Doomguy Posted May 5, 2014 Share Posted May 5, 2014 These things are the built-in hitsparks for anybody. They must be replaced with the defauls SP hitsparks. Link to comment Share on other sites More sharing options...
0 Ryon Posted May 5, 2014 Share Posted May 5, 2014 ok go into the character find every single hitdef and look for "sparkno = " and maybe "guard.sparkno = " those are hitspark codes, every hitdef needs it. replace the values (looks like s8200) with a value from the fightfx.air file. (looks like = 10) Link to comment Share on other sites More sharing options...
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Doomguy
These things are the built-in hitsparks for anybody. They must be replaced with the defauls SP hitsparks.
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