(1) < 0
    trigger2 = var(0)
    v = 0
    value = 16
     
    [state 15000,fin]
    type = Destroyself
    trigger1 = roundstate = 2
    trigger2 = root,alive = 0
    trigger3 = var(0) > 256
    trigger4 = root,command = "a" || root,command = "b" || root,command = "c"
    trigger5 = root,command = "x" || root,command = "y" || root,command = "z"
     
    ;---------------------------------------------------------------------------
    ; INTRO
    [statedef 191]
    type = S
    ctrl = 0
    movetype = A
    velset = 0,0
    anim = 190
     
    ;•Ï”à–¾
    ;var(3) ƒAƒjƒ”Ô†
    ;var(4) animelem‚ð‚¢‚­‚Šª–ß‚é‚©
    ;var(13) ƒAƒjƒ‚ð“r’†‚Ń‹[ƒv‚³‚¹‚éelem”
    ;var(17) ƒAƒjƒ‚ð“r’†‚©‚çƒXƒ^[ƒg‚·‚éelem”
     
    ;=========================================================
    ;æ”­‘g‚Í“Á•Êˆµ‚¢
    [state a]
    type = null
    trigger1 = p2name = "mia touma"
    trigger1 = 1 || var(3) := 1020 && var(4) := 1 && var(13) := 12 && var(17) := 0
    trigger2 = p2name = "yu asuka"
    trigger2 = 1 || var(3) := 197 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger3 = p2name = "ren mizusaka"
    trigger3 = 1 || var(3) := 3000 && var(4) := 1 && var(13) := 0 && var(17) := 0
    trigger4 = p2name = "Vega"
    trigger4 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger5 = 0;p2name = "" && var(3) := && var(4) := 0
    trigger6 = 0;p2name = "" && var(3) := && var(4) := 0
    trigger7 = 0;p2name = "" && var(3) := && var(4) := 0
    trigger8 = 0;p2name = "" && var(3) := && var(4) := 0
    trigger9 = 0;p2name = "" && var(3) := && var(4) := 0
    trigger10 = 0;p2name = "" && var(3) := && var(4) := 0
    ;---------------------------------------------------------
    trigger11 = p2name = "A_Minagi"
    trigger11 = 1 || var(3) := 1050 && var(4) := 2 && var(13) := 6 && var(17) := 0
    trigger12 = p2name = "ai" || p2name = "tita"
    trigger12 = 1 || var(3) := 260 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger13 = p2name = "akane"
    trigger13 = 1 || var(3) := 410 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger14 = p2name = "akashima"
    trigger14 = 1 || var(3) := 240 && var(4) := 0 && var(13) := 0 && var(17) := 2
    trigger15 = p2name = "coolseven"
    trigger15 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger16 = p2name = "corona"
    trigger16 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger17 = p2name = "A_Nayu"
    trigger17 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger18 = p2name = "kaname"
    trigger18 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger19 = p2name = "kirara"
    trigger19 = 1 || var(3) := 190 && var(4) := 1 && var(13) := 1 && var(17) := 0
    trigger20 = p2name = "koiboshi"
    trigger20 = 1 || var(3) := 190 && var(4) := 1 && var(13) := 1 && var(17) := 0
    trigger21 = p2name = "kumi"
    trigger21 = 1 || var(3) := 601 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger22 = p2name = "Mai_Tokiha"
    trigger22 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger23 = p2name = "maino"
    trigger23 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger24 = p2name = "amu"
    trigger24 = 1 || var(3) := 220 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger25 = p2name = "mint"
    trigger25 = 1 || var(3) := 600 && var(4) := 0 && var(13) := 5 && var(17) := 0
    trigger26 = p2name = "miyabi"
    trigger26 = 1 || var(3) := 400 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger27 = p2name = "nayuta"
    trigger27 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger28 = p2name = "negazero"
    trigger28 = 1 || var(3) := 240 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger29 = p2name = "rei"
    trigger29 = 1 || var(3) := 20 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger30 = p2name = "rumine"
    trigger30 = 1 || var(3) := 200 && var(4) := 1 && var(13) := 1 && var(17) := 0
    trigger31 = p2name = "ryujin"
    trigger31 = 1 || var(3) := 120 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger32 = p2name = "touka"
    trigger32 = 1 || var(3) := 192 && var(4) := 1 && var(13) := 1 && var(17) := 0
    trigger33 = p2name = "tsukuyo"
    trigger33 = 1 || var(3) := 470 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger34 = p2name = "youko"
    trigger34 = 1 || var(3) := 230 && var(4) := 0 && var(13) := 2 && var(17) := 0
    trigger35 = p2name = "yumina"
    trigger35 = 1 || var(3) := 260 && var(4) := 0 && var(13) := 0 && var(17) := 3
    trigger36 = p2name = "anasutasia"
    trigger36 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger37 = p2name = "Sakuya_Amakawa"
    trigger37 = 1 || var(3) := 620 && var(4) := 2 && var(13) := 8 && var(17) := 0
    trigger38 = 0;p2name = ""
    trigger38 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger39 = 0;p2name = ""
    trigger39 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger40 = 0;p2name = ""
    trigger40 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger41 = 0;p2name = ""
    trigger41 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger42 = 0;p2name = ""
    trigger42 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger43 = 0;p2name = ""
    trigger43 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger44 = 0;p2name = ""
    trigger44 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger45 = 0;p2name = ""
    trigger45 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger46 = 0;p2name = ""
    trigger46 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger47 = 0;p2name = ""
    trigger47 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger48 = 0;p2name = ""
    trigger48 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger49 = 0;p2name = ""
    trigger49 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger50 = 0;p2name = ""
    trigger50 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger51 = p2name = "Satsuki Yumiduka" && enemy,authorname = "iqs"
    trigger51 = 1 || var(3) := 3000 && var(4) := 3 && var(13) := 0 && var(17) := 0
    trigger52 = p2name = "Hisui" && enemy,authorname = "iqs"
    trigger52 = 1 || var(3) := 7110 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger53 = p2name = "Sion TATARI" && enemy,authorname = "iqs"
    trigger53 = 1 || var(3) := 181 && var(4) := 2 && var(13) := 0 && var(17) := 0
    trigger54 = p2name = "Sion Eltnam Atlasia" && enemy,authorname = "iqs"
    trigger54 = 1 || var(3) := 2000 && var(4) := 0 && var(13) := 40 && var(17) := 6
    trigger55 = p2name = "Shiki Tohno" && enemy,authorname = "iqs"
    trigger55 = 1 || var(3) := 186 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger56 = p2name = "Riesbyfe Stridberg" && enemy,authorname = "iqs"
    trigger56 = 1 || var(3) := 7111 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger57 = p2name = "Shiki Nanaya" && enemy,authorname = "iqs"
    trigger57 = 1 || var(3) := 199 && var(4) := 0 && var(13) := 0 && var(17) := 21
    trigger58 = p2name = "Kohaku" && enemy,authorname = "iqs"
    trigger58 = 1 || var(3) := 13 && var(4) := 6 && var(13) := 0 && var(17) := 0
    trigger59 = p2name = "Akiha Tohno" && enemy,authorname = "iqs"
    trigger59 = 1 || var(3) := 181 && var(4) := 3 && var(13) := 0 && var(17) := 7
    trigger60 = 0;p2name = ""
    trigger60 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    ;---------------------------------------------------------
    trigger61 = p2name = "AL AZIF"
    trigger61 = 1 || var(3) := 111 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger62 = p2name = "USHIROMIYA ANGE"
    trigger62 = 1 || var(3) := 1200 && var(4) := 23 && var(13) := 30 && var(17) := 0
    trigger63 = p2name = "DOROTHY ALBRIGHT"
    trigger63 = 1 || var(3) := 190 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger64 = p2name = "GOSUNKUGI HIKARU"
    trigger64 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger65 = p2name = "mamiya"
    trigger65 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger66 = p2name = "HATSUNE MIKU"
