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How do I remove this intro from Iwakick's characters?


Macaulyn97

Question

http://www.youtube.com/watch?v=yRvoPls73PI

Iwakick's MvC2 characters play quite well, but they all have this damn intro where it shows the X-Men CotA select screen. How do I remove that? 

(Apparently, they do not happen when Iwakick's characters fight themselves, and probably it doesn't happen against other Iwakick's characters as well)

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; PREINTRO

[statedef 190]

type = S

ctrl = 0

anim = 0

velset = 0,0

 

[state a]

type = poweradd

trigger1 = RoundsExisted = 0

value = 1000

persistent = 0

 

[state 192] ;Assert this until you want "round 1, fight" to begin

type = AssertSpecial

trigger1 = 1

flag = Intro

 

[state a]

type = varrandom

trigger1 = time = 0

v = 8

range = 10

 

[state 190]

type = ChangeState

triggerall = !teammode = simul

triggerall = enemy,stateno != 192

triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns

trigger1 = enemy,authorname = "Iwakick"

trigger1 = enemy,name = "colossus" || enemy,name = "Vega" || enemy,name = "omega red"

trigger1 = teamside = 2

trigger1 = enemy,animexist(18000)

value = 100900

 

[state 190, Kicksun no silver samurai]

type = ChangeState

triggerall = var(7) != -1

triggerall = !teammode = simul

triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns

triggerall = !enemy,authorname = "iwakick" || (enemy,authorname = "iwakick" && enemy,name != "silversamurai")

trigger1 = enemy,statetype = L

trigger2 = enemy,stateno = 110191

trigger3 = enemy,stateno = 100900

trigger4 = enemy,stateno = 100191

value = 191

 

[state a]

type = changestate

triggerall = var(7) != -1

triggerall = time > 1

triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns

trigger1=0

trigger2=0

Trigger3=P2name="Wolverine COTA"||P4name="Wolverine COTA"

Trigger4=P2name="Wolverine"||P4name="Wolverine"

Trigger5=P2name="MvC-EoH Wolverine"||P4name="MvC-EoH Wolverine"

Trigger6=P2name="Maskless Wolverine"||P4name="Maskless Wolverine"

Trigger7=P2name="Logan"||P4name="Logan"

Trigger8=P2name="[Wx2]"||P4name="[Wx2]"

Trigger9=P2name="Psylocke"||P4name="Psylocke"

Trigger10=P2name="[Rugal]'s Psylocke"||P4name="[Rugal]'s Psylocke"

Trigger11=P2name="Psylocke By WhiteMagic2002"||P4name="Psylocke By WhiteMagic2002"

Trigger12=P2name="Cyclops"||P4name="Cyclops"

Trigger13=P2name="MVCRCyclops"||P4name="MVCRCyclops"

Trigger14=P2name="[Vanessa]'s Cyclops"||P4name="[Vanessa]'s Cyclops"

Trigger15=P2name="Scott Summers"||P4name="Scott Summers"

Trigger16=P2name="Colossus"||P4name="Colossus"

Trigger17=P2name="Storm COTA"||P4name="Storm COTA"

Trigger18=P2name="Storm"||P4name="Storm"

Trigger19=P2name="[shinta]'s Storm"||P4name="[shinta]'s Storm"

Trigger20=P2name="Iceman"||P4name="Iceman"

Trigger21=P2name="Omega Red"||P4name="Omega Red"

Trigger22=P2name="OmegaRed"||P4name="OmegaRed"

Trigger23=P2name="Silver Samurai"||P4name="Silver Samurai"

Trigger24=P2name="SilverSamurai"

trigger24=!enemy,authorname="iwakick"

Trigger25=P2name="Sentinel"||P4name="Sentinel"

Trigger26=P2name="UMVC_Sentinel"||P4name="UMVC_Sentinel"

Trigger27=P2name="Spiral"||P4name="Spiral"

Trigger28=P2name="Spiral by Luchini"||P4name="Spiral by Luchini"

trigger29=P2name="cvsgouki"||P4name="cvsgouki"

trigger30=P2name="cvsgouki_ex"||P4name="cvsgouki_ex"

trigger31=P2name="cvsgouki_normal"||P4name="cvsgouki_normal"

trigger32=P2name="Tin's S_Gouki"||P4name="Tin's S_Gouki"

trigger33=P2name="Mech Gouki"||P4name="Mech Gouki"

trigger34=P2name="ZXAkuma"||P4name="ZXAkuma"

trigger35=P2name="MvC Akuma/Gouki By Kamekaze"||P4name="MvC Akuma/Gouki By Kamekaze"

trigger36=P2name="Poke-Akuma"||P4name="Poke-Akuma"

trigger37=P2name="Shin Gouki"||P4name="Shin Gouki"

trigger38=P2name="MKvsSFGouki"||P4name="MKvsSFGouki"

trigger39=P2name="Gouki by M.M.R."||P4name="Gouki by M.M.R."

trigger40=P2name="Gouki"||P4name="Gouki"

trigger41=P2name="Gouki_Cota"||P4name="Gouki_Cota"

trigger42=P2name="Anti-Gouki #1"||P4name="Anti-Gouki #1"

trigger43=P2name="SSF2T Gouki"||P4name="SSF2T Gouki"

trigger44=P2name="svcgouki"||P4name="svcgouki"

trigger45=P2name="Gouki_normal"||P4name="Gouki_normal"

trigger46=P2name="Shin Gouki SF'2"||P4name="Shin Gouki SF'2"

trigger47=P2name="GoukiHD"||P4name="GoukiHD"

trigger48=P2name="Akuma"||P4name="Akuma"

trigger49=P2name="CyberAkuma"||P4name="CyberAkuma"

trigger50=P2name="Cyber Akuma"||P4name="Cyber Akuma"

trigger51=P2name="SvC Akuma by Duende Macabro"||P4name="SvC Akuma by Duende Macabro"

trigger52=P2name="Rare Akuma"||P4name="Rare Akuma"

trigger53=P2name="C.Akuma_MvC"||P4name="C.Akuma_MvC"

trigger54=P2name="ShinAkuma"||P4name="ShinAkuma"

trigger55=p2name="UMVC_Gouki"||P4name="UMVC_Gouki"

trigger56=p2name="ogre"||p4name="ogre"

value = 191

 

[state F]

type = Changestate

trigger1 = RoundsExisted = 0 && time > 1 && (var(7) = 2 || var(7) = 0)

trigger1 = var(8) > 2

value = 196

 

[state F]

type = Changestate

trigger1 = RoundsExisted = 0 && time > 1 && !teammode = simul

trigger1 = !enemy,authorname = "iwakick" || (enemy,authorname = "iwakick" && enemy,name != "silversamurai")

trigger1 = var(7) = 2

trigger1 = var(8) = [1,2]

trigger2 = var(7) = 1

value = ifelse(random < 333,191,194)

 

[state F]

type = Changestate

trigger1 = RoundsExisted = 0 && time > 1 && var(7) >= 0

value = 192

 

[state a]

type = varrandom

trigger1 = time = 0

v = 5

range = 10

 

[state F]

type = Changestate

trigger1 = 0

trigger2 = enemy,teammode = simul

trigger2 = enemy(0),authorname = "rakurai"

trigger3 = numenemy >= 2

trigger3 = enemy(1),authorname = "rakurai"

trigger4 = enemy,teammode = simul

trigger4 = enemy(0),authorname = " rakurai "

trigger5 = numenemy >= 2

trigger5 = enemy(1),authorname = " rakurai "

value = 193

 

[state 190, ƒ`[ƒ€‚ÅŸ—˜ŽžƒCƒ“ƒgƒ]

type = ChangeState

trigger1 = roundsexisted > 0

trigger1 = time > 1

trigger2 = time > 2

value = 199

 

[statedef 199]; Move around before match

type = S

physics =S

sprpriority = 2

velset = 0,0

facep2 = 1

 

[state a]

type = changeanim

trigger1 = prevstateno = 196

value = 199

persistent = 0

 

[state a];ƒCƒ“ƒgƒƒXƒLƒbƒv—p‰ðœ

type = varset

trigger1 = time = 0

v = 8

value = 0

 

[state 9030, 5]

type = PlaySnd

trigger1 = RoundsExisted = 0

trigger1 = anim = 199

value = 8000, 4

volume = 100

persistent = 0

 

[state a]

type = StopSnd

trigger1 = prevstateno = 191 || prevstateno = 194

trigger1 = time = 0

channel = -1

 

[state a]

type = changeanim

trigger1 = numhelper(18089)

value = 1099

persistent = 0

 

[state 190, ƒCƒ“ƒgƒó‘Ô‚ð•ÛŽ]

type = AssertSpecial

triggerall = roundsexisted = 0

trigger1 = numhelper(18089)

trigger1 = time < 200

trigger2 = time < 180

flag = intro

 

