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Bakumatsu - Stage (Update 03/03/14)


Slayer.

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Thinking about some samurai-themed stages yesterday... for fun, I started editing this stage, after awhile I liked the result.

I finished it just now, I had never tested the 1.1 version of MUGEN because my computer is old, always suspected that it wouldn't run 1.1... I was right. Due to this fact, there is not a version with zoom.

- WinMUGEN & MUGEN 1.0

- Animated

- Super Jump

- 2 Versions of Sky (With Clouds and Starry)

- BGM

SCREEN

speedster_mugen_8p4.png

 

Original version by Ryo2005.

 

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I really dig this stage man, it's a nice mash-up. 

 

- You left debug on. 

 

- You can remove layerno, trans, tile, velocity etc. lines when they're not activated. 

 

- Some of the water droplets look like they're appearing out of nowhere. 

 

- Why periods in the animation line of spriteno?

 

- All I could see in a short period. 

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I can't tell where yours stops and theirs begins. Which means you did it right.

Thanks... your work inspired me in this one, after all. :)

 

 

I really dig this stage man, it's a nice mash-up. 

 

- You left debug on. 

 

- You can remove layerno, trans, tile, velocity etc. lines when they're not activated. 

 

- Some of the water droplets look like they're appearing out of nowhere. 

 

- Why periods in the animation line of spriteno?

 

- All I could see in a short period. 

 

- My bad. :omg:

- Yeah, i know. The thing is... i didn't revise the code.

- It's true. I had not noticed. The sff source came this way.

- Where? '-' It's only used for BG's 10,15, 20 and 35.

 

Anyway, thanks for the feedback, now those droplets are bothering me a bit. xD

In case of an update, I will consider it. Thanks man.

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:omg: Wait! That name! I know you! You contribute sprites at Database and Resource. Man I use your stuff all the time! Heck! I'm using it right now. ...

Hehe, good to know!

Since I converted by myself the most of rips that I released in stages... it's good to know that the work I had is currently valid. :goodmood:

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