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[Gen6] ORAS "Five Items" Metagame


RicePigeon

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Upon finding this I figured that this was much more than just simple Theorymon. Basically, rather than buffing Pokemon, moves, or abilities, five specific items have been buffed in such as a way as to create new roles. Which items you ask?
 
brightpowder.pngBright Powder
Old effect: Any opponent's attack that targets the holder has its accuracy reduced by 10% of its normal accuracy.
New effect: If the holder uses a non-damaging move that targets a Pokemon other than itself, that Pokemon will switch out immediately after using that move. Does not affect moves with priority or moves that have their priority altered by Gale Wings or Prankster.
 
spelltag.pngSpell Tag
Old effect: Boosts the base power of the holder's Ghost-type moves by 20%.
New effect: If the holder uses a move that inflicts a status condition or lowers an opponent's stats, the chance for that secondary effect is doubled.
 
armorfossil.pngArmor Fossil
Old effect: Can be resurrected into Shieldon.
New effect: Can be resurrected into Shieldon. If held by a Pokemon, that Pokemon's Defense stat is increased by 50%, but the holder will only be able to use damaging moves.
 
dragonfang.pngDragon Fang
Old effect: Boosts the base power of the holder's Dragon-type moves by 20%.
New effect: The holder's Attack and Speed stats will also be increased by 33%, but the user loses 25% of its max HP in recoil damage each time it attacks. Recoil damage is not negated by Magic Guard.
 
laggingtail.pngLagging Tail
Old effect: Forces the holder to always move last in its speed priority group for the turn.
New effect: If the holder uses the move Dragon Tail, instead of forcing the target to switch out, Dragon Tail will instead behave like Rapid Spin; removing all entry hazards from the user's side of the field while also removing Leech Seed and ending partial trapping moves such as Fire Spin and Wrap.
 
 
And the best part of this is that this isn't just simple Theorymon; this is actually a fully playable battle mode on Showdown:
 
Url: http://aqua.psim.us/ (Under Format -> New Other Metagames -> Five Items)
Original thread: http://www.smogon.com/forums/threads/five-items-playable-on-aqua.3525428/

 

 

Example replays:

Bright Powder Alakazam

 

... Spell Tag Togekiss & Entei GG

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That would be more appropriate for the theorymon discussion methinks. This thread is more of a discussion of how the metagame changes with the changes to the above 5 items, since this change is actually implemented into Showdown and can actually be played in.

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The standard OU bans still apply, so Mega Kangaskhan is still banned here.

 

One thing though that's been really annoying in the meta is Bright Powder Accelgor, consisting of Spikes, Guard Split, Toxic, and Bug Buzz. Accelgor is already stupidly fast as it is, and the ability to set up Spikes or cripple walls with Guard Split + Toxic AND immediately pivot out just puts so much offensive pressure on the opponent.

 

Oh and for the record, speaking of Bright Powder, if the move used fails for whatever reason (ie: opponent is already statused when trying to use Thunder Wave), then the switch doesn't occur.

Spell Tag Togekiss or Jirachi. :/

Thankfully the new Bright Powder doesn't affect flinching.

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That would be more appropriate for the theorymon discussion methinks. This thread is more of a discussion of how the metagame changes with the changes to the above 5 items, since this change is actually implemented into Showdown and can actually be played in.

whoops! my bad! :-P

 

Maybe I'll start a new Topic like that and delete the post.

 

[Edit post]

 

Went ahead and deleted the post and started a new topic under your inspiration: 

 

Thanks Rice :goodmood:

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The standard OU bans still apply, so Mega Kangaskhan is still banned here.

 

One thing though that's been really annoying in the meta is Bright Powder Accelgor, consisting of Spikes, Guard Split, Toxic, and Bug Buzz. Accelgor is already stupidly fast as it is, and the ability to set up Spikes or cripple walls with Guard Split + Toxic AND immediately pivot out just puts so much offensive pressure on the opponent.

 

Oh and for the record, speaking of Bright Powder, if the move used fails for whatever reason (ie: opponent is already statused when trying to use Thunder Wave), then the switch doesn't occur.

Nice to see that Accelgor is actually relevant.

Thankfully the new Bright Powder doesn't affect flinching.

Thank lord.

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