[state -2, ƒAƒVƒXƒg‘I‘ðƒwƒ‹ƒp[]

type = helper

triggerall = roundsexisted = 0

trigger1 = time = 0

helpertype = normal

name = "assist_choice"

stateno = 10199

ID = 10199

pos = 0,0

keyctrl = 0

pausemovetime = 9999

supermovetime = 9999

ignorehitpause = 1

size.xscale = 0.5

size.yscale = 0.5

persistent = 0

 

[state -2, ƒAƒVƒXƒgƒgƒƒ“]

type = helper

triggerall = roundsexisted = 0

trigger1 = time = 0

helpertype = normal

name = "assist_tron"

stateno = 10191

ID = 10191

pos = -20,0

pausemovetime = 9999

supermovetime = 9999

ignorehitpause = 1

persistent = 0

 

[state -2, ƒAƒVƒXƒgƒhƒD[ƒ€]

type = helper

triggerall = roundsexisted = 0

trigger1 = time = 0

helpertype = normal

name = "assist_doom"

stateno = 10192

ID = 10192

pos = -40,0

pausemovetime = 9999

supermovetime = 9999

ignorehitpause = 1

persistent = 0

 

[state 199]

type = changestate

trigger1 = ctrl

value = 0

 

;---------------------------------------------------------

;Ÿ‚¿ƒ‰ƒEƒ“ƒh

[state a]

type = changeanim

triggerall = prevstateno != 192

trigger1 = time = 1

trigger1 = var(45) = 2

value = 195

;---------------------------------------------------------

;•‰‚¯ƒ‰ƒEƒ“ƒh

[state a]

type = changeanim

triggerall = prevstateno != 192

trigger1 = time = 1

trigger1 = var(45) = 1

value = 2000

elem = 5

;---------------------------------------------------------

;ÅIƒ‰ƒEƒ“ƒh

[state a]

type = changeanim

triggerall = prevstateno != 192

trigger1 = time = 1

trigger1 = var(45) = 3

value = 196

;---------------------------------------------------------

[state 190, ƒCƒ“ƒgƒó‘Ô‚ð•ÛŽ]

type = AssertSpecial

trigger1 = var(45) = 2

trigger1 = time < 75

trigger2 = var(45) = 1

trigger2 = time < 90

trigger3 = var(45) = 3

trigger3 = time < 45

flag = intro

[state a]

type = playsnd

triggerall = prevstateno != 192

trigger1 = var(45)

trigger1 = prevstateno != 191

trigger1 = RoundsExisted > 0

trigger1 = time = 5

value = 3000,0

persistent = 0

 

[state a]

type = changeanim

trigger1 = anim = 195

trigger1 = time = 75

trigger2 = anim = 2000

trigger2 = !animtime

trigger3 = anim = 196

trigger3 = time = 45

trigger4 = numhelper(18089) = 0

trigger4 = anim != 1099

trigger4 = prevstateno = 191 || prevstateno = 194

trigger4 = RoundsExisted = 0

trigger4 = time < 3

trigger5 = anim = 1099

trigger5 = animtime = 0

trigger6 = prevstateno = 192

trigger6 = time < 1

value = 199

 

;============================================================

;intro_assist_tron

[statedef 10191]

type = S

movetype= I

physics = N

anim = 10240

sprpriority = 3

 

[state a]

type = trans

trigger1 = time < 16

trans = addalpha

alpha = time*16, 256-time*16

 

[state a]

type = changeanim

trigger1 = numhelper(10199)

trigger1 = helper(10199),var(1) < 0

trigger1 = helper(10199),var(0) >= 0

value = anim

elem = 2

 

[state a]

type = playsnd

trigger1 = animelem = 4

value = 6000,5

 

[state a]

type = trans

trigger1 = time > 16

trigger1 = numhelper(10199)

trigger1 = helper(10199),var(0) >= 0

trans = default

 

[state a]

type = trans

trigger1 = time > 16

trigger1 = numhelper(10199)

trigger1 = helper(10199),var(0) = -1

trans = add

 

[state a]

type = changeanim

trigger1 = !animtime

value = 6000

 

[state a]

type = turn

trigger1 = anim = 6000

persistent = 0

 

[state a]

type = velset

trigger1 = anim = 6000

x = 10

y = -8

persistent = 0

 

[state a]

type = trans

trigger1 = var(0)

trans = addalpha

alpha = 256-var(0),256

 

[state a]

type = varadd

trigger1 = numhelper(10199)

trigger1 = helper(10199),var(0) = -1

trigger1 = helper(10199),var(1) < 0

trigger2 = var(0)

v = 0

value = 16

 

[state 15000,fin]

type = Destroyself

trigger1 = roundstate = 2

trigger2 = root,alive = 0

trigger3 = var(0) > 256

trigger4 = root,command = "a" || root,command = "b" || root,command = "c"

trigger5 = root,command = "x" || root,command = "y" || root,command = "z"

 

;============================================================

;intro_assist_doom

[statedef 10192]

type = S

movetype= I

physics = N

anim = 10241

sprpriority = 2

 

[state a]

type = trans

trigger1 = time < 16

trans = addalpha

alpha = time*16, 256-time*16

 

[state a]

type = changeanim

trigger1 = numhelper(10199)

trigger1 = helper(10199),var(1) < 0

trigger1 = helper(10199),var(0) >= 0

value = anim

elem = 2

 

[state a]

type = playsnd

trigger1 = animelem = 2

value = 6101,6

persistent = 0

 

[state a]

type = trans

trigger1 = time > 16

trigger1 = numhelper(10199)

trigger1 = helper(10199),var(0) >= 0

trans = default

 

[state a]

type = trans

trigger1 = time > 16

trigger1 = numhelper(10199)

trigger1 = helper(10199),var(0) = -1

trans = add

[state a]

type = changeanim

trigger1 = numhelper(10191)

trigger1 = helper(10191),anim = 6000

value = 6103

persistent = 0

 

[state a]

type = velset

trigger1 = anim = 6103

x = -10

y = -8

persistent = 0

 

[state a]

type = trans

trigger1 = var(0)

trans = addalpha

alpha = 256-var(0),256

 

[state a]

type = varadd

trigger1 = numhelper(10199)

trigger1 = helper(10199),var(0) = -1

trigger1 = helper(10199),var(1) < 0

trigger2 = var(0)

v = 0

value = 16

 

[state 15000,fin]

type = Destroyself

trigger1 = roundstate = 2

trigger2 = root,alive = 0

trigger3 = var(0) > 256

trigger4 = root,command = "a" || root,command = "b" || root,command = "c"

trigger5 = root,command = "x" || root,command = "y" || root,command = "z"

 

;---------------------------------------------------------------------------

; INTRO

[statedef 191]

type = S

ctrl = 0

movetype = A

velset = 0,0

anim = 190

 

;•Ï”à–¾

;var(3) ƒAƒjƒ”Ô†

;var(4) animelem‚ð‚¢‚­‚Šª–ß‚é‚©

;var(13) ƒAƒjƒ‚ð“r’†‚Ń‹[ƒv‚³‚¹‚éelem”

;var(17) ƒAƒjƒ‚ð“r’†‚©‚çƒXƒ^[ƒg‚·‚éelem”

 

;=========================================================

;æ”­‘g‚Í“Á•Êˆµ‚¢

[state a]

type = null

trigger1 = p2name = "mia touma"

trigger1 = 1 || var(3) := 1020 && var(4) := 1 && var(13) := 12 && var(17) := 0

trigger2 = p2name = "yu asuka"

trigger2 = 1 || var(3) := 197 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger3 = p2name = "ren mizusaka"

trigger3 = 1 || var(3) := 3000 && var(4) := 1 && var(13) := 0 && var(17) := 0

trigger4 = p2name = "Vega"

trigger4 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger5 = 0;p2name = "" && var(3) := && var(4) := 0

trigger6 = 0;p2name = "" && var(3) := && var(4) := 0

trigger7 = 0;p2name = "" && var(3) := && var(4) := 0

trigger8 = 0;p2name = "" && var(3) := && var(4) := 0

trigger9 = 0;p2name = "" && var(3) := && var(4) := 0

trigger10 = 0;p2name = "" && var(3) := && var(4) := 0

;---------------------------------------------------------

trigger11 = p2name = "A_Minagi"

trigger11 = 1 || var(3) := 1050 && var(4) := 2 && var(13) := 6 && var(17) := 0

trigger12 = p2name = "ai" || p2name = "tita"

trigger12 = 1 || var(3) := 260 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger13 = p2name = "akane"

trigger13 = 1 || var(3) := 410 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger14 = p2name = "akashima"

trigger14 = 1 || var(3) := 240 && var(4) := 0 && var(13) := 0 && var(17) := 2

trigger15 = p2name = "coolseven"

