• 0

2 questions of help

Question

Aloha Mffa,

#1: I would like to learn how to make the Health for a boss to stay the same in one round to another like if P1 Defeated the amount left on boss to stay the same for the next round.  (I seen this on Walpurgisnacht)

#2 : Special Lose on p1 or boss only on 2nd and so on,

Or is it possible for #2?

Recommended Posts

• 0

idealy

by my crazy untested idea.

you can simply store life into a variable and have it set to the variable at the 2nd round, fade in.

sooooo...

```[State -3, VarSet]
type = VarSet
trigger1 = 1
v = 10 ;fv = 10
value = life

[State -3, LifeSet]
type = LifeSet
trigger1 = roundno = 2 && roundstate = 0 ;roundstate 0 should be fade in if im correct.
value = var(10)

[State -3, LifeSet]
type = LifeSet
trigger1 = roundno = 3 && roundstate = 0
value = lifemax```

the 2nd lifeset code is incase of a double KO, the 3rd round they have full life again. but i think just the first 2 is needed.

for the 2nd question, are you refering to a "special lose" pose?

like POTS' Geese, when he loses first round he gets back up and shakes his fist, before round 2.

something like that??

Share on other sites

• 0

idealy

by my crazy untested idea.

you can simply store life into a variable and have it set to the variable at the 2nd round, fade in.

sooooo...

```[State -3, VarSet]
type = VarSet
trigger1 = 1
v = 10 ;fv = 10
value = life

[State -3, LifeSet]
type = LifeSet
trigger1 = roundno = 2 && roundstate = 0 ;roundstate 0 should be fade in if im correct.
value = var(10)

[State -3, LifeSet]
type = LifeSet
trigger1 = roundno = 3 && roundstate = 0
value = lifemax```

the 2nd lifeset code is incase of a double KO, the 3rd round they have full life again. but i think just the first 2 is needed.

for the 2nd question, are you refering to a "special lose" pose?

like POTS' Geese, when he loses first round he gets back up and shakes his fist, before round 2.

something like that??

Yes special lose I guess I should look at that character example ty ryon ^_^ I'll take a look on the code

Share on other sites

• 0

if you check the mugen docs, for... i think AIR .

there is a special animation that is dedicated to "lose win states" where the player can do stuff after being defeated.

but as simple animations.

for actual coding and states, i do not know, common1 is your friend.

Create an account

Register a new account

×

• Back

• Back

• Back