Ryon Posted August 1, 2014 Posted August 1, 2014 The Above GIF is part of her introduction. after selecting the character you will be introduced to the Bio of the character and the move list. This is the first time i've ever made a storyboard, for.... anything mugen. the above Gif is mostly beta. It will become better looking this is only temporary. SO I'm making Nicole from Guardian Heroes, for mugen. whats to know? Only 1 other version of her Exists (to my knowledge) and its fairly accurate, minus 1 small detail. Nicole has a cloak, thats transparent, The other version of her has it as a solid object, Where as I will be coding it seperately and as a transparent cloak. She will follow the same mechanics as my other Guardian Heroes characters. X Y Z , 3 button gameplay. Combo friendly. Super friendly. Easy to play as,(at some point) Hard to master. as for now shes mostly coded, Im missing the 5000's, but her basic attacks and special attacks are all coded. INTRO is 1.1 ONLY. Character is 1.0. Werewood, Flowering Knight and Sir Ghostler 3 - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Werewood Posted August 1, 2014 Posted August 1, 2014 Very nice try on a such a detailed MUGEN character INTRO/STORY Boss Ryon! Can't wait to try her out.....in both MUGEN1.0 and MUGEN1.1! "I still care to share because I believe in Sharing is Caring" - Werewood
Sir Ghostler Posted August 2, 2014 Posted August 2, 2014 The intro looks very good, you've done a great job! Can't wait for the character to be released. That One Zio said: a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin The King and the Zio said: invisible sonic booms are the way of the future
Ryon Posted August 25, 2014 Author Posted August 25, 2014 Hey kinda late but. All of her is complete. She is practically done (minus AI) she is definately beefier than her GH version. but im having a little trouble with her transparent cape. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Trinitronity Posted August 25, 2014 Posted August 25, 2014 INTRO is 1.1 ONLY. Uhm...how is that 1.1 only? This can be easily done with 1.0 in mind as well, since I don't see anything, that could lead to colorloss... Just saying. Releases: WIPs: KuaiDa ChuanShuo Street Fighter IV Remake (by D The Red Cloak, DuckSS and Trinitronity)
Ryon Posted August 30, 2014 Author Posted August 30, 2014 release imminent! Just gotta do some pals and shes up for release! - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Trinitronity Posted August 30, 2014 Posted August 30, 2014 You still haven't answered my question, Ryon. Releases: WIPs: KuaiDa ChuanShuo Street Fighter IV Remake (by D The Red Cloak, DuckSS and Trinitronity)
Ryon Posted August 30, 2014 Author Posted August 30, 2014 OH the reason behind that. FONT. nicole is for a full GH game im making. and im using 1.1, with 1.1 fonts - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Trinitronity Posted August 31, 2014 Posted August 31, 2014 OH the reason behind that. FONT. nicole is for a full GH game im making. and im using 1.1, with 1.1 fonts Wait, does the font uses some alpha settings, that is impossible to do with MUGEN 1.0? Because that would be the only explanation, because everything else looks like it can be done with MUGEN 1.0 very easily. Just saying. Releases: WIPs: KuaiDa ChuanShuo Street Fighter IV Remake (by D The Red Cloak, DuckSS and Trinitronity)
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