DBScourge Posted May 19, 2014 Posted May 19, 2014 So, on the Locker Room stage by mh777 has these annoying black bars so I took them out of the field of view in the .sff Now in their place are blank zones that leave sprite trails if you jump I tried increasing the size of the stage sprite, didn't work. can someone inform me how to fix it or fiddle with it yourselves http://mugenorama.smeenet.org/16bit.html
0 NotAGoodName Posted May 19, 2014 Posted May 19, 2014 You need to either resize the stage or put the black bars back. It doesn't really make any sense to delete them unless you're going to stretch the size to fullscreen anyways.
0 DBScourge Posted May 19, 2014 Author Posted May 19, 2014 The black bars covered the lifebars, I resized the sprite itself before but it left the bottom as a trail zone
0 DBScourge Posted May 19, 2014 Author Posted May 19, 2014 With Black Bars Without Black Bars w/o Ctrl+L Without Black Bars with Ctrl+L
0 Ryon Posted May 20, 2014 Posted May 20, 2014 put the black bars back in. but put them at the top of the coding part. below [bGdef] spr = locker.sff or something that looks close , i typed that off the top of my head. by doing tihs your keeping it, but putting it at a behind layer, thus getting rid of the trail issue. also if this doesnt work. look on the code for a "layerno = " and set it to 0 - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 DBScourge Posted May 20, 2014 Author Posted May 20, 2014 Got it done now Fiddled with zoffset, resized the sprite & fixed the positioning Noe Moar Spriet Trials.
Question
DBScourge
So, on the Locker Room stage by mh777 has these annoying black bars so I took them out of the field of view in the .sff
Now in their place are blank zones that leave sprite trails if you jump
I tried increasing the size of the stage sprite, didn't work.
can someone inform me how to fix it or fiddle with it yourselves
http://mugenorama.smeenet.org/16bit.html
5 answers to this question
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