trigger15 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger16 = p2name = "corona"

trigger16 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger17 = p2name = "A_Nayu"

trigger17 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger18 = p2name = "kaname"

trigger18 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger19 = p2name = "kirara"

trigger19 = 1 || var(3) := 190 && var(4) := 1 && var(13) := 1 && var(17) := 0

trigger20 = p2name = "koiboshi"

trigger20 = 1 || var(3) := 190 && var(4) := 1 && var(13) := 1 && var(17) := 0

trigger21 = p2name = "kumi"

trigger21 = 1 || var(3) := 601 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger22 = p2name = "Mai_Tokiha"

trigger22 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger23 = p2name = "maino"

trigger23 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger24 = p2name = "amu"

trigger24 = 1 || var(3) := 220 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger25 = p2name = "mint"

trigger25 = 1 || var(3) := 600 && var(4) := 0 && var(13) := 5 && var(17) := 0

trigger26 = p2name = "miyabi"

trigger26 = 1 || var(3) := 400 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger27 = p2name = "nayuta"

trigger27 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger28 = p2name = "negazero"

trigger28 = 1 || var(3) := 240 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger29 = p2name = "rei"

trigger29 = 1 || var(3) := 20 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger30 = p2name = "rumine"

trigger30 = 1 || var(3) := 200 && var(4) := 1 && var(13) := 1 && var(17) := 0

trigger31 = p2name = "ryujin"

trigger31 = 1 || var(3) := 120 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger32 = p2name = "touka"

trigger32 = 1 || var(3) := 192 && var(4) := 1 && var(13) := 1 && var(17) := 0

trigger33 = p2name = "tsukuyo"

trigger33 = 1 || var(3) := 470 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger34 = p2name = "youko"

trigger34 = 1 || var(3) := 230 && var(4) := 0 && var(13) := 2 && var(17) := 0

trigger35 = p2name = "yumina"

trigger35 = 1 || var(3) := 260 && var(4) := 0 && var(13) := 0 && var(17) := 3

trigger36 = p2name = "anasutasia"

trigger36 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger37 = p2name = "Sakuya_Amakawa"

trigger37 = 1 || var(3) := 620 && var(4) := 2 && var(13) := 8 && var(17) := 0

trigger38 = 0;p2name = ""

trigger38 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger39 = 0;p2name = ""

trigger39 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger40 = 0;p2name = ""

trigger40 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger41 = 0;p2name = ""

trigger41 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger42 = 0;p2name = ""

trigger42 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger43 = 0;p2name = ""

trigger43 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger44 = 0;p2name = ""

trigger44 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger45 = 0;p2name = ""

trigger45 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger46 = 0;p2name = ""

trigger46 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger47 = 0;p2name = ""

trigger47 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger48 = 0;p2name = ""

trigger48 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger49 = 0;p2name = ""

trigger49 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger50 = 0;p2name = ""

trigger50 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger51 = p2name = "Satsuki Yumiduka" && enemy,authorname = "iqs"

trigger51 = 1 || var(3) := 3000 && var(4) := 3 && var(13) := 0 && var(17) := 0

trigger52 = p2name = "Hisui" && enemy,authorname = "iqs"

trigger52 = 1 || var(3) := 7110 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger53 = p2name = "Sion TATARI" && enemy,authorname = "iqs"

trigger53 = 1 || var(3) := 181 && var(4) := 2 && var(13) := 0 && var(17) := 0

trigger54 = p2name = "Sion Eltnam Atlasia" && enemy,authorname = "iqs"

trigger54 = 1 || var(3) := 2000 && var(4) := 0 && var(13) := 40 && var(17) := 6

trigger55 = p2name = "Shiki Tohno" && enemy,authorname = "iqs"

trigger55 = 1 || var(3) := 186 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger56 = p2name = "Riesbyfe Stridberg" && enemy,authorname = "iqs"

trigger56 = 1 || var(3) := 7111 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger57 = p2name = "Shiki Nanaya" && enemy,authorname = "iqs"

trigger57 = 1 || var(3) := 199 && var(4) := 0 && var(13) := 0 && var(17) := 21

trigger58 = p2name = "Kohaku" && enemy,authorname = "iqs"

trigger58 = 1 || var(3) := 13 && var(4) := 6 && var(13) := 0 && var(17) := 0

trigger59 = p2name = "Akiha Tohno" && enemy,authorname = "iqs"

trigger59 = 1 || var(3) := 181 && var(4) := 3 && var(13) := 0 && var(17) := 7

trigger60 = 0;p2name = ""

trigger60 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

;---------------------------------------------------------

trigger61 = p2name = "AL AZIF"

trigger61 = 1 || var(3) := 111 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger62 = p2name = "USHIROMIYA ANGE"

trigger62 = 1 || var(3) := 1200 && var(4) := 23 && var(13) := 30 && var(17) := 0

trigger63 = p2name = "DOROTHY ALBRIGHT"

trigger63 = 1 || var(3) := 190 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger64 = p2name = "GOSUNKUGI HIKARU"

trigger64 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger65 = p2name = "mamiya"

trigger65 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger66 = p2name = "HATSUNE MIKU"

trigger66 = 1 || var(3) := 2710 && var(4) := 0 && var(13) := 8 && var(17) := 0

trigger67 = p2name = "AIHARA NATSUMI"

trigger67 = 1 || var(3) := 113 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger68 = p2name = "CURE BLACK"

trigger68 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger69 = p2name = "YAMISAKA KUREHA"

trigger69 = 1 || var(3) := 180 && var(4) := 3 && var(13) := 0 && var(17) := 0

trigger70 = p2name = "USHIROMIYA george"

trigger70 = 1 || var(3) := 1700 && var(4) := 1 && var(13) := 22 && var(17) := 0

trigger71 = p2name = "PANTYHOSE TARO"

trigger71 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 4 && var(17) := 0

trigger72 = p2name = "Pz.Kpfw.IV_From_Anglerfish_Team"

trigger72 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger73 = 0;p2name = ""

trigger73 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger74 = 0;p2name = ""

trigger74 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger75 = 0;p2name = ""

trigger75 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger76 = 0;p2name = ""

trigger76 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger77 = 0;p2name = ""

trigger77 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger78 = 0;p2name = ""

trigger78 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger79 = 0;p2name = ""

trigger79 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger80 = 0;p2name = ""

trigger80 = 0;var(3) := && var(4) := 8 && var(13) := 0 && var(17) := 0

;---------------------------------------------------------

trigger81 = p2name = "ASUKA HONDA"

trigger81 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger82 = p2name = "KARINA TOYOTA"

trigger82 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger83 = p2name = "okamamajo"

trigger83 = 1 || var(3) := 195 && var(4) := 8 && var(13) := 0 && var(17) := 0

trigger84 = 0;p2name = ""

trigger84 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger85 = 0;p2name = ""

trigger85 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger86 = 0;p2name = ""

trigger86 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger87 = 0;p2name = ""

trigger87 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger88 = 0;p2name = ""

trigger88 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger89 = 0;p2name = ""

trigger89 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger90 = 0;p2name = ""

trigger90 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

;---------------------------------------------------------

trigger91 = p2name = "Hiiro Hoshizaki"

trigger91 = 1 || var(3) := 250 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger92 = p2name = "beryl_toh"

trigger92 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger93 = p2name = "lilith_tod"

trigger93 = 1 || var(3) := 1006 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger94 = 0;p2name = ""

trigger94 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger95 = 0;p2name = ""

trigger95 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger96 = 0;p2name = ""

trigger96 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger97 = 0;p2name = ""

trigger97 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger98 = 0;p2name = ""

trigger98 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger99 = 0;p2name = ""

trigger99 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger100 = 0;p2name = ""

trigger100 = 0;var(3) := && var(4) := 1 && var(13) := 0 && var(17) := 0

;---------------------------------------------------------

trigger101 = p2name = "Project F"

trigger101 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 2 && var(17) := 0 && var(25) := 1

trigger102 = p2name = "Fate_Copy"

trigger102 = 1 || var(3) := 194 && var(4) := 15 && var(13) := 16 && var(17) := 0 && var(25) := 1

trigger103 = p2name = "‚³‚î‚É‚å"

trigger103 = 1 || var(3) := 180 && var(4) := 1 && var(13) := 0 && var(17) := 0 && var(25) := 1

trigger104 = p2name = "strayed"

trigger104 = 1 || var(3) := 260 && var(4) := 2 && var(13) := 0 && var(17) := 0 && var(25) := 1

trigger105 = p2name = "Levin"

trigger105 = 1 || var(3) := 4011 && var(4) := 1 && var(13) := 0 && var(17) := 0 && var(25) := 1

