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More slots for a particular screenpack, & more res. stuff.


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Posted

Well, I was trying screenpacks, and I LOVE this one: + it uses 1.1 and doesn't have lag. The only problem it doesn't have enough slots. I really want to use this screenpack, but I really need a big amount of slots, say 500/600+. Is there someway I can edit this one so it fills that quota?

 

 

Is it possible to cause intros to play again in the second/third rounds? I mean generic intros that almost everyone has.

 

 

 

Also, the VSelect application doesn't work for this screenpack. It shows the loading bar, then it just vanishes. I wait for a while, and nothing happens. I even redownloaded it and that didn't fix it.

 

Another thing: How do I fix this Goeniko? It has this error:

 

Error message: Undefined command label: "cpu".
If not misspelling in CNS, check CMD
Error parsing trigger1, 1
Error parsing [state -3, ai]
Error in [statedef -3]
Error in goenitz_-2_-3.cns
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/goenikoD40/goenikoD40.def
Error loading p2

Library error message: Died parsing command = "cpu"

Everything close to me fades away. (Insert emoji here)

 

10 answers to this question

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Posted

Uh...

 

mugen001_zpsf10925c8.png

 

That, and when I tried pasting the code for a winquote screen, nothing happened.

Everything close to me fades away. (Insert emoji here)

 

  • 0
Posted

Bumping for another thing: It's slightly offscreen as well: mugen000_zpsc6b190af.png

Everything close to me fades away. (Insert emoji here)

 

  • 0
Posted

Alrighty, I have yet ANOTHER problem, and I don't think I can make a separate thread for this:

 

I found this Goeniko, but it has this error:

 

Error message: Undefined command label: "cpu".
If not misspelling in CNS, check CMD
Error parsing trigger1, 1
Error parsing [state -3, ai]
Error in [statedef -3]
Error in goenitz_-2_-3.cns
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/goenikoD40/goenikoD40.def
Error loading p2

Library error message: Died parsing command = "cpu"
 

How do I fix this?

Everything close to me fades away. (Insert emoji here)

 

  • 0
Posted

I saw it too. It looked cool, but I don't really like Broken all that much because of all of the characters in the background. I also kinda want under 1000 slots, because the icons would be really small.

Everything close to me fades away. (Insert emoji here)

 

  • 0
Posted

One last thing: How do I view commands? I was playing as Segare a while ago and I did a move where the screen filled with water. It was after K.O. though, so I couldn't play around with it. I tried translating the readme, and couldn't find anything on a move remotely similar to it.

Everything close to me fades away. (Insert emoji here)

 

  • 0
Posted

open CMD files and look at the commands to view the commands.

 

CMD file opens with NOTEPAD for best viewing.

----------------------------------

Error with Geoniko, try removing her mugenversion =, in her def file.. or rather NOT removing but leaving it blank.

 

if that doesnt work, its a more indept issue regarding her code.

----------------------------------

Winquote screen wont work during the fight... win quote screen USUALLY plays at the end of the match.

the hardcoded "Victory Screen" can be turned on and off from the system.def file. near the very bottom.

- Characters -  / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -

 

  • 0
Posted

Thanks for the .cmd file help, but Victory Screen was enabled, but wouldn't show up, and the error is definitely a coding problem.

Everything close to me fades away. (Insert emoji here)

 

  • 0
Posted

According to the .def, it says she was made by 22. I think it's a edit of that HD version.

Everything close to me fades away. (Insert emoji here)

 

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