    trigger66 = 1 || var(3) := 2710 && var(4) := 0 && var(13) := 8 && var(17) := 0
    trigger67 = p2name = "AIHARA NATSUMI"
    trigger67 = 1 || var(3) := 113 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger68 = p2name = "CURE BLACK"
    trigger68 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger69 = p2name = "YAMISAKA KUREHA"
    trigger69 = 1 || var(3) := 180 && var(4) := 3 && var(13) := 0 && var(17) := 0
    trigger70 = p2name = "USHIROMIYA george"
    trigger70 = 1 || var(3) := 1700 && var(4) := 1 && var(13) := 22 && var(17) := 0
    trigger71 = p2name = "PANTYHOSE TARO"
    trigger71 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 4 && var(17) := 0
    trigger72 = p2name = "Pz.Kpfw.IV_From_Anglerfish_Team"
    trigger72 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger73 = 0;p2name = ""
    trigger73 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger74 = 0;p2name = ""
    trigger74 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger75 = 0;p2name = ""
    trigger75 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger76 = 0;p2name = ""
    trigger76 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger77 = 0;p2name = ""
    trigger77 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger78 = 0;p2name = ""
    trigger78 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger79 = 0;p2name = ""
    trigger79 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger80 = 0;p2name = ""
    trigger80 = 0;var(3) := && var(4) := 8 && var(13) := 0 && var(17) := 0
    ;---------------------------------------------------------
    trigger81 = p2name = "ASUKA HONDA"
    trigger81 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger82 = p2name = "KARINA TOYOTA"
    trigger82 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger83 = p2name = "okamamajo"
    trigger83 = 1 || var(3) := 195 && var(4) := 8 && var(13) := 0 && var(17) := 0
    trigger84 = 0;p2name = ""
    trigger84 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger85 = 0;p2name = ""
    trigger85 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger86 = 0;p2name = ""
    trigger86 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger87 = 0;p2name = ""
    trigger87 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger88 = 0;p2name = ""
    trigger88 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger89 = 0;p2name = ""
    trigger89 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger90 = 0;p2name = ""
    trigger90 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    ;---------------------------------------------------------
    trigger91 = p2name = "Hiiro Hoshizaki"
    trigger91 = 1 || var(3) := 250 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger92 = p2name = "beryl_toh"
    trigger92 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger93 = p2name = "lilith_tod"
    trigger93 = 1 || var(3) := 1006 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger94 = 0;p2name = ""
    trigger94 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger95 = 0;p2name = ""
    trigger95 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger96 = 0;p2name = ""
    trigger96 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger97 = 0;p2name = ""
    trigger97 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger98 = 0;p2name = ""
    trigger98 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger99 = 0;p2name = ""
    trigger99 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger100 = 0;p2name = ""
    trigger100 = 0;var(3) := && var(4) := 1 && var(13) := 0 && var(17) := 0
    ;---------------------------------------------------------
    trigger101 = p2name = "Project F"
    trigger101 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 2 && var(17) := 0 && var(25) := 1
    trigger102 = p2name = "Fate_Copy"
    trigger102 = 1 || var(3) := 194 && var(4) := 15 && var(13) := 16 && var(17) := 0 && var(25) := 1
    trigger103 = p2name = "‚³‚î‚É‚å"
    trigger103 = 1 || var(3) := 180 && var(4) := 1 && var(13) := 0 && var(17) := 0 && var(25) := 1
    trigger104 = p2name = "strayed"
    trigger104 = 1 || var(3) := 260 && var(4) := 2 && var(13) := 0 && var(17) := 0 && var(25) := 1
    trigger105 = p2name = "Levin"
    trigger105 = 1 || var(3) := 4011 && var(4) := 1 && var(13) := 0 && var(17) := 0 && var(25) := 1
    trigger106 = 0;p2name = ""
    trigger106 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger107 = 0;p2name = ""
    trigger107 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger108 = 0;p2name = ""
    trigger108 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger109 = 0;p2name = ""
    trigger109 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger110 = 0;p2name = ""
    trigger110 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    ;---------------------------------------------------------
    trigger111 = p2name = "Akane Satomura" && enemy,authorname = "586"
    trigger111 = 1 || var(3) := 6100 && var(4) := 6 && var(13) := 23 && var(17) := 0
    trigger112 = p2name = "Ayu Tukimiya" && enemy,authorname = "586"
    trigger112 = 1 || var(3) := 6200 && var(4) := 0 && var(13) := 8 && var(17) := 0
    trigger113 = p2name = "Ikumi Amasawa" && enemy,authorname = "586"
    trigger113 = 1 || var(3) := 6200 && var(4) := 1 && var(13) := 11 && var(17) := 0
    trigger114 = p2name = "Kanna" && enemy,authorname = "586"
    trigger114 = 1 || var(3) := 7000 && var(4) := 0 && var(13) := 19 && var(17) := 0
    trigger115 = p2name = "Kano Kirishima" && enemy,authorname = "586"
    trigger115 = 1 || var(3) := 6111 && var(4) := 2 && var(13) := 27 && var(17) := 0
    trigger116 = p2name = "Mai Kawasumi" && enemy,authorname = "586"
    trigger116 = 1 || var(3) := 7300 && var(4) := 1 && var(13) := 11 && var(17) := 0
    trigger117 = p2name = "Makoto Sawatari" && enemy,authorname = "586"
    trigger117 = 1 || var(3) := 7003 && var(4) := 0 && var(13) := 5 && var(17) := 0
    trigger118 = p2name = "Mayu Shiina" && enemy,authorname = "586"
    trigger118 = 1 || var(3) := 7009 && var(4) := 1 && var(13) := 0 && var(17) := 0
    trigger119 = p2name = "Minagi Tohno" && enemy,authorname = "586"
    trigger119 = 1 || var(3) := 7000 && var(4) := 3 && var(13) := 19 && var(17) := 0
    trigger120 = p2name = "Misaki Kawana" && enemy,authorname = "586"
    trigger120 = 1 || var(3) := 6200 && var(4) := 2 && var(13) := 0 && var(17) := 0
    trigger121 = p2name = "Mishio Amano" && enemy,authorname = "586"
    trigger121 = 1 || var(3) := 6000 && var(4) := 1 && var(13) := 0 && var(17) := 0
    trigger122 = p2name = "Misuzu Kamio" && enemy,authorname = "586"
    trigger122 = 1 || var(3) := 3000 && var(4) := 3 && var(13) := 0 && var(17) := 0
    trigger123 = p2name = "UNKNOWN" && enemy,authorname = "586"
    trigger123 = 1 || var(3) := 4010 && var(4) := 2 && var(13) := 0 && var(17) := 0
    trigger124 = p2name = "Nayuki Minase" && enemy,authorname = "586"
    trigger124 = 1 || var(3) := 6000 && var(4) := 1 && var(13) := 0 && var(17) := 0
    trigger125 = p2name = "Sayuri Kurata" && enemy,authorname = "586"
    trigger125 = 1 || var(3) := 6200 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger126 = 0;p2name = ""
    trigger126 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger127 = 0;p2name = ""
    trigger127 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger128 = 0;p2name = ""
    trigger128 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger129 = 0;p2name = ""
    trigger129 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger130 = 0;p2name = ""
    trigger130 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0
    ;=========================================================
    trigger131 = !var(3)
    trigger131 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0
    ;=========================================================
    ;æ”­2 ctu sennpatu senpa
     
