Slayer. Posted March 1, 2014 Posted March 1, 2014 Thinking about some samurai-themed stages yesterday... for fun, I started editing this stage, after awhile I liked the result. I finished it just now, I had never tested the 1.1 version of MUGEN because my computer is old, always suspected that it wouldn't run 1.1... I was right. Due to this fact, there is not a version with zoom. - WinMUGEN & MUGEN 1.0 - Animated - Super Jump - 2 Versions of Sky (With Clouds and Starry) - BGM SCREEN Original version by Ryo2005. Download NeoGeoKitsune 1
LightFlare_Da_Realest Posted March 4, 2014 Posted March 4, 2014 Dark and eerie. So you drew the top sprites? Do your best to become stronger. Become stronger, so you can do your best
Slayer. Posted March 5, 2014 Author Posted March 5, 2014 Dark and eerie. So you drew the top sprites? Yeah. Well... Just a little bit. On the left one i had some work, on the right I just drew a few pixels. The most came from the image on SNK Wiki.
LightFlare_Da_Realest Posted March 5, 2014 Posted March 5, 2014 Yeah. Well... Just a little bit. On the left one i had some work, on the right I just drew a few pixels. The most came from the image on SNK Wiki. I can't tell where yours stops and theirs begins. Which means you did it right. Do your best to become stronger. Become stronger, so you can do your best
GLB Posted March 5, 2014 Posted March 5, 2014 I really dig this stage man, it's a nice mash-up. - You left debug on. - You can remove layerno, trans, tile, velocity etc. lines when they're not activated. - Some of the water droplets look like they're appearing out of nowhere. - Why periods in the animation line of spriteno? - All I could see in a short period. I am here to tell you a story. A story that will torture your thoughts by day and poison your dreams by night. And though I will do my best, there are no words that can be written nor brush strokes laid on canvas that can describe the stark and utter horror of the night that Annabel died. The emptiness will haunt you. http://www.newagemugen.com| http://network.mugenguild.com/glb/
Slayer. Posted March 5, 2014 Author Posted March 5, 2014 I can't tell where yours stops and theirs begins. Which means you did it right. Thanks... your work inspired me in this one, after all. :) I really dig this stage man, it's a nice mash-up. - You left debug on. - You can remove layerno, trans, tile, velocity etc. lines when they're not activated. - Some of the water droplets look like they're appearing out of nowhere. - Why periods in the animation line of spriteno? - All I could see in a short period. - My bad. - Yeah, i know. The thing is... i didn't revise the code. - It's true. I had not noticed. The sff source came this way. - Where? '-' It's only used for BG's 10,15, 20 and 35. Anyway, thanks for the feedback, now those droplets are bothering me a bit. xD In case of an update, I will consider it. Thanks man.
LightFlare_Da_Realest Posted March 5, 2014 Posted March 5, 2014 Wait! That name! I know you! You contribute sprites at Database and Resource. Man I use your stuff all the time! Heck! I'm using it right now. ... Do your best to become stronger. Become stronger, so you can do your best
Slayer. Posted March 5, 2014 Author Posted March 5, 2014 Wait! That name! I know you! You contribute sprites at Database and Resource. Man I use your stuff all the time! Heck! I'm using it right now. ... Hehe, good to know! Since I converted by myself the most of rips that I released in stages... it's good to know that the work I had is currently valid.
LightFlare_Da_Realest Posted March 5, 2014 Posted March 5, 2014 Keep your eyes peeled. You'll see your hard work was not in vain, bro. Do your best to become stronger. Become stronger, so you can do your best
Slayer. Posted March 6, 2014 Author Posted March 6, 2014 Keep your eyes peeled. You'll see your hard work was not in vain, bro. NICE! I will do. Good luck. o/
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