trigger106 = 0;p2name = ""

trigger106 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger107 = 0;p2name = ""

trigger107 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger108 = 0;p2name = ""

trigger108 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger109 = 0;p2name = ""

trigger109 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger110 = 0;p2name = ""

trigger110 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

;---------------------------------------------------------

trigger111 = p2name = "Akane Satomura" && enemy,authorname = "586"

trigger111 = 1 || var(3) := 6100 && var(4) := 6 && var(13) := 23 && var(17) := 0

trigger112 = p2name = "Ayu Tukimiya" && enemy,authorname = "586"

trigger112 = 1 || var(3) := 6200 && var(4) := 0 && var(13) := 8 && var(17) := 0

trigger113 = p2name = "Ikumi Amasawa" && enemy,authorname = "586"

trigger113 = 1 || var(3) := 6200 && var(4) := 1 && var(13) := 11 && var(17) := 0

trigger114 = p2name = "Kanna" && enemy,authorname = "586"

trigger114 = 1 || var(3) := 7000 && var(4) := 0 && var(13) := 19 && var(17) := 0

trigger115 = p2name = "Kano Kirishima" && enemy,authorname = "586"

trigger115 = 1 || var(3) := 6111 && var(4) := 2 && var(13) := 27 && var(17) := 0

trigger116 = p2name = "Mai Kawasumi" && enemy,authorname = "586"

trigger116 = 1 || var(3) := 7300 && var(4) := 1 && var(13) := 11 && var(17) := 0

trigger117 = p2name = "Makoto Sawatari" && enemy,authorname = "586"

trigger117 = 1 || var(3) := 7003 && var(4) := 0 && var(13) := 5 && var(17) := 0

trigger118 = p2name = "Mayu Shiina" && enemy,authorname = "586"

trigger118 = 1 || var(3) := 7009 && var(4) := 1 && var(13) := 0 && var(17) := 0

trigger119 = p2name = "Minagi Tohno" && enemy,authorname = "586"

trigger119 = 1 || var(3) := 7000 && var(4) := 3 && var(13) := 19 && var(17) := 0

trigger120 = p2name = "Misaki Kawana" && enemy,authorname = "586"

trigger120 = 1 || var(3) := 6200 && var(4) := 2 && var(13) := 0 && var(17) := 0

trigger121 = p2name = "Mishio Amano" && enemy,authorname = "586"

trigger121 = 1 || var(3) := 6000 && var(4) := 1 && var(13) := 0 && var(17) := 0

trigger122 = p2name = "Misuzu Kamio" && enemy,authorname = "586"

trigger122 = 1 || var(3) := 3000 && var(4) := 3 && var(13) := 0 && var(17) := 0

trigger123 = p2name = "UNKNOWN" && enemy,authorname = "586"

trigger123 = 1 || var(3) := 4010 && var(4) := 2 && var(13) := 0 && var(17) := 0

trigger124 = p2name = "Nayuki Minase" && enemy,authorname = "586"

trigger124 = 1 || var(3) := 6000 && var(4) := 1 && var(13) := 0 && var(17) := 0

trigger125 = p2name = "Sayuri Kurata" && enemy,authorname = "586"

trigger125 = 1 || var(3) := 6200 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger126 = 0;p2name = ""

trigger126 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger127 = 0;p2name = ""

trigger127 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger128 = 0;p2name = ""

trigger128 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger129 = 0;p2name = ""

trigger129 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger130 = 0;p2name = ""

trigger130 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0

;=========================================================

trigger131 = !var(3)

trigger131 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0

;=========================================================

;æ”­2 ctu sennpatu senpa

 

[state a]

type = null

trigger1 = p2name = "Akatsuki_XIII" && enemy,authorname = "flowrallia"

trigger1 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger1 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 150

trigger1 = 1 || var(15) := 1 && var(26) := -1 && fvar(8) := 0.625

trigger1 = 1 || var(21) := 0 && var(22) := 12 && fvar(4) := 0 && fvar(5) := 17

trigger2 = p2name = "Leonard_Carlyle" && enemy,authorname = "flowrallia"

trigger2 = 1 || var(3) := 175 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger2 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 0

trigger2 = 1 || var(15) := 2 && var(26) := -1 && fvar(8) := 0.625

trigger2 = 1 || var(21) := 0 && var(22) := 707 && fvar(4) := 0 && fvar(5) := 706

trigger3 = p2name = "zero" && enemy,authorname = "flowrallia"

trigger3 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 8 && var(17) := 0

trigger3 = 1 || var(14) := 19013 && var(23) := 120 && var(24) := 0

trigger3 = 1 || var(15) := 3 && var(26) := -1 && fvar(8) := 0.375

trigger3 = 1 || var(21) := 0 && var(22) := 195 && fvar(4) := 0 && fvar(5) := 702

trigger4 = p2name = "Original Zero" && enemy,authorname = "flowrallia"

trigger4 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger4 = 1 || var(14) := 19013 && var(23) := 0 && var(24) := 200

trigger4 = 1 || var(15) := 4 && var(26) := 1 && fvar(8) := 0.5

trigger4 = 1 || var(21) := 0 && var(22) := 640 && fvar(4) := 0 && fvar(5) := 700

trigger5 = p2name = "Heart_GG" && enemy,authorname = "flowrallia"

trigger5 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 2 && var(17) := 0

trigger5 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 250

trigger5 = 1 || var(15) := 5 && var(26) := 1 && fvar(8) := 1.25

trigger5 = 1 || var(21) := 0 && var(22) := 700 && fvar(4) := 0 && fvar(5) := 196

trigger6 = p2name = "Weiss" && enemy,authorname = "flowrallia"

trigger6 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 20

trigger6 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 270

trigger6 = 1 || var(15) := 6 && var(26) := -1 && fvar(8) := 1.125

trigger6 = 1 || var(21) := 0 && var(22) := 703 && fvar(4) := 0 && fvar(5) := 197

trigger7 = p2name = "Saki_GG" && enemy,authorname = "flowrallia"

trigger7 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger7 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250

trigger7 = 1 || var(15) := 7 && var(26) := 1 && fvar(8) := 1.25

trigger7 = 1 || var(21) := 0 && var(22) := 640 && fvar(4) := 0 && fvar(5) := 660

trigger8 = p2name = "Elsa_GG" && enemy,authorname = "flowrallia"

trigger8 = 1 || var(3) := 803 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger8 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250

trigger8 = 1 || var(15) := 8 && var(26) := 1 && fvar(8) := 1.25

trigger8 = 1 || var(21) := 0 && var(22) := 800 && fvar(4) := 0 && fvar(5) := 700

trigger9 = p2name = "Saki_AbF" && enemy,authorname = "flowrallia"

trigger9 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger9 = 1 || var(14) := 19013 && var(23) := 30 && var(24) := 240

trigger9 = 1 || var(15) := 9 && var(26) := 1 && fvar(8) := 1.125

trigger9 = 1 || var(21) := 0 && var(22) := 801 && fvar(4) := 0 && fvar(5) := 2100

trigger10 = p2name = "Sol AH" && enemy,authorname = "flowrallia"

trigger10 = 1 || var(3) := 801 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger10 = 1 || var(14) := 19013 && var(23) := 40 && var(24) := 220

trigger10 = 1 || var(15) := 10 && var(26) := 1 && fvar(8) := 0.875

trigger10 = 1 || var(21) := 0 && var(22) := 701 && fvar(4) := 0 && fvar(5) := 5200

trigger11 = p2name = "Ryuko" && enemy,authorname = "flowrallia"

trigger11 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger11 = 1 || var(14) := 19013 && var(23) := 60 && var(24) := 50

trigger11 = 1 || var(15) := 11 && var(26) := 1 && fvar(8) := 1.00

trigger11 = 1 || var(21) := 0 && var(22) := 400 && fvar(4) := 0 && fvar(5) := 2100

trigger12 = p2name = "Elsa_La_Conti" && enemy,authorname = "flowrallia"

trigger12 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger12 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 240

trigger12 = 1 || var(15) := 12 && var(26) := 1 && fvar(8) := 1.125

trigger12 = 1 || var(21) := 0 && var(22) := 2000 && fvar(4) := 0 && fvar(5) := 701

trigger13 = p2name = "Informer_AKOF" && enemy,authorname = "flowrallia"

trigger13 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 6 && var(17) := 0

trigger13 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 10

trigger13 = 1 || var(15) := 13 && var(26) := 1 && fvar(8) := 0.375

trigger13 = 1 || var(21) := 0 && var(22) := 753 && fvar(4) := 0 && fvar(5) := 754

trigger14 = p2name = "shishioh" && enemy,authorname = "flowrallia"