    [state a]
    type = null
    trigger1 = p2name = "Akatsuki_XIII" && enemy,authorname = "flowrallia"
    trigger1 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger1 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 150
    trigger1 = 1 || var(15) := 1 && var(26) := -1 && fvar(8) := 0.625
    trigger1 = 1 || var(21) := 0 && var(22) := 12 && fvar(4) := 0 && fvar(5) := 17
    trigger2 = p2name = "Leonard_Carlyle" && enemy,authorname = "flowrallia"
    trigger2 = 1 || var(3) := 175 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger2 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 0
    trigger2 = 1 || var(15) := 2 && var(26) := -1 && fvar(8) := 0.625
    trigger2 = 1 || var(21) := 0 && var(22) := 707 && fvar(4) := 0 && fvar(5) := 706
    trigger3 = p2name = "zero" && enemy,authorname = "flowrallia"
    trigger3 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 8 && var(17) := 0
    trigger3 = 1 || var(14) := 19013 && var(23) := 120 && var(24) := 0
    trigger3 = 1 || var(15) := 3 && var(26) := -1 && fvar(8) := 0.375
    trigger3 = 1 || var(21) := 0 && var(22) := 195 && fvar(4) := 0 && fvar(5) := 702
    trigger4 = p2name = "Original Zero" && enemy,authorname = "flowrallia"
    trigger4 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger4 = 1 || var(14) := 19013 && var(23) := 0 && var(24) := 200
    trigger4 = 1 || var(15) := 4 && var(26) := 1 && fvar(8) := 0.5
    trigger4 = 1 || var(21) := 0 && var(22) := 640 && fvar(4) := 0 && fvar(5) := 700
    trigger5 = p2name = "Heart_GG" && enemy,authorname = "flowrallia"
    trigger5 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 2 && var(17) := 0
    trigger5 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 250
    trigger5 = 1 || var(15) := 5 && var(26) := 1 && fvar(8) := 1.25
    trigger5 = 1 || var(21) := 0 && var(22) := 700 && fvar(4) := 0 && fvar(5) := 196
    trigger6 = p2name = "Weiss" && enemy,authorname = "flowrallia"
    trigger6 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 20
    trigger6 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 270
    trigger6 = 1 || var(15) := 6 && var(26) := -1 && fvar(8) := 1.125
    trigger6 = 1 || var(21) := 0 && var(22) := 703 && fvar(4) := 0 && fvar(5) := 197
    trigger7 = p2name = "Saki_GG" && enemy,authorname = "flowrallia"
    trigger7 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger7 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250
    trigger7 = 1 || var(15) := 7 && var(26) := 1 && fvar(8) := 1.25
    trigger7 = 1 || var(21) := 0 && var(22) := 640 && fvar(4) := 0 && fvar(5) := 660
    trigger8 = p2name = "Elsa_GG" && enemy,authorname = "flowrallia"
    trigger8 = 1 || var(3) := 803 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger8 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250
    trigger8 = 1 || var(15) := 8 && var(26) := 1 && fvar(8) := 1.25
    trigger8 = 1 || var(21) := 0 && var(22) := 800 && fvar(4) := 0 && fvar(5) := 700
    trigger9 = p2name = "Saki_AbF" && enemy,authorname = "flowrallia"
    trigger9 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger9 = 1 || var(14) := 19013 && var(23) := 30 && var(24) := 240
    trigger9 = 1 || var(15) := 9 && var(26) := 1 && fvar(8) := 1.125
    trigger9 = 1 || var(21) := 0 && var(22) := 801 && fvar(4) := 0 && fvar(5) := 2100
    trigger10 = p2name = "Sol AH" && enemy,authorname = "flowrallia"
    trigger10 = 1 || var(3) := 801 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger10 = 1 || var(14) := 19013 && var(23) := 40 && var(24) := 220
    trigger10 = 1 || var(15) := 10 && var(26) := 1 && fvar(8) := 0.875
    trigger10 = 1 || var(21) := 0 && var(22) := 701 && fvar(4) := 0 && fvar(5) := 5200
    trigger11 = p2name = "Ryuko" && enemy,authorname = "flowrallia"
    trigger11 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger11 = 1 || var(14) := 19013 && var(23) := 60 && var(24) := 50
    trigger11 = 1 || var(15) := 11 && var(26) := 1 && fvar(8) := 1.00
    trigger11 = 1 || var(21) := 0 && var(22) := 400 && fvar(4) := 0 && fvar(5) := 2100
    trigger12 = p2name = "Elsa_La_Conti" && enemy,authorname = "flowrallia"
    trigger12 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger12 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 240
    trigger12 = 1 || var(15) := 12 && var(26) := 1 && fvar(8) := 1.125
    trigger12 = 1 || var(21) := 0 && var(22) := 2000 && fvar(4) := 0 && fvar(5) := 701
    trigger13 = p2name = "Informer_AKOF" && enemy,authorname = "flowrallia"
    trigger13 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 6 && var(17) := 0
    trigger13 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 10
    trigger13 = 1 || var(15) := 13 && var(26) := 1 && fvar(8) := 0.375
    trigger13 = 1 || var(21) := 0 && var(22) := 753 && fvar(4) := 0 && fvar(5) := 754
    trigger14 = p2name = "shishioh" && enemy,authorname = "flowrallia"
    trigger14 = 1 || var(3) := 801 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger14 = 1 || var(14) := 19013 && var(23) := 120 && var(24) := 180
    trigger14 = 1 || var(15) := 14 && var(26) := 1 && fvar(8) := 0.375
    trigger14 = 1 || var(21) := 0 && var(22) := 11 && fvar(4) := 0 && fvar(5) := 14
    trigger15 = p2name = "Heart Aino XIII" && enemy,authorname = "flowrallia"
    trigger15 = 1 || var(3) := 700 && var(4) := 0 && var(13) := 15 && var(17) := 0
    trigger15 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 200
    trigger15 = 1 || var(15) := 15 && var(26) := 1 && fvar(8) := 0.375
    trigger15 = 1 || var(21) := 0 && var(22) := 802 && fvar(4) := 0 && fvar(5) := 700
    trigger16 = p2name = "Order Sol XIII" && enemy,authorname = "flowrallia"
    trigger16 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger16 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 220
    trigger16 = 1 || var(15) := 16 && var(26) := 1 && fvar(8) := 0.5
    trigger16 = 1 || var(21) := 0 && var(22) := 14 && fvar(4) := 0 && fvar(5) := 23
    trigger17 = p2name = "Elisabeth Blanctorche XIII" && enemy,authorname = "flowrallia"
    trigger17 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger17 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 260
    trigger17 = 1 || var(15) := 17 && var(26) := 1 && fvar(8) := 0.5
    trigger17 = 1 || var(21) := 0 && var(22) := 194 && fvar(4) := 0 && fvar(5) := 180
    trigger18 = p2name = "Asura" && enemy,authorname = "flowrallia"
    trigger18 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger18 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 150
    trigger18 = 1 || var(15) := 18 && var(26) := 1 && fvar(8) := 1.0
    trigger18 = 1 || var(21) := 0 && var(22) := 10 && fvar(4) := 0 && fvar(5) := 8
    trigger19 = p2name = "Scharlachrot" && enemy,authorname = "flowrallia"
    trigger19 = 1 || var(3) := 705 && var(4) := 0 && var(13) := 7 && var(17) := 0
    trigger19 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250
    trigger19 = 1 || var(15) := 19 && var(26) := 1 && fvar(8) := 1.00
    trigger19 = 1 || var(21) := 0 && var(22) := 14 && fvar(4) := 0 && fvar(5) := 19
    trigger20 = p2name = "Dan_Smith"
    trigger20 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger20 = 1 || var(14) := 19013 && var(23) := 80 && var(24) := 50
    trigger20 = 1 || var(15) := 20 && var(26) := 1 && fvar(8) := 1.00
    trigger20 = 1 || var(21) := 123 && var(22) := 123 && fvar(4) := 123 && fvar(5) := 123
    trigger21 = p2name = "Clone Weiss" && enemy,authorname = "flowrallia"
    trigger21 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger21 = 1 || var(14) := 19013 && var(23) := 50 && var(24) := 200
    trigger21 = 1 || var(15) := 21 && var(26) := 1 && fvar(8) := 1.25
    trigger21 = 1 || var(21) := 0 && var(22) := 16 && fvar(4) := 0 && fvar(5) := 13
    trigger22 = p2name = "Elsa_La_Conti_OMK" && enemy,authorname = "flowrallia"
    trigger22 = 1 || var(3) := 803 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger22 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 240
    trigger22 = 1 || var(15) := 22 && var(26) := 1 && fvar(8) := 1.125
    trigger22 = 1 || var(21) := 0 && var(22) := 700 && fvar(4) := 0 && fvar(5) := 800
    trigger23 = p2name = "Judith" && enemy,authorname = "flowrallia"
    trigger23 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger23 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 20
    trigger23 = 1 || var(15) := 23 && var(26) := 1 && fvar(8) := 0.5
    trigger23 = 1 || var(21) := 0 && var(22) := 195 && fvar(4) := 0 && fvar(5) := 707
    trigger24 = 0
    trigger25 = 0
    trigger26 = 0
    trigger27 = 0
    trigger28 = 0
    trigger29 = 0
    trigger30 = 0
    trigger31 = p2name = "Adelheid" && enemy,authorname = "chikuchikugonzalez"
    trigger31 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger31 = 1 || var(14) := 19014 && var(23) := 20 && var(24) := 0
    trigger31 = 1 || var(15) := 1 && var(26) := 1 && fvar(8) := 0.5
    trigger31 = 1 || var(21) := 0 && var(22) := 21 && fvar(4) := 0 && fvar(5) := 23
    trigger32 = p2name = "Tohno Akiha" && enemy,authorname = "chikuchikugonzalez"
    trigger32 = 1 || var(3) := 1042 && var(4) := 8 && var(13) := 15 && var(17) := 0
    trigger32 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 0
    trigger32 = 1 || var(15) := 2 && var(26) := 1 && fvar(8) := 0.5
    trigger32 = 1 || var(21) := 0 && var(22) := 2 && fvar(4) := 0 && fvar(5) := 191
    trigger33 = p2name = "Athena XI" && enemy,authorname = "chikuchikugonzalez"
    trigger33 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger33 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 0
    trigger33 = 1 || var(15) := 3 && var(26) := 1 && fvar(8) := 0.75
    trigger33 = 1 || var(21) := 0 && var(22) := 180 && fvar(4) := 0 && fvar(5) := 191
    trigger34 = p2name = "Athena 2002" && enemy,authorname = "chikuchikugonzalez"
    trigger34 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger34 = 1 || var(14) := 19014 && var(23) := 30 && var(24) := 0
    trigger34 = 1 || var(15) := 4 && var(26) := 1 && fvar(8) := 0.5
    trigger34 = 1 || var(21) := 0 && var(22) := 182 && fvar(4) := 0 && fvar(5) := 191
    trigger35 = p2name = "Athena 2003" && enemy,authorname = "chikuchikugonzalez"
    trigger35 = 1 || var(3) := 193 && var(4) := 0 && var(13) := 22 && var(17) := 13
    trigger35 = 1 || var(14) := 19014 && var(23) := 30 && var(24) := 0
    trigger35 = 1 || var(15) := 5 && var(26) := 1 && fvar(8) := 0.5
    trigger35 = 1 || var(21) := 0 && var(22) := 192 && fvar(4) := 0 && fvar(5) := 191
    trigger36 = p2name = "Ayane Ikuse" && enemy,authorname = "chikuchikugonzalez"
    trigger36 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger36 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 10
    trigger36 = 1 || var(15) := 6 && var(26) := 1 && fvar(8) := 1.25
    trigger36 = 1 || var(21) := 0 && var(22) := 20 && fvar(4) := 0 && fvar(5) := 10
    trigger37 = p2name = "God Rugal" && enemy,authorname = "chikuchikugonzalez"
    trigger37 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger37 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 0
    trigger37 = 1 || var(15) := 7 && var(26) := 1 && fvar(8) := 0.5
    trigger37 = 1 || var(21) := 0 && var(22) := 190 && fvar(4) := 0 && fvar(5) := 195
    trigger38 = p2name = "Rugal" && enemy,authorname = "chikuchikugonzalez"
    trigger38 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger38 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 20
    trigger38 = 1 || var(15) := 8 && var(26) := 1 && fvar(8) := 0.5
    trigger38 = 1 || var(21) := 0 && var(22) := 180 && fvar(4) := 0 && fvar(5) := 195
    trigger39 = p2name = "Kula Diamond" && enemy,authorname = "chikuchikugonzalez"
    trigger39 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger39 = 1 || var(14) := 19014 && var(23) := -70 && var(24) := 0
    trigger39 = 1 || var(15) := 9 && var(26) := 1 && fvar(8) := 0.5
    trigger39 = 1 || var(21) := 0 && var(22) := 431 && fvar(4) := 0 && fvar(5) := 461
    trigger40 = p2name = "Luna Himeki" && enemy,authorname = "chikuchikugonzalez"
    trigger40 = 1 || var(3) := 1200 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger40 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 10
    trigger40 = 1 || var(15) := 10 && var(26) := 1 && fvar(8) := 1.25
    trigger40 = 1 || var(21) := 0 && var(22) := 1001 && fvar(4) := 0 && fvar(5) := 2000
    trigger41 = p2name = "Saki Mitonoya" && enemy,authorname = "chikuchikugonzalez"
    trigger41 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0
    trigger41 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 250
    trigger41 = 1 || var(15) := 11 && var(26) := 1 && fvar(8) := 1.25
    trigger41 = 1 || var(21) := 0 && var(22) := 205 && fvar(4) := 0 && fvar(5) := 1000
    trigger42 = p2name = "Kyoudou Senna" && enemy,authorname = "chikuchikugonzalez"
    trigger42 = 1 || var(3) := 180 && var(4) := 3 && var(13) := 0 && var(17) := 0
    trigger42 = 1 || var(14) := 19014 && var(23) := -30 && var(24) := 30
    trigger42 = 1 || var(15) := 12 && var(26) := 1 && fvar(8) := 0.5
    trigger42 = 1 || var(21) := 0 && var(22) := 101 && fvar(4) := 0 && fvar(5) := 124
    ;=========================================================
    trigger43 = !var(3)
    trigger43 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0
    ;=========================================================
     
