Ultimaetus Posted July 4, 2014 Posted July 4, 2014 Have all of his spells functioning more or less. Just need to do the fine tuning, the only big thing left to do is implement numbered cooldown indicators. http://www.mediafire.com/download/mnwpn4mrqbgktdm/Carl.rar Be mindful, I forgot to put a portrait so he won't be visible on a select screen right now.
Shinzaki Posted July 4, 2014 Posted July 4, 2014 I never played the game he comes from (unless he's original), but does he really he just use magic for his attacks? Why not add some physical attacks like punches and kicks to balance it out? Just a suggestion. Also, you might wanna fix the after he dies thing cause it takes a few seconds before the character does their win pose after he explodes. Directory of stages by Ryoucchi, Toaster, and I
Aster Posted July 4, 2014 Posted July 4, 2014 YES, CARL, AWESOME. PM me when this becomes complete. Classic.
Werewood Posted July 6, 2014 Posted July 6, 2014 I want to know how you manage to rip from that..........by the way what game is he from? [EDIT]: oh I would like to ask you for a permission please - can I borrow some of your Explod/ModifyExplod code which is used to make those orbs floating around the character please? "I still care to share because I believe in Sharing is Caring" - Werewood
Ultimaetus Posted July 6, 2014 Author Posted July 6, 2014 On 7/6/2014 at 10:35 AM, Borewood2013 said: I want to know how you manage to rip from that..........by the way what game is he from? [EDIT]: oh I would like to ask you for a permission please - can I borrow some of your Explod/ModifyExplod code which is used to make those orbs floating around the character please? Go for it, Its not like I invented the math formulas, and he is from Dota 2
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