trigger14 = 1 || var(3) := 801 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger14 = 1 || var(14) := 19013 && var(23) := 120 && var(24) := 180

trigger14 = 1 || var(15) := 14 && var(26) := 1 && fvar(8) := 0.375

trigger14 = 1 || var(21) := 0 && var(22) := 11 && fvar(4) := 0 && fvar(5) := 14

trigger15 = p2name = "Heart Aino XIII" && enemy,authorname = "flowrallia"

trigger15 = 1 || var(3) := 700 && var(4) := 0 && var(13) := 15 && var(17) := 0

trigger15 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 200

trigger15 = 1 || var(15) := 15 && var(26) := 1 && fvar(8) := 0.375

trigger15 = 1 || var(21) := 0 && var(22) := 802 && fvar(4) := 0 && fvar(5) := 700

trigger16 = p2name = "Order Sol XIII" && enemy,authorname = "flowrallia"

trigger16 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger16 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 220

trigger16 = 1 || var(15) := 16 && var(26) := 1 && fvar(8) := 0.5

trigger16 = 1 || var(21) := 0 && var(22) := 14 && fvar(4) := 0 && fvar(5) := 23

trigger17 = p2name = "Elisabeth Blanctorche XIII" && enemy,authorname = "flowrallia"

trigger17 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger17 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 260

trigger17 = 1 || var(15) := 17 && var(26) := 1 && fvar(8) := 0.5

trigger17 = 1 || var(21) := 0 && var(22) := 194 && fvar(4) := 0 && fvar(5) := 180

trigger18 = p2name = "Asura" && enemy,authorname = "flowrallia"

trigger18 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger18 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 150

trigger18 = 1 || var(15) := 18 && var(26) := 1 && fvar(8) := 1.0

trigger18 = 1 || var(21) := 0 && var(22) := 10 && fvar(4) := 0 && fvar(5) := 8

trigger19 = p2name = "Scharlachrot" && enemy,authorname = "flowrallia"

trigger19 = 1 || var(3) := 705 && var(4) := 0 && var(13) := 7 && var(17) := 0

trigger19 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250

trigger19 = 1 || var(15) := 19 && var(26) := 1 && fvar(8) := 1.00

trigger19 = 1 || var(21) := 0 && var(22) := 14 && fvar(4) := 0 && fvar(5) := 19

trigger20 = p2name = "Dan_Smith"

trigger20 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger20 = 1 || var(14) := 19013 && var(23) := 80 && var(24) := 50

trigger20 = 1 || var(15) := 20 && var(26) := 1 && fvar(8) := 1.00

trigger20 = 1 || var(21) := 123 && var(22) := 123 && fvar(4) := 123 && fvar(5) := 123

trigger21 = p2name = "Clone Weiss" && enemy,authorname = "flowrallia"

trigger21 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger21 = 1 || var(14) := 19013 && var(23) := 50 && var(24) := 200

trigger21 = 1 || var(15) := 21 && var(26) := 1 && fvar(8) := 1.25

trigger21 = 1 || var(21) := 0 && var(22) := 16 && fvar(4) := 0 && fvar(5) := 13

trigger22 = p2name = "Elsa_La_Conti_OMK" && enemy,authorname = "flowrallia"

trigger22 = 1 || var(3) := 803 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger22 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 240

trigger22 = 1 || var(15) := 22 && var(26) := 1 && fvar(8) := 1.125

trigger22 = 1 || var(21) := 0 && var(22) := 700 && fvar(4) := 0 && fvar(5) := 800

trigger23 = p2name = "Judith" && enemy,authorname = "flowrallia"

trigger23 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger23 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 20

trigger23 = 1 || var(15) := 23 && var(26) := 1 && fvar(8) := 0.5

trigger23 = 1 || var(21) := 0 && var(22) := 195 && fvar(4) := 0 && fvar(5) := 707

trigger24 = 0

trigger25 = 0

trigger26 = 0

trigger27 = 0

trigger28 = 0

trigger29 = 0

trigger30 = 0

trigger31 = p2name = "Adelheid" && enemy,authorname = "chikuchikugonzalez"

trigger31 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger31 = 1 || var(14) := 19014 && var(23) := 20 && var(24) := 0

trigger31 = 1 || var(15) := 1 && var(26) := 1 && fvar(8) := 0.5

trigger31 = 1 || var(21) := 0 && var(22) := 21 && fvar(4) := 0 && fvar(5) := 23

trigger32 = p2name = "Tohno Akiha" && enemy,authorname = "chikuchikugonzalez"

trigger32 = 1 || var(3) := 1042 && var(4) := 8 && var(13) := 15 && var(17) := 0

trigger32 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 0

trigger32 = 1 || var(15) := 2 && var(26) := 1 && fvar(8) := 0.5

trigger32 = 1 || var(21) := 0 && var(22) := 2 && fvar(4) := 0 && fvar(5) := 191

trigger33 = p2name = "Athena XI" && enemy,authorname = "chikuchikugonzalez"

trigger33 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger33 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 0

trigger33 = 1 || var(15) := 3 && var(26) := 1 && fvar(8) := 0.75

trigger33 = 1 || var(21) := 0 && var(22) := 180 && fvar(4) := 0 && fvar(5) := 191

trigger34 = p2name = "Athena 2002" && enemy,authorname = "chikuchikugonzalez"

trigger34 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger34 = 1 || var(14) := 19014 && var(23) := 30 && var(24) := 0

trigger34 = 1 || var(15) := 4 && var(26) := 1 && fvar(8) := 0.5

trigger34 = 1 || var(21) := 0 && var(22) := 182 && fvar(4) := 0 && fvar(5) := 191

trigger35 = p2name = "Athena 2003" && enemy,authorname = "chikuchikugonzalez"

trigger35 = 1 || var(3) := 193 && var(4) := 0 && var(13) := 22 && var(17) := 13

trigger35 = 1 || var(14) := 19014 && var(23) := 30 && var(24) := 0

trigger35 = 1 || var(15) := 5 && var(26) := 1 && fvar(8) := 0.5

trigger35 = 1 || var(21) := 0 && var(22) := 192 && fvar(4) := 0 && fvar(5) := 191

trigger36 = p2name = "Ayane Ikuse" && enemy,authorname = "chikuchikugonzalez"

trigger36 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger36 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 10

trigger36 = 1 || var(15) := 6 && var(26) := 1 && fvar(8) := 1.25

trigger36 = 1 || var(21) := 0 && var(22) := 20 && fvar(4) := 0 && fvar(5) := 10

trigger37 = p2name = "God Rugal" && enemy,authorname = "chikuchikugonzalez"

trigger37 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger37 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 0

trigger37 = 1 || var(15) := 7 && var(26) := 1 && fvar(8) := 0.5

trigger37 = 1 || var(21) := 0 && var(22) := 190 && fvar(4) := 0 && fvar(5) := 195

trigger38 = p2name = "Rugal" && enemy,authorname = "chikuchikugonzalez"

trigger38 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger38 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 20

trigger38 = 1 || var(15) := 8 && var(26) := 1 && fvar(8) := 0.5

trigger38 = 1 || var(21) := 0 && var(22) := 180 && fvar(4) := 0 && fvar(5) := 195

trigger39 = p2name = "Kula Diamond" && enemy,authorname = "chikuchikugonzalez"

trigger39 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger39 = 1 || var(14) := 19014 && var(23) := -70 && var(24) := 0

trigger39 = 1 || var(15) := 9 && var(26) := 1 && fvar(8) := 0.5

trigger39 = 1 || var(21) := 0 && var(22) := 431 && fvar(4) := 0 && fvar(5) := 461

trigger40 = p2name = "Luna Himeki" && enemy,authorname = "chikuchikugonzalez"

trigger40 = 1 || var(3) := 1200 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger40 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 10

trigger40 = 1 || var(15) := 10 && var(26) := 1 && fvar(8) := 1.25

trigger40 = 1 || var(21) := 0 && var(22) := 1001 && fvar(4) := 0 && fvar(5) := 2000

trigger41 = p2name = "Saki Mitonoya" && enemy,authorname = "chikuchikugonzalez"

trigger41 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0

trigger41 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 250

trigger41 = 1 || var(15) := 11 && var(26) := 1 && fvar(8) := 1.25

trigger41 = 1 || var(21) := 0 && var(22) := 205 && fvar(4) := 0 && fvar(5) := 1000

trigger42 = p2name = "Kyoudou Senna" && enemy,authorname = "chikuchikugonzalez"

trigger42 = 1 || var(3) := 180 && var(4) := 3 && var(13) := 0 && var(17) := 0

trigger42 = 1 || var(14) := 19014 && var(23) := -30 && var(24) := 30

trigger42 = 1 || var(15) := 12 && var(26) := 1 && fvar(8) := 0.5

trigger42 = 1 || var(21) := 0 && var(22) := 101 && fvar(4) := 0 && fvar(5) := 124