     
    ;—]•ª‚È•Ï”‚ðƒŠƒZƒbƒg
    ;---------------------------------------------------
    [state a]
    type = varset
    trigger1 = var(14)
    v = 14
    value = 0
    persistent = 0
    [state a]
    type = varset
    trigger1 = var(23)
    v = 23
    value = 0
    persistent = 0
    [state a]
    type = varset
    trigger1 = var(24)
    v = 24
    value = 0
    persistent = 0
    ;---------------------------------------------------
    [state a]
    type = varset
    trigger1 = var(15)
    v = 15
    value = 0
    persistent = 0
    [state a]
    type = varset
    trigger1 = var(26)
    v = 26
    value = 0
    persistent = 0
    [state a]
    type = varset
    trigger1 = fvar(8)
    fv = 8
    value = 0
    persistent = 0
    ;---------------------------------------------------
    [state a]
    type = varset
    trigger1 = var(21)
    v = 21
    value = 0
    persistent = 0
    [state a]
    type = varset
    trigger1 = var(22)
    v = 22
    value = 0
    persistent = 0
    [state a]
    type = varset
    trigger1 = fvar(4)
    fv = 4
    value = 0
    persistent = 0
    [state a]
    type = varset
    trigger1 = fvar(5)
    fv = 5
    value = 0
    persistent = 0
    ;---------------------------------------------------
     
