DartzPie Posted February 6, 2014 Posted February 6, 2014 Hello MFFA Community, im here to ask how you apply a helper/explod on a stand animation. I did this before... but I forgot.... Thanks in advance. "Your so Naive-"
0 Legendary DeMoNk@I Posted February 6, 2014 Posted February 6, 2014 Heres one example how i did my custom stance. this FX happens when hes at full power I placed this kind of helper trigger in my state 0 def (stand state) [state 1700,helper1] type = Helper triggerall = anim = 1 ( you can play around and change that to "0' for the stance animation) trigger1 = animelem = 1 ( the animelem are frames that the fx trigger on. it may differ for yours though) trigger2 = animelem = 11 trigger3 = animelem = 33 helpertype = normal name = "stance spark" pos = 0,0 bindtime = -1 postype = p1 stateno =225015 <-------this is the number of the helper state that triggers on my custom stance ownpal = 1 while the helper state (225015) with the FX or whatever is elsewhere (in my case the helper states) Never limit your imagination as a Visionary
0 Werewood Posted February 6, 2014 Posted February 6, 2014 On stand animation? Like in [statedef 0]? [statedef 0] has two(2) animations - [begin Action 0] and [begin Action 5] so which one you want to apply on? "I still care to share because I believe in Sharing is Caring" - Werewood
0 DartzPie Posted February 6, 2014 Author Posted February 6, 2014 Yes? I dont make characters just edit :< So in statedef 0? "Your so Naive-"
Question
DartzPie
Hello MFFA Community, im here to ask how you apply a helper/explod on a stand animation. I did this before... but I forgot....
Thanks in advance.
"Your so Naive-"
3 answers to this question
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