;=========================================================

trigger43 = !var(3)

trigger43 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0

;=========================================================

 

 

;—]•ª‚È•Ï”‚ðƒŠƒZƒbƒg

;---------------------------------------------------

[state a]

type = varset

trigger1 = var(14)

v = 14

value = 0

persistent = 0

[state a]

type = varset

trigger1 = var(23)

v = 23

value = 0

persistent = 0

[state a]

type = varset

trigger1 = var(24)

v = 24

value = 0

persistent = 0

;---------------------------------------------------

[state a]

type = varset

trigger1 = var(15)

v = 15

value = 0

persistent = 0

[state a]

type = varset

trigger1 = var(26)

v = 26

value = 0

persistent = 0

[state a]

type = varset

trigger1 = fvar(8)

fv = 8

value = 0

persistent = 0

;---------------------------------------------------

[state a]

type = varset

trigger1 = var(21)

v = 21

value = 0

persistent = 0

[state a]

type = varset

trigger1 = var(22)

v = 22

value = 0

persistent = 0

[state a]

type = varset

trigger1 = fvar(4)

fv = 4

value = 0

persistent = 0

[state a]

type = varset

trigger1 = fvar(5)

fv = 5

value = 0

persistent = 0

;---------------------------------------------------

 

 

[state a];Œã”­‘g•Ï”‹L‰¯

type = varset

trigger1 = enemy,sysvar(0)

trigger1 = time < 20

v = 3

value = enemy,sysvar(0)

 

[state a];Œã”­‘g•Ï”‹L‰¯

type = varset

trigger1 = enemy,sysvar(1)

trigger1 = time < 20

v = 4

value = enemy,sysvar(1)

 

[state a];Œã”­‘g•Ï”‹L‰¯

type = varset

trigger1 = enemy,sysvar(2)

trigger1 = time < 20

v = 13

value = enemy,sysvar(2)

 

;---------------------------------------------------------

 

[state a]

type = varset

trigger1 = time = 0

v = 8

value = 100

 

[state a];BGM’âŽ~‚Æ‚µ‚ÄŽg—p

type = varset

trigger1 = time = 0

v = 45

value = 10

 

[state a]

type = pause

trigger1 = var(9) = 0

trigger1 = time = 300

trigger2 = numpartner = 0

trigger2 = var(9) = 0

trigger2 = numhelper(18000)

trigger2 = time > 60

trigger3 = numpartner = 0

trigger3 = p2stateno = 5900

trigger3 = RoundsExisted = 0

trigger4 = var(9)

trigger4 = time = 0

time = ifelse(var(9),1300,ifelse(numhelper(18089),940,850))

movetime = ifelse(var(9),1300,ifelse(numhelper(18089),940,850))

persistent = 0

 

[state a];“G‚̉ŠúˆÊ’u‹L‰¯

type = varset

trigger1 = numhelper(18070)

trigger1 = helper(18070),anim = 18071

sysvar(1) = 1

persistent = 0

 

[state a];selfstate—p

type = varset

trigger1 = numhelper(18070)

trigger1 = helper(18070),var(10) = 1

sysvar(1) = 10

persistent = 0

 

[state 1]

type = AssertSpecial

trigger1 = 1

flag = Intro

flag2 = invisible

flag3 = noshadow

 

[state 1]

type = AssertSpecial

trigger1 = numhelper(18000)

trigger2 = numhelper(18089)

flag = nomusic

 

[state a]

type = attackdist

trigger1 = 1

value = 0

persistent = 0

 

[state a]

type = varset

triggerall = var(45) != -1

triggerall = !(enemy,teammode = simul)

triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns

trigger1 = enemy,statetype = L

trigger2 = enemy,stateno = 110191

trigger3 = enemy,stateno = 100900

trigger4 = enemy,stateno = 100191

v = 9

value = 1

 

[state a]

type = varset

triggerall = var(45) != -1

triggerall = teammode = simul

triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns

triggerall = numpartner

trigger1 = partner,statetype = L

trigger2 = partner,stateno = 110191

trigger3 = partner,stateno = 100191

trigger4 = partner,stateno = 100900

v = 9

value = 1

 

[state a];‘ŠŽè‚̃Xƒe[ƒg’DŽæŽ¸”s

type = varset

trigger1 = numpartner = 0

trigger1 = var(9)

trigger1 = enemy,sysvar(0) = 0

trigger1 = time > 32

trigger2 = var(9)

trigger2 = numpartner

trigger2 = partner,sysvar(0) = 0

trigger2 = time > 32

trigger3 = var(9)

trigger3 = enemy,statetype = L

trigger3 = numpartner

trigger3 = partner,statetype = L

persistent = 0

v = 9

value = 0

 

[state a]

type = assertspecial

trigger1 = var(9)

trigger2 = numhelper(18089)

trigger2 = helper(18089),var(0) = [1,120]

trigger3 = numhelper(18089)

trigger3 = helper(18089),time = [500,850]

flag = nobardisplay

flag2 = noFG

flag3 = noBG

 

[state a];•”wŒi

type = explod

trigger1 = var(9)

anim = 18005

ID = 18005

scale = 999,999

postype = left

pos = 0, 0

sprpriority = 25

removetime = 35

pausemovetime = 9999

supermovetime = 9999

ownpal = 1

bindtime = -1

persistent = 0

 

[state a];•K{

type = changeanim

trigger1 = var(9)

trigger1 = numhelper(18000)

trigger1 = helper(18000),anim = 18001

trigger2 = var(9)

trigger2 = numhelper(18000)

trigger2 = helper(18000),anim = 19001

value = 0

persistent = 0

 

[state a]

type = varset

trigger1 = numhelper(18030)

trigger1 = helper(18030),anim = 19999

trigger2 = numhelper(18031)

trigger2 = helper(18031),anim = 19999

sysvar(0) = 1

 

[state a]

type = varset

trigger1 = numhelper(18030)

trigger1 = helper(18030),anim != 19999

trigger2 = numhelper(18031)

trigger2 = helper(18031),anim != 19999

sysvar(0) = 0

 

[state a]

type = attackdist

trigger1 = 1

value = 0

persistent = 0

 

[state 220, ƒqƒbƒg’è‹`]

type = HitDef

triggerall = !numtarget

triggerall = time < 40

trigger1 = var(9)

trigger1 = enemy,statetype = L

affectteam = E

attr = S, HT

hitflag = -d

damage = 0

sparkno = -1

ID = 110191

p2stateno = 110191

persistent = 0

 

[state 220, ƒqƒbƒg’è‹`]

type = HitDef

triggerall = !numtarget

triggerall = time < 40

trigger1 = var(9)

trigger1 = enemy,statetype != L

affectteam = F

attr = S, HT

hitflag = -d

damage = 0

sparkno = -1

ID = 110191

p2stateno = 110191

persistent = 0

 

[state 220, ƒqƒbƒg’è‹`]

type = HitDef

triggerall = var(9)

trigger1 = enemy,sysvar(0) = 2

trigger2 = numpartner

trigger2 = partner,sysvar(0) = 2

affectteam = B

numhits = 0

attr = S, HT

hitflag = -d

damage = 0

sparkno = -1

ID = 110193

p2stateno = 110193

persistent = 0

 

[state 220, ƒqƒbƒg’è‹`]

type = HitDef

triggerall = var(9)

trigger1 = enemy,sysvar(0) = 3

trigger2 = numpartner

trigger2 = partner,sysvar(0) = 3

affectteam = B

numhits = 0

attr = S, HT

hitflag = -d

damage = 0

sparkno = -1

ID = 110195

p2stateno = 110195

persistent = 0

 

[state 220, ƒqƒbƒg’è‹`]

type = HitDef

triggerall = var(9)

trigger1 = enemy,sysvar(0) = 4

trigger2 = numpartner

trigger2 = partner,sysvar(0) = 4

affectteam = B

numhits = 0

attr = S, HT

hitflag = -d

damage = 0

sparkno = -1

ID = 110197

p2stateno = 110197

persistent = 0

 

[state 220, ƒqƒbƒg’è‹`]

type = HitDef

triggerall = var(9)

trigger1 = enemy,sysvar(0) = 5

trigger2 = numpartner

trigger2 = partner,sysvar(0) = 5

affectteam = B

numhits = 0

attr = S, HT

hitflag = -d

damage = 0

sparkno = -1

ID = 110199

p2stateno = 110199

persistent = 0

 