     
    [state a];Œã”­‘g•Ï”‹L‰¯
    type = varset
    trigger1 = enemy,sysvar(0)
    trigger1 = time < 20
    v = 3
    value = enemy,sysvar(0)
     
    [state a];Œã”­‘g•Ï”‹L‰¯
    type = varset
    trigger1 = enemy,sysvar(1)
    trigger1 = time < 20
    v = 4
    value = enemy,sysvar(1)
     
    [state a];Œã”­‘g•Ï”‹L‰¯
    type = varset
    trigger1 = enemy,sysvar(2)
    trigger1 = time < 20
    v = 13
    value = enemy,sysvar(2)
     
    ;---------------------------------------------------------
     
    [state a]
    type = varset
    trigger1 = time = 0
    v = 8
    value = 100
     
    [state a];BGM’âŽ~‚Æ‚µ‚ÄŽg—p
    type = varset
    trigger1 = time = 0
    v = 45
    value = 10
     
    [state a]
    type = pause
    trigger1 = var(9) = 0
    trigger1 = time = 300
    trigger2 = numpartner = 0
    trigger2 = var(9) = 0
    trigger2 = numhelper(18000)
    trigger2 = time > 60
    trigger3 = numpartner = 0
    trigger3 = p2stateno = 5900
    trigger3 = RoundsExisted = 0
    trigger4 = var(9)
    trigger4 = time = 0
    time = ifelse(var(9),1300,ifelse(numhelper(18089),940,850))
    movetime = ifelse(var(9),1300,ifelse(numhelper(18089),940,850))
    persistent = 0
     
    [state a];“G‚̉ŠúˆÊ’u‹L‰¯
    type = varset
    trigger1 = numhelper(18070)
    trigger1 = helper(18070),anim = 18071
    sysvar(1) = 1
    persistent = 0
     
    [state a];selfstate—p
    type = varset
    trigger1 = numhelper(18070)
    trigger1 = helper(18070),var(10) = 1
    sysvar(1) = 10
    persistent = 0
     
    [state 1]
    type = AssertSpecial
    trigger1 = 1
    flag = Intro
    flag2 = invisible
    flag3 = noshadow
     
    [state 1]
    type = AssertSpecial
    trigger1 = numhelper(18000)
    trigger2 = numhelper(18089)
    flag = nomusic
     
    [state a]
    type = attackdist
    trigger1 = 1
    value = 0
    persistent = 0
     
    [state a]
    type = varset
    triggerall = var(45) != -1
    triggerall = !(enemy,teammode = simul)
    triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns
    trigger1 = enemy,statetype = L
    trigger2 = enemy,stateno = 110191
    trigger3 = enemy,stateno = 100900
    trigger4 = enemy,stateno = 100191
    v = 9
    value = 1
     
    [state a]
    type = varset
    triggerall = var(45) != -1
    triggerall = teammode = simul
    triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns
    triggerall = numpartner
    trigger1 = partner,statetype = L
    trigger2 = partner,stateno = 110191
    trigger3 = partner,stateno = 100191
    trigger4 = partner,stateno = 100900
    v = 9
    value = 1
     
    [state a];‘ŠŽè‚̃Xƒe[ƒg’DŽæŽ¸”s
    type = varset
    trigger1 = numpartner = 0
    trigger1 = var(9)
    trigger1 = enemy,sysvar(0) = 0
    trigger1 = time > 32
    trigger2 = var(9)
    trigger2 = numpartner
    trigger2 = partner,sysvar(0) = 0
    trigger2 = time > 32
    trigger3 = var(9)
    trigger3 = enemy,statetype = L
    trigger3 = numpartner
    trigger3 = partner,statetype = L
    persistent = 0
    v = 9
    value = 0
     
    [state a]
    type = assertspecial
    trigger1 = var(9)
    trigger2 = numhelper(18089)
    trigger2 = helper(18089),var(0) = [1,120]
    trigger3 = numhelper(18089)
    trigger3 = helper(18089),time = [500,850]
    flag = nobardisplay
    flag2 = noFG
    flag3 = noBG
     
    [state a];•”wŒi
    type = explod
    trigger1 = var(9)
    anim = 18005
    ID = 18005
    scale = 999,999
    postype = left
    pos = 0, 0
    sprpriority = 25
    removetime = 35
    pausemovetime = 9999
    supermovetime = 9999
    ownpal = 1
    bindtime = -1
    persistent = 0
     
    [state a];•K{
    type = changeanim
    trigger1 = var(9)
    trigger1 = numhelper(18000)
    trigger1 = helper(18000),anim = 18001
    trigger2 = var(9)
    trigger2 = numhelper(18000)
    trigger2 = helper(18000),anim = 19001
    value = 0
    persistent = 0
     
    [state a]
    type = varset
    trigger1 = numhelper(18030)
    trigger1 = helper(18030),anim = 19999
    trigger2 = numhelper(18031)
    trigger2 = helper(18031),anim = 19999
    sysvar(0) = 1
     
    [state a]
    type = varset
    trigger1 = numhelper(18030)
    trigger1 = helper(18030),anim != 19999
    trigger2 = numhelper(18031)
    trigger2 = helper(18031),anim != 19999
    sysvar(0) = 0
     
    [state a]
    type = attackdist
    trigger1 = 1
    value = 0
    persistent = 0
     
