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helper or explod?


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Posted

Hello MFFA Community, im here to ask how you apply a helper/explod on a stand animation. I did this before... but I forgot....

Thanks in advance.

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3 answers to this question

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Posted

Heres one example how i did my custom stance. this FX happens when hes at full power

 

I placed this kind of helper trigger in my state 0 def (stand state)

 

[state 1700,helper1]
type = Helper
triggerall = anim = 1 ( you can play around and change that to "0' for the stance animation)
trigger1 = animelem = 1 ( the animelem are frames that the fx trigger on. it may differ for yours though)
trigger2 = animelem = 11
trigger3 = animelem = 33
helpertype = normal
name = "stance spark"
pos = 0,0
bindtime = -1
postype = p1
stateno =225015 <-------this is the number of the helper state that triggers on my custom stance
ownpal = 1

 

while the helper state (225015) with the FX or whatever is elsewhere (in my case the helper states)

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Posted

On stand animation?  Like in [statedef 0]?  [statedef 0] has two(2) animations - [begin Action 0] and [begin Action 5] so which one you want to apply on?

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