[state a];x-men”wŒi

type = helper

triggerall = numhelper(18000) = 0

trigger1 = numenemy

trigger1 = enemy,stateno = 0 || enemy,stateno = 199 || (enemy,anim = [0,9])

trigger1 = time > 60

trigger2 = time > 300

trigger3 = var(9) && time > 34

trigger4 = p2stateno = 5900

trigger4 = RoundsExisted = 0

helpertype = normal

name = "x-men"

stateno = 18000

ID = 18000

postype = back

pos = 0,0

keyctrl = 0

pausemovetime = 9999

supermovetime = 9999

ignorehitpause = 1

ownpal = 1

persistent = 0

size.xscale = 0.5

size.yscale = 0.5

 

[state a];‹‹S”»’f1P

type = helper

triggerall = numhelper(18089) = 0

triggerall = time = 30

triggerall = var(9) = 0

trigger1 = random < 333

trigger2 = p2name = "cvsgouki"

trigger3 = p2name = "cvsgouki_ex"

trigger4 = p2name = "cvsgouki_normal"

trigger5 = p2name = "Tin's S_Gouki"

trigger6 = p2name = "Mech Gouki"

trigger7 = p2name = "ZXAkuma"

trigger8 = p2name = "MvC Akuma/Gouki By Kamekaze"

trigger9 = p2name = "Poke-Akuma"

trigger10 = p2name = "Shin Gouki"

trigger11 = p2name = "MKvsSFGouki"

trigger12 = p2name = "Gouki by M.M.R."

trigger13 = p2name = "Gouki"

trigger14 = p2name = "Gouki_Cota"

trigger15 = p2name = "Anti-Gouki #1"

trigger16 = p2name = "SSF2T Gouki"

trigger17 = p2name = "svcgouki"

trigger18 = p2name = "Gouki_normal"

trigger19 = p2name = "Shin Gouki SF'2"

trigger20 = p2name = "GoukiHD"

trigger21 = p2name = "Akuma"

trigger22 = p2name = "CyberAkuma"

trigger23 = p2name = "Cyber Akuma"

trigger24 = p2name = "SvC Akuma by Duende Macabro"

trigger25 = p2name = "Rare Akuma"

trigger26 = p2name = "C.Akuma_MvC"

trigger27 = p2name = "ShinAkuma"

trigger28=p2name="UMVC_Gouki"

trigger29=p2name="ogre"

helpertype = normal

name = "gouki"

stateno = 18089

ID = 18089

postype = back

pos = 40,-300

keyctrl = 0

pausemovetime = 9999

supermovetime = 9999

ignorehitpause = 1

ownpal = 1

persistent = 0

 

[state a];select_mode

type = helper

triggerall = var(9)

triggerall = numhelper(18070)

triggerall = helper(18070),anim = 18070

triggerall = helper(18070),time > 450

trigger1 = helper(18070),pos x <= helper(18070),facing * (-119)

trigger1 = teamside = 1

trigger2 = helper(18070),pos x >= helper(18070),facing * (-119)

trigger2 = teamside = 2

helpertype = normal

name = "mode"

stateno = 18015

ID = 18015

postype = back

pos = 0,0

keyctrl = 0

pausemovetime = 9999

supermovetime = 9999

ignorehitpause = 1

ownpal = 1

persistent = 0

size.xscale = 0.834

size.yscale = 1.07

 

 

[state a];select_mode;VSIwakick

type = helper

triggerall = var(9)

triggerall = numhelper(18070)

triggerall = helper(18070),anim = 18070

triggerall = helper(18070),time > 450

triggerall = enemy,authorname = "iwakick"

triggerall = enemy,sysvar(4)

trigger1 = helper(18070),pos x <= helper(18070),facing * (-119)

trigger1 = teamside = 1

trigger2 = helper(18070),pos x >= helper(18070),facing * (-119)

trigger2 = teamside = 2

helpertype = normal

name = "mode"

stateno = 18016

ID = 18016

postype = back

pos = 0,0

keyctrl = 0

pausemovetime = 9999

supermovetime = 9999

ignorehitpause = 1

ownpal = 1

persistent = 0

size.xscale = 0.834

size.yscale = 1.07

 

 

[state a]

type = changeanim

trigger1 = numhelper(18070)

trigger1 = helper(18070),anim = 196

value = 196

persistent = 0

 

[state 1]

type = Changestate

trigger1 = numhelper(18070) = 1

trigger1 = helper(18070),var(10) = 1

trigger2 = numhelper(18089)

trigger2 = helper(18089),var(0) = 256

value = ifelse(var(9),192,199)

 

;---------------------------------------------------------------------------

; INTRO ; here come ver

[statedef 194]

type = S

ctrl = 0

movetype = A

velset = 0,0

anim = 18080 + random % 7

 

[state 1]

type = AssertSpecial

trigger1 = 1

flag = Intro

flag2 = nobardisplay

 

[state 1]

type = AssertSpecial

trigger1 = anim = 0

flag = invisible

flag2 = noshadow

 

[state a]

type = AssertSpecial

trigger1 = numexplod(18022)

trigger2 = numhelper(18090)

flag = nomusic

 

[state a]

type = attackdist

trigger1 = 1

value = 0

persistent = 0

 

[state a]

type = varset

trigger1 = time = 0

v = 8

value = 100

 

[state a];BGM’âŽ~‚Æ‚µ‚ÄŽg—p

type = varset

trigger1 = time = 0

v = 45

value = 10

 

[state a]

type = pause

trigger1 = var(9) = 0

trigger1 = time = 300

trigger2 = numpartner = 0

trigger2 = var(9) = 0

trigger2 = var(6)

trigger3 = numpartner = 0

trigger3 = p2stateno = 5900

trigger3 = RoundsExisted = 0

time = ifelse(numhelper(18089),920,810)

movetime = ifelse(numhelper(18089),920,810)

persistent = 0

 

[state a];•K{

type = changeanim

trigger1 = numhelper(18000)

trigger1 = helper(18000),anim = 18001

trigger2 = numhelper(18000)

trigger2 = helper(18000),anim = 19001

value = 0

persistent = 0

 

[state a]

type = varset

trigger1 = numhelper(18030)

trigger1 = helper(18030),anim = 19999

trigger2 = numhelper(18031)

trigger2 = helper(18031),anim = 19999

sysvar(0) = 1

 

[state a]

type = varset

trigger1 = numhelper(18030)

trigger1 = helper(18030),anim != 19999

trigger2 = numhelper(18031)

trigger2 = helper(18031),anim != 19999

sysvar(0) = 0

 

[state a];x-men”wŒi

type = helper

triggerall = numhelper(18000) = 0

trigger1 = 0

trigger2 = 0

trigger3 = var(9) && time > 34

trigger4 = 0

trigger5 = var(6) >= 280

helpertype = normal

name = "x-men"

stateno = 18000

ID = 18000

postype = back

pos = 0,0

keyctrl = 0

pausemovetime = 9999

supermovetime = 9999

ignorehitpause = 1

ownpal = 1

persistent = 0

size.xscale = 0.5

size.yscale = 0.5

 

[state a];‹‹S”»’f1P

type = helper

triggerall = numhelper(18089) = 0

triggerall = time = 30

triggerall = var(9) = 0

trigger1 = random < 333

trigger2 = p2name = "cvsgouki"

trigger3 = p2name = "cvsgouki_ex"

trigger4 = p2name = "cvsgouki_normal"

trigger5 = p2name = "Tin's S_Gouki"

trigger6 = p2name = "Mech Gouki"

trigger7 = p2name = "ZXAkuma"

trigger8 = p2name = "MvC Akuma/Gouki By Kamekaze"

trigger9 = p2name = "Poke-Akuma"

trigger10 = p2name = "Shin Gouki"

trigger11 = p2name = "MKvsSFGouki"

trigger12 = p2name = "Gouki by M.M.R."

trigger13 = p2name = "Gouki"

trigger14 = p2name = "Gouki_Cota"

trigger15 = p2name = "Anti-Gouki #1"

trigger16 = p2name = "SSF2T Gouki"

trigger17 = p2name = "svcgouki"

trigger18 = p2name = "Gouki_normal"

trigger19 = p2name = "Shin Gouki SF'2"

trigger20 = p2name = "GoukiHD"

trigger21 = p2name = "Akuma"

trigger22 = p2name = "CyberAkuma"

trigger23 = p2name = "Cyber Akuma"

trigger24 = p2name = "SvC Akuma by Duende Macabro"

trigger25 = p2name = "Rare Akuma"

trigger26 = p2name = "C.Akuma_MvC"

trigger27 = p2name = "ShinAkuma"

trigger28=p2name="UMVC_Gouki"

trigger29=p2name="ogre"

helpertype = normal

name = "gouki"

stateno = 18089

ID = 18089

postype = back

pos = 40,-300

keyctrl = 0

pausemovetime = 9999

supermovetime = 9999

ignorehitpause = 1

ownpal = 1

persistent = 0

 