    [state 220, ƒqƒbƒg’è‹`]
    type = HitDef
    triggerall = !numtarget
    triggerall = time < 40
    trigger1 = var(9)
    trigger1 = enemy,statetype = L
    affectteam = E
    attr = S, HT
    hitflag = -d
    damage = 0
    sparkno = -1
    ID = 110191
    p2stateno = 110191
    persistent = 0
     
    [state 220, ƒqƒbƒg’è‹`]
    type = HitDef
    triggerall = !numtarget
    triggerall = time < 40
    trigger1 = var(9)
    trigger1 = enemy,statetype != L
    affectteam = F
    attr = S, HT
    hitflag = -d
    damage = 0
    sparkno = -1
    ID = 110191
    p2stateno = 110191
    persistent = 0
     
    [state 220, ƒqƒbƒg’è‹`]
    type = HitDef
    triggerall = var(9)
    trigger1 = enemy,sysvar(0) = 2
    trigger2 = numpartner
    trigger2 = partner,sysvar(0) = 2
    affectteam = B
    numhits = 0
    attr = S, HT
    hitflag = -d
    damage = 0
    sparkno = -1
    ID = 110193
    p2stateno = 110193
    persistent = 0
     
    [state 220, ƒqƒbƒg’è‹`]
    type = HitDef
    triggerall = var(9)
    trigger1 = enemy,sysvar(0) = 3
    trigger2 = numpartner
    trigger2 = partner,sysvar(0) = 3
    affectteam = B
    numhits = 0
    attr = S, HT
    hitflag = -d
    damage = 0
    sparkno = -1
    ID = 110195
    p2stateno = 110195
    persistent = 0
     
    [state 220, ƒqƒbƒg’è‹`]
    type = HitDef
    triggerall = var(9)
    trigger1 = enemy,sysvar(0) = 4
    trigger2 = numpartner
    trigger2 = partner,sysvar(0) = 4
    affectteam = B
    numhits = 0
    attr = S, HT
    hitflag = -d
    damage = 0
    sparkno = -1
    ID = 110197
    p2stateno = 110197
    persistent = 0
     
    [state 220, ƒqƒbƒg’è‹`]
    type = HitDef
    triggerall = var(9)
    trigger1 = enemy,sysvar(0) = 5
    trigger2 = numpartner
    trigger2 = partner,sysvar(0) = 5
    affectteam = B
    numhits = 0
    attr = S, HT
    hitflag = -d
    damage = 0
    sparkno = -1
    ID = 110199
    p2stateno = 110199
    persistent = 0
     
    [state a];x-men”wŒi
    type = helper
    triggerall = numhelper(18000) = 0
    trigger1 = numenemy
    trigger1 = enemy,stateno = 0 || enemy,stateno = 199 || (enemy,anim = [0,9])
    trigger1 = time > 60
    trigger2 = time > 300
    trigger3 = var(9) && time > 34
    trigger4 = p2stateno = 5900
    trigger4 = RoundsExisted = 0
    helpertype = normal
    name = "x-men"
    stateno = 18000
    ID = 18000
    postype = back
    pos = 0,0
    keyctrl = 0
    pausemovetime = 9999
    supermovetime = 9999
    ignorehitpause = 1
    ownpal = 1
    persistent = 0
    size.xscale = 0.5
    size.yscale = 0.5
     
    [state a];‹‹S”»’f1P
    type = helper
    triggerall = numhelper(18089) = 0
    triggerall = time = 30
    triggerall = var(9) = 0
    trigger1 = random < 333
    trigger2 = p2name = "cvsgouki"
    trigger3 = p2name = "cvsgouki_ex"
    trigger4 = p2name = "cvsgouki_normal"
    trigger5 = p2name = "Tin's S_Gouki"
    trigger6 = p2name = "Mech Gouki"
    trigger7 = p2name = "ZXAkuma"
    trigger8 = p2name = "MvC Akuma/Gouki By Kamekaze"
    trigger9 = p2name = "Poke-Akuma"
    trigger10 = p2name = "Shin Gouki"
    trigger11 = p2name = "MKvsSFGouki"
    trigger12 = p2name = "Gouki by M.M.R."
    trigger13 = p2name = "Gouki"
    trigger14 = p2name = "Gouki_Cota"
    trigger15 = p2name = "Anti-Gouki #1"
    trigger16 = p2name = "SSF2T Gouki"
    trigger17 = p2name = "svcgouki"
    trigger18 = p2name = "Gouki_normal"
    trigger19 = p2name = "Shin Gouki SF'2"
    trigger20 = p2name = "GoukiHD"
    trigger21 = p2name = "Akuma"
    trigger22 = p2name = "CyberAkuma"
    trigger23 = p2name = "Cyber Akuma"
    trigger24 = p2name = "SvC Akuma by Duende Macabro"
    trigger25 = p2name = "Rare Akuma"
    trigger26 = p2name = "C.Akuma_MvC"
    trigger27 = p2name = "ShinAkuma"
    trigger28=p2name="UMVC_Gouki"
    trigger29=p2name="ogre"
    helpertype = normal
    name = "gouki"
    stateno = 18089
    ID = 18089
    postype = back
    pos = 40,-300
    keyctrl = 0
    pausemovetime = 9999
    supermovetime = 9999
    ignorehitpause = 1
    ownpal = 1
    persistent = 0
     
    [state a];select_mode
    type = helper
    triggerall = var(9)
    triggerall = numhelper(18070)
    triggerall = helper(18070),anim = 18070
    triggerall = helper(18070),time > 450
    trigger1 = helper(18070),pos x <= helper(18070),facing * (-119)
    trigger1 = teamside = 1
    trigger2 = helper(18070),pos x >= helper(18070),facing * (-119)
    trigger2 = teamside = 2
    helpertype = normal
    name = "mode"
    stateno = 18015
    ID = 18015
    postype = back
    pos = 0,0
    keyctrl = 0
    pausemovetime = 9999
    supermovetime = 9999
    ignorehitpause = 1
    ownpal = 1
    persistent = 0
    size.xscale = 0.834
    size.yscale = 1.07
     
     
    [state a];select_mode;VSIwakick
    type = helper
    triggerall = var(9)
    triggerall = numhelper(18070)
    triggerall = helper(18070),anim = 18070
    triggerall = helper(18070),time > 450
    triggerall = enemy,authorname = "iwakick"
    triggerall = enemy,sysvar(4)
    trigger1 = helper(18070),pos x <= helper(18070),facing * (-119)
    trigger1 = teamside = 1
    trigger2 = helper(18070),pos x >= helper(18070),facing * (-119)
    trigger2 = teamside = 2
    helpertype = normal
    name = "mode"
    stateno = 18016
    ID = 18016
    postype = back
    pos = 0,0
    keyctrl = 0
    pausemovetime = 9999
    supermovetime = 9999
    ignorehitpause = 1
    ownpal = 1
    persistent = 0
    size.xscale = 0.834
    size.yscale = 1.07
     
     
    [state a]
    type = changeanim
    trigger1 = numhelper(18070)
    trigger1 = helper(18070),anim = 196
    value = 196
    persistent = 0
     
    [state 1]
    type = Changestate
    trigger1 = numhelper(18070) = 1
    trigger1 = helper(18070),var(10) = 1
    trigger2 = numhelper(18089)
    trigger2 = helper(18089),var(0) = 256
    value = ifelse(var(9),192,199)
     
