Neo_Fire_Sonic Posted July 27, 2014 Posted July 27, 2014 well, heres what i want the characters to do, both players are on the opposite side, then they simply go through each other and end up on their correct sides and when i try this, i can't get the 2 to be on the opposite sides heres the special intro statedef for one of them, [statedef 199] type = S ctrl = 0 anim = 199 velset = 0,0,0 [state 0, ScreenBound] type = ScreenBound trigger1 = 1 value = 1 movecamera = 0,0 ;ignorehitpause = ;persistent = [state 0, PosSet] type = PosSet trigger1 = time = 0 x = 70 y = 0 ;ignorehitpause = ;persistent = [state 0, VelSet] type = VelSet trigger1 =time = 60 x = -19.95 y = 0 ;ignorehitpause = ;persistent = [state 0, VelSet] type = VelSet trigger1 = time = 67 x = 0 y = 0 ;ignorehitpause = ;persistent = [state 1000] type = changestate trigger1 = animtime = 0 value = 0 ctrl = 0 [state 183, 2] type = Assertspecial trigger1 = time = [0,300] Flag = intro and here's the other character's [statedef 194] type = S ctrl = 0 anim = 194 velset = 0,0,0 [state 0, ScreenBound] type = ScreenBound trigger1 = 1 value = 1 movecamera = 0,0 ;ignorehitpause = ;persistent = [state 0, PosSet] type = PosSet trigger1 = time = 0 x = -70 y = 0 ;ignorehitpause = ;persistent = [state 0, VelSet] type = VelSet trigger1 =time = 60 x = 19.95 y = 0 ;ignorehitpause = ;persistent = [state 0, VelSet] type = VelSet trigger1 = time = 67 x = 0 y = 0 ;ignorehitpause = ;persistent = [state 1000] type = changestate trigger1 = animtime = 0 value = 0 ctrl = 0 [state 183, 2] type = Assertspecial trigger1 = time = [0,300] Flag = intro -play gaem, gaem iz kul
0 Werewood Posted July 29, 2014 Posted July 29, 2014 I think you need only one Statedef 199 for both P1 and P2, and this: [state 0, PosSet] type = PosSet trigger1 = time = 0 x = 70 y = 0 ;ignorehitpause = ;persistent = changed to this: [state 0, PosSet] type = PosSet trigger1 = time = 0 x = 70*Facing y = 0 ;ignorehitpause = ;persistent = "I still care to share because I believe in Sharing is Caring" - Werewood
Question
Neo_Fire_Sonic
well, heres what i want the characters to do,
both players are on the opposite side, then they simply go through each other and end up on their correct sides
and when i try this, i can't get the 2 to be on the opposite sides
heres the special intro statedef for one of them,
[statedef 199]
type = S
ctrl = 0
anim = 199
velset = 0,0,0
[state 0, ScreenBound]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 0,0
;ignorehitpause =
;persistent =
[state 0, PosSet]
type = PosSet
trigger1 = time = 0
x = 70
y = 0
;ignorehitpause =
;persistent =
[state 0, VelSet]
type = VelSet
trigger1 =time = 60
x = -19.95
y = 0
;ignorehitpause =
;persistent =
[state 0, VelSet]
type = VelSet
trigger1 = time = 67
x = 0
y = 0
;ignorehitpause =
;persistent =
[state 1000]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 0
[state 183, 2]
type = Assertspecial
trigger1 = time = [0,300]
Flag = intro
and here's the other character's
[statedef 194]
type = S
ctrl = 0
anim = 194
velset = 0,0,0
[state 0, ScreenBound]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 0,0
;ignorehitpause =
;persistent =
[state 0, PosSet]
type = PosSet
trigger1 = time = 0
x = -70
y = 0
;ignorehitpause =
;persistent =
[state 0, VelSet]
type = VelSet
trigger1 =time = 60
x = 19.95
y = 0
;ignorehitpause =
;persistent =
[state 0, VelSet]
type = VelSet
trigger1 = time = 67
x = 0
y = 0
;ignorehitpause =
;persistent =
[state 1000]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 0
[state 183, 2]
type = Assertspecial
trigger1 = time = [0,300]
Flag = intro
-play gaem, gaem iz kul
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