[state a]

type = explod

trigger1 = var(6) >= 260

anim = 18005

ID = 18005

scale = 999,999

postype = left

pos = 0, 0

sprpriority = 25

removetime = 21

pausemovetime = 9999

supermovetime = 9999

ownpal = 1

bindtime = -1

persistent = 0

 

;kanehaitta

[state 15000,esquerra]

type = explod

trigger1 = teamside = 2

anim = 18023

ID = 18023

scale = 0.834,1.07

postype = right

pos = -105, 223

sprpriority = 30

removetime = -1

pausemovetime = 9999

supermovetime = 9999

ownpal = 1

bindtime = -1

persistent = 0

 

;kanehaitta

[state 15000,esquerra]

type = explod

trigger1 = teamside = 1

anim = 18023

ID = 18023

facing = 1

scale = 0.834,1.07

postype = left

pos = 0, 223

sprpriority = 30

removetime = -1

pausemovetime = 9999

supermovetime = 9999

ownpal = 1

bindtime = -1

persistent = 0

 

[state 15000,esquerra];new challenger

type = explod

trigger1 = time > 60

trigger1 = enemy,anim = 0

trigger2 = time > 300

anim = 18022

ID = 18022

facing = 1

scale = 1,1

postype = left

pos = 45, 80

sprpriority = 7

removetime = -1

pausemovetime = 9999

supermovetime = 9999

ownpal = 1

bindtime = -1

persistent = 0

 

[state a]

type = stopsnd

trigger1 = numexplod(18022)

channel = -1

persistent = 0

 

[state a]

type = playsnd

trigger1 = numexplod(18022)

value = 7000,7

volume = 250

persistent = 0

 

[state a]

type = varadd

trigger1 = numexplod(18022)

trigger2 = var(6)

v = 6

value = 1

 

[state 15000,esquerra]

type = RemoveExplod

trigger1 = numexplod(18022)

trigger2 = roundstate = 2

ID = 18023

 

[state 15000,esquerra]

type = RemoveExplod

trigger1 = numhelper(18000)

trigger2 = roundstate = 2

ID = 18022

 

[state a]

type = changeanim

trigger1 = numexplod(18022)

value = anim

elem = animelemno(0)

 

[state 1]

type = Changestate

trigger1 = numhelper(18070) = 1

trigger1 = helper(18070),var(10) = 1

trigger2 = numhelper(18089)

trigger2 = helper(18089),var(0) = 256

value = 199

 

;---------------------------------------------------

[statedef 196]

type = S

ctrl = 0

physics = S

velset = 0,0

sprpriority = 2

 

[state a]

type = nothitby

trigger1 = 1

value = SCA

 

[state a]

type = varset

trigger1 = time = 0

v = 8

value = 100

 

[state 192] ;Assert this until you want "round 1, fight" to begin

type = AssertSpecial

trigger1 = 1

flag = Intro

flag2 = invisible

 

[state -2, helper]

type = helper

trigger1 = time = 0

stateno = 197

ID = 197

postype = P1

pos = 0,0

pausemovetime = 999

supermovetime = 999

keyctrl = 0

ownpal = 1

 

[state -2, helper]

type = helper

trigger1 = time = 0

stateno = 198

ID = 198

postype = P1

pos = 0,0

pausemovetime = 999

supermovetime = 999

keyctrl = 0

ownpal = 1

 

[state a]

type = changestate

triggerall = numhelper(197)

trigger1 = helper(197),pos x = [-1,1]

trigger1 = helper(197),pos y = [-1,20]

trigger1 = helper(197),anim = 18070

trigger1 = time > 1

trigger2 = helper(197),anim = 47

trigger2 = helper(197),animtime = -1

value = 199

 

;---------------------------------------------------

[statedef 197]

type = S

ctrl = 0

movetype = I

physics = N

anim = 0

sprpriority = 4

 

[state a]

type = nothitby

trigger1 = 1

time = 900

value = SCA

persistent = 0

 

[state a]

type = turn

trigger1 = root,facing != facing

persistent = 0

 

[state a]

type = playsnd

trigger1 = anim != 18071

trigger1 = random < 25

value = 7000,2

volume = 100

 

[state a]

type = playsnd

trigger1 = anim = 18071

value = 7000,4

volume = 200

persistent = 0

 

[state a]

type = playsnd

trigger1 = anim = 18071

value = 7000,3

volume = 200

persistent = 0

 

[state a]

type = posset

trigger1 = time = 0

x = (root,pos x) + (facing*root,frontedgedist) + (facing*80)

y = ceil(root,pos y)

 

[state a]

type = changeanim

trigger1 = time > 60

trigger1 = enemy,anim = 0 || enemy,anim = 199

trigger2 = time > 150

value = 18071

persistent = 0

 

[state a]

type = varadd

trigger1 = anim = 18071

trigger2 = var(10)

v = 10

value = 1

 

[state a]

type = varset

trigger1 = time = 2

trigger1 = root,facing = facing

v = 1

value = ifelse(facing=1,1,-1)*ceil(pos x)

 

[state a]

type = varset

trigger1 = var(1)

v = 4

value = var(1)

persistent = 0

 

[state a]

type = posadd

triggerall = anim = 18071

trigger1 = facing = 1

trigger1 = root,pos x < pos x

trigger2 = facing = -1

trigger2 = root,pos x > pos x

x = ceil(var(1)/29)*(-1)

 

[state a]

type = posset

triggerall = vel y > 0

trigger1 = facing = 1

trigger1 = root,pos x > pos x

trigger2 = facing = -1

trigger2 = root,pos x < pos x

x = root,pos x

persistent = 0

 

;--------------------------------------------------

[state a]

type = velset

trigger1 = anim = 18071

y = -10

persistent = 0

 

[state a]

type = veladd

trigger1 = vel y > 0

trigger1 = pos y < 0

y = -0.2

 

[state a]

type = statetypeset

trigger1 = pos y < -15

statetype = A

physics = A

 

[state a]

type = posset

trigger1 = pos y >= -1

trigger1 = anim = 18071

trigger1 = vel y > 0

x = root,pos x

y = root,pos y

 

[state a]

type = destroyself

trigger1 = root,stateno = 199

trigger1 = root,time > 1

trigger2 = root,alive = 0

trigger3 = roundstate = 2

trigger4 = root,stateno = 192

 

;---------------------------------------------------

[statedef 198]

type = S

ctrl = 0

movetype = I

physics = N

anim = 18080 + random % 7

sprpriority = 4

 

[state a]

type = nothitby

trigger1 = 1

time = 900

value = SCA

persistent = 0

 

[state a]

type = turn

trigger1 = root,facing != facing

persistent = 0

 

[state a]

type = changeanim

trigger1 = numhelper(197)

trigger1 = helper(197),anim = 18071

value = anim+10

elem = var(0)

persistent = 0

 

[state a]

type = null

trigger1 = anim = 18080

trigger1 = 1||var(0) := 9||var(1) := -7||var(2) := 0||var(3) := 0||var(4):=0||var(5):=7

trigger2 = anim = 18081

trigger2 = 1||var(0) := 9||var(1) := -10||var(2) := -4||var(3) := 0||var(4):=0||var(5):=9

trigger3 = anim = 18082

trigger3 = 1||var(0) := 7||var(1) := -10||var(2) := -4||var(3) := 8||var(4):=-1||var(5):=14

trigger4 = anim = 18083

trigger4 = 1||var(0) := 12||var(1) := -10||var(2) := -4||var(3) := 13||var(4):=-2||var(5):=11

trigger5 = anim = 18084

trigger5 = 1||var(0) := 5||var(1) := -10||var(2) := -4||var(3) := 7||var(4):=0||var(5):=14

trigger6 = anim = 18085

trigger6 = 1||var(0) := 7||var(1) := -7||var(2) := 0||var(3) := 0||var(4):=0||var(5):=7

trigger7 = anim = 18086

trigger7 = 1||var(0) := 25||var(1) := -10||var(2) := -4||var(3) := 26||var(4):=0||var(5):=5

persistent = 0

 

;--------------------------------------------------

 

[state a]

type = velset

trigger1 = numhelper(197)

trigger1 = helper(197),anim = 18071

trigger1 = var(3)

trigger1 = animelemtime(var(3)) = 0

x = var(1)

y = var(2)

persistent = 0

 

[state a]

type = velset

trigger1 = numhelper(197)

trigger1 = helper(197),anim = 18071

trigger1 = !var(3)

x = var(1)

y = var(2)

persistent = 0

 

[state a]

type = posadd

trigger1 = numhelper(197)

trigger1 = helper(197),anim = 18071

x = facing*var(4)

y = var(5)

persistent = 0

 

[state a]

type = destroyself

trigger1 = root,stateno = 199

trigger1 = root,time > 1

trigger2 = root,alive = 0

trigger3 = roundstate = 2

trigger4 = root,stateno = 192

 

 

I removed all of this and that intro is gone

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