    ;---------------------------------------------------------------------------
    ; INTRO ; here come ver
    [statedef 194]
    type = S
    ctrl = 0
    movetype = A
    velset = 0,0
    anim = 18080 + random % 7
     
    [state 1]
    type = AssertSpecial
    trigger1 = 1
    flag = Intro
    flag2 = nobardisplay
     
    [state 1]
    type = AssertSpecial
    trigger1 = anim = 0
    flag = invisible
    flag2 = noshadow
     
    [state a]
    type = AssertSpecial
    trigger1 = numexplod(18022)
    trigger2 = numhelper(18090)
    flag = nomusic
     
    [state a]
    type = attackdist
    trigger1 = 1
    value = 0
    persistent = 0
     
    [state a]
    type = varset
    trigger1 = time = 0
    v = 8
    value = 100
     
    [state a];BGM’âŽ~‚Æ‚µ‚ÄŽg—p
    type = varset
    trigger1 = time = 0
    v = 45
    value = 10
     
    [state a]
    type = pause
    trigger1 = var(9) = 0
    trigger1 = time = 300
    trigger2 = numpartner = 0
    trigger2 = var(9) = 0
    trigger2 = var(6)
    trigger3 = numpartner = 0
    trigger3 = p2stateno = 5900
    trigger3 = RoundsExisted = 0
    time = ifelse(numhelper(18089),920,810)
    movetime = ifelse(numhelper(18089),920,810)
    persistent = 0
     
    [state a];•K{
    type = changeanim
    trigger1 = numhelper(18000)
    trigger1 = helper(18000),anim = 18001
    trigger2 = numhelper(18000)
    trigger2 = helper(18000),anim = 19001
    value = 0
    persistent = 0
     
    [state a]
    type = varset
    trigger1 = numhelper(18030)
    trigger1 = helper(18030),anim = 19999
    trigger2 = numhelper(18031)
    trigger2 = helper(18031),anim = 19999
    sysvar(0) = 1
     
    [state a]
    type = varset
    trigger1 = numhelper(18030)
    trigger1 = helper(18030),anim != 19999
    trigger2 = numhelper(18031)
    trigger2 = helper(18031),anim != 19999
    sysvar(0) = 0
     
    [state a];x-men”wŒi
    type = helper
    triggerall = numhelper(18000) = 0
    trigger1 = 0
    trigger2 = 0
    trigger3 = var(9) && time > 34
    trigger4 = 0
    trigger5 = var(6) >= 280
    helpertype = normal
    name = "x-men"
    stateno = 18000
    ID = 18000
    postype = back
    pos = 0,0
    keyctrl = 0
    pausemovetime = 9999
    supermovetime = 9999
    ignorehitpause = 1
    ownpal = 1
    persistent = 0
    size.xscale = 0.5
    size.yscale = 0.5
     
    [state a];‹‹S”»’f1P
    type = helper
    triggerall = numhelper(18089) = 0
    triggerall = time = 30
    triggerall = var(9) = 0
    trigger1 = random < 333
    trigger2 = p2name = "cvsgouki"
    trigger3 = p2name = "cvsgouki_ex"
    trigger4 = p2name = "cvsgouki_normal"
    trigger5 = p2name = "Tin's S_Gouki"
    trigger6 = p2name = "Mech Gouki"
    trigger7 = p2name = "ZXAkuma"
    trigger8 = p2name = "MvC Akuma/Gouki By Kamekaze"
    trigger9 = p2name = "Poke-Akuma"
    trigger10 = p2name = "Shin Gouki"
    trigger11 = p2name = "MKvsSFGouki"
    trigger12 = p2name = "Gouki by M.M.R."
    trigger13 = p2name = "Gouki"
    trigger14 = p2name = "Gouki_Cota"
    trigger15 = p2name = "Anti-Gouki #1"
    trigger16 = p2name = "SSF2T Gouki"
    trigger17 = p2name = "svcgouki"
    trigger18 = p2name = "Gouki_normal"
    trigger19 = p2name = "Shin Gouki SF'2"
    trigger20 = p2name = "GoukiHD"
    trigger21 = p2name = "Akuma"
    trigger22 = p2name = "CyberAkuma"
    trigger23 = p2name = "Cyber Akuma"
    trigger24 = p2name = "SvC Akuma by Duende Macabro"
    trigger25 = p2name = "Rare Akuma"
    trigger26 = p2name = "C.Akuma_MvC"
    trigger27 = p2name = "ShinAkuma"
    trigger28=p2name="UMVC_Gouki"
    trigger29=p2name="ogre"
    helpertype = normal
    name = "gouki"
    stateno = 18089
    ID = 18089
    postype = back
    pos = 40,-300
    keyctrl = 0
    pausemovetime = 9999
    supermovetime = 9999
    ignorehitpause = 1
    ownpal = 1
    persistent = 0
     
    [state a]
    type = explod
    trigger1 = var(6) >= 260
    anim = 18005
    ID = 18005
    scale = 999,999
    postype = left
    pos = 0, 0
    sprpriority = 25
    removetime = 21
    pausemovetime = 9999
    supermovetime = 9999
    ownpal = 1
    bindtime = -1
    persistent = 0
     
    ;kanehaitta
    [state 15000,esquerra]
    type = explod
    trigger1 = teamside = 2
    anim = 18023
    ID = 18023
    scale = 0.834,1.07
    postype = right
    pos = -105, 223
    sprpriority = 30
    removetime = -1
    pausemovetime = 9999
    supermovetime = 9999
    ownpal = 1
    bindtime = -1
    persistent = 0
     
    ;kanehaitta
    [state 15000,esquerra]
    type = explod
    trigger1 = teamside = 1
    anim = 18023
    ID = 18023
    facing = 1
    scale = 0.834,1.07
    postype = left
    pos = 0, 223
    sprpriority = 30
    removetime = -1
    pausemovetime = 9999
    supermovetime = 9999
    ownpal = 1
    bindtime = -1
    persistent = 0
     
    [state 15000,esquerra];new challenger
    type = explod
    trigger1 = time > 60
    trigger1 = enemy,anim = 0
    trigger2 = time > 300
    anim = 18022
    ID = 18022
    facing = 1
    scale = 1,1
    postype = left
    pos = 45, 80
    sprpriority = 7
    removetime = -1
    pausemovetime = 9999
    supermovetime = 9999
    ownpal = 1
    bindtime = -1
    persistent = 0
     
    [state a]
    type = stopsnd
    trigger1 = numexplod(18022)
    channel = -1
    persistent = 0
     
    [state a]
    type = playsnd
    trigger1 = numexplod(18022)
    value = 7000,7
    volume = 250
    persistent = 0
     
    [state a]
    type = varadd
    trigger1 = numexplod(18022)
    trigger2 = var(6)
    v = 6
    value = 1
     
    [state 15000,esquerra]
    type = RemoveExplod
    trigger1 = numexplod(18022)
    trigger2 = roundstate = 2
    ID = 18023
     
    [state 15000,esquerra]
    type = RemoveExplod
    trigger1 = numhelper(18000)
    trigger2 = roundstate = 2
    ID = 18022
     
    [state a]
    type = changeanim
    trigger1 = numexplod(18022)
    value = anim
    elem = animelemno(0)
     
    [state 1]
    type = Changestate
    trigger1 = numhelper(18070) = 1
    trigger1 = helper(18070),var(10) = 1
    trigger2 = numhelper(18089)
    trigger2 = helper(18089),var(0) = 256
    value = 199
     
    ;---------------------------------------------------
    [statedef 196]
    type = S
    ctrl = 0
    physics = S
    velset = 0,0
    sprpriority = 2
     
    [state a]
    type = nothitby
    trigger1 = 1
    value = SCA
     
    [state a]
    type = varset
    trigger1 = time = 0
    v = 8
    value = 100
     
    [state 192] ;Assert this until you want "round 1, fight" to begin
    type = AssertSpecial
    trigger1 = 1
    flag = Intro
    flag2 = invisible
     
    [state -2, helper]
    type = helper
    trigger1 = time = 0
    stateno = 197
    ID = 197
    postype = P1
    pos = 0,0
    pausemovetime = 999
    supermovetime = 999
    keyctrl = 0
    ownpal = 1
     
    [state -2, helper]
    type = helper
    trigger1 = time = 0
    stateno = 198
    ID = 198
    postype = P1
    pos = 0,0
    pausemovetime = 999
    supermovetime = 999
    keyctrl = 0
    ownpal = 1
     
    [state a]
    type = changestate
    triggerall = numhelper(197)
    trigger1 = helper(197),pos x = [-1,1]
    trigger1 = helper(197),pos y = [-1,20]
    trigger1 = helper(197),anim = 18070
    trigger1 = time > 1
    trigger2 = helper(197),anim = 47
    trigger2 = helper(197),animtime = -1
    value = 199
     
    ;---------------------------------------------------
    [statedef 197]
    type = S
    ctrl = 0
    movetype = I
    physics = N
    anim = 0
    sprpriority = 4
     
    [state a]
    type = nothitby
    trigger1 = 1
    time = 900
    value = SCA
    persistent = 0
     
    [state a]
    type = turn
    trigger1 = root,facing != facing
    persistent = 0
     
    [state a]
    type = playsnd
    trigger1 = anim != 18071
    trigger1 = random < 25
    value = 7000,2
    volume = 100
     
    [state a]
    type = playsnd
    trigger1 = anim = 18071
    value = 7000,4
    volume = 200
    persistent = 0
     
    [state a]
    type = playsnd
    trigger1 = anim = 18071
    value = 7000,3
    volume = 200
    persistent = 0
     
    [state a]
    type = posset
    trigger1 = time = 0
    x = (root,pos x) + (facing*root,frontedgedist) + (facing*80)
    y = ceil(root,pos y)
     
    [state a]
    type = changeanim
    trigger1 = time > 60
    trigger1 = enemy,anim = 0 || enemy,anim = 199
    trigger2 = time > 150
    value = 18071
    persistent = 0
     
    [state a]
    type = varadd
    trigger1 = anim = 18071
    trigger2 = var(10)
    v = 10
    value = 1
     
    [state a]
    type = varset
    trigger1 = time = 2
    trigger1 = root,facing = facing
    v = 1
    value = ifelse(facing=1,1,-1)*ceil(pos x)
     
    [state a]
    type = varset
    trigger1 = var(1)
    v = 4
    value = var(1)
    persistent = 0
     
    [state a]
    type = posadd
    triggerall = anim = 18071
    trigger1 = facing = 1
    trigger1 = root,pos x < pos x
    trigger2 = facing = -1
    trigger2 = root,pos x > pos x
    x = ceil(var(1)/29)*(-1)
     
    [state a]
    type = posset
    triggerall = vel y > 0
    trigger1 = facing = 1
    trigger1 = root,pos x > pos x
    trigger2 = facing = -1
    trigger2 = root,pos x < pos x
    x = root,pos x
    persistent = 0
     
    ;--------------------------------------------------
    [state a]
    type = velset
    trigger1 = anim = 18071
    y = -10
    persistent = 0
     
    [state a]
    type = veladd
    trigger1 = vel y > 0
    trigger1 = pos y < 0
    y = -0.2
     
    [state a]
    type = statetypeset
    trigger1 = pos y < -15
    statetype = A
    physics = A
     
    [state a]
    type = posset
    trigger1 = pos y >= -1
    trigger1 = anim = 18071
    trigger1 = vel y > 0
    x = root,pos x
    y = root,pos y
     
    [state a]
    type = destroyself
    trigger1 = root,stateno = 199
    trigger1 = root,time > 1
    trigger2 = root,alive = 0
    trigger3 = roundstate = 2
    trigger4 = root,stateno = 192
     
    ;---------------------------------------------------
    [statedef 198]
    type = S
    ctrl = 0
    movetype = I
    physics = N
    anim = 18080 + random % 7
    sprpriority = 4
     
    [state a]
    type = nothitby
    trigger1 = 1
    time = 900
    value = SCA
    persistent = 0
     
    [state a]
    type = turn
    trigger1 = root,facing != facing
    persistent = 0
     
    [state a]
    type = changeanim
    trigger1 = numhelper(197)
    trigger1 = helper(197),anim = 18071
    value = anim+10
    elem = var(0)
    persistent = 0
     
    [state a]
    type = null
    trigger1 = anim = 18080
    trigger1 = 1||var(0) := 9||var(1) := -7||var(2) := 0||var(3) := 0||var(4):=0||var(5):=7
    trigger2 = anim = 18081
    trigger2 = 1||var(0) := 9||var(1) := -10||var(2) := -4||var(3) := 0||var(4):=0||var(5):=9
    trigger3 = anim = 18082
    trigger3 = 1||var(0) := 7||var(1) := -10||var(2) := -4||var(3) := 8||var(4):=-1||var(5):=14
    trigger4 = anim = 18083
    trigger4 = 1||var(0) := 12||var(1) := -10||var(2) := -4||var(3) := 13||var(4):=-2||var(5):=11
    trigger5 = anim = 18084
    trigger5 = 1||var(0) := 5||var(1) := -10||var(2) := -4||var(3) := 7||var(4):=0||var(5):=14
    trigger6 = anim = 18085
    trigger6 = 1||var(0) := 7||var(1) := -7||var(2) := 0||var(3) := 0||var(4):=0||var(5):=7
    trigger7 = anim = 18086
    trigger7 = 1||var(0) := 25||var(1) := -10||var(2) := -4||var(3) := 26||var(4):=0||var(5):=5
    persistent = 0
     
    ;--------------------------------------------------
     
    [state a]
    type = velset
    trigger1 = numhelper(197)
    trigger1 = helper(197),anim = 18071
    trigger1 = var(3)
    trigger1 = animelemtime(var(3)) = 0
    x = var(1)
    y = var(2)
    persistent = 0
     
    [state a]
    type = velset
    trigger1 = numhelper(197)
    trigger1 = helper(197),anim = 18071
    trigger1 = !var(3)
    x = var(1)
    y = var(2)
    persistent = 0
     
    [state a]
    type = posadd
    trigger1 = numhelper(197)
    trigger1 = helper(197),anim = 18071
    x = facing*var(4)
    y = var(5)
    persistent = 0
     
    [state a]
    type = destroyself
    trigger1 = root,stateno = 199
    trigger1 = root,time > 1
    trigger2 = root,alive = 0
    trigger3 = roundstate = 2
    trigger4 = root,stateno = 192
     
     
    I removed all of this and that intro is gone
  5. Hellzone's post in Cvs Morrigan by Rolento? was marked as the answer   
    http://www.4shared.com/archive/pw0nerS9/cvsmorrigan.html
     
    i think that